155 lines
4.4 KiB
QML
155 lines
4.4 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Quick Designer Components.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.15
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import QtQuick.Studio.EventSystem 1.0
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QtObject {
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id: root
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signal finished
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/* Those should be lists that allow a n*n mappings. */
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//property Item from: null
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//property Item to: null
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property list<QtObject> from
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property list<QtObject> to
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property int duration
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property var transitionView: Item {}
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property real progress: effect.progress
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property bool condition: true
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property string question
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function __start() {
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root.effect.start()
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}
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function __enable() {
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effect.enable()
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}
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function __reset(current, next) {
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root.effect.from = current
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root.effect.to = next
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root.effect.transitionView = root.transitionView
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root.effect.reset()
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}
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function __stop(current, next) {
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root.effect.stop()
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}
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function __checkInclude(list, item) {
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for (var i = 0; i < list.length; ++i) {
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if (list[i] === item)
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return true
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}
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return false
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}
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property alias eventIds: eventListener.eventIds
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function __receiveEvent(parameters) {
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var flowItem = root.from[0]
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var flow = root.transitionView
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if (flowItem.stateChangeTarget !== undefined
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&& flowItem.stateChangeTarget === flow.currentItem) {
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if (flowItem.targetState === flow.currentItem.state)
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flowItem = flowItem.stateChangeTarget
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}
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if (flow.currentItem !== flowItem)
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return;
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root.trigger()
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}
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property EventListener eventListener: EventListener {
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id: eventListener
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onTriggered: root.__receiveEvent(parameters)
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}
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function trigger() {
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var fromEmpty = root.from.length === 0
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if (to[0].isFlowDecision === true)
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to[0].trigger();
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var stateChanger = false
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if (root.from[0] !== undefined)
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stateChanger = root.from[0].stateChangeTarget !== undefined
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var toStateChanger = false
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if (root.to[0] !== undefined)
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toStateChanger = root.to[0].stateChangeTarget !== undefined
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if (!toStateChanger && root.to[0].defaultState !== undefined)
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root.to[0].state = root.to[0].defaultState
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if (stateChanger || fromEmpty || __checkInclude(root.from, transitionView.currentItem))
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timer.restart()
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}
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function __decisionTrigger() {
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/* Workaround for flowDecisions with multiple sources */
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if (!__checkInclude(root.from, transitionView.currentItem) && root.from.length !== 0)
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root.from = []
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root.trigger()
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}
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property Timer timer: Timer {
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interval: 1
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running: false
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repeat: false
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onTriggered: transitionView.gotoPage(root)
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}
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property FlowEffect effect: DefaultFlowEffect {
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transitionView: transitionView
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}
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onEffectChanged: {
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root.effect.transitionView = root.transitionView
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}
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property Connections effectConnection: Connections {
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target: root.effect
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function onFinished() { root.finished() }
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}
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}
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