Inital commit of the Komplex Hub

This commit is contained in:
Digital Artifex
2026-06-02 15:11:36 -04:00
commit 15a625008e
2911 changed files with 655555 additions and 0 deletions
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target_sources(${CMAKE_PROJECT_NAME} PUBLIC
"main.cpp"
)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
Qt${QT_VERSION_MAJOR}::Core
Qt${QT_VERSION_MAJOR}::Gui
Qt${QT_VERSION_MAJOR}::Widgets
Qt${QT_VERSION_MAJOR}::Quick
Qt${QT_VERSION_MAJOR}::Qml)
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/*
* This file is automatically generated by Qt Design Studio.
* Do not change.
*/
#ifndef APP_ENVIRONMENT_H
#define APP_ENVIRONMENT_H
#include <QGuiApplication>
#include "qqmlextensionplugin.h"
Q_IMPORT_QML_PLUGIN(KomplexHubPlugin)
Q_IMPORT_QML_PLUGIN(KomplexHubContentPlugin)
const char mainQmlFile[] = "qrc:/qt/qml/KomplexHubContent/App.qml";
#ifdef BUILD_QDS_COMPONENTS
Q_IMPORT_QML_PLUGIN(QtQuick_Studio_ComponentsPlugin)
Q_IMPORT_QML_PLUGIN(QtQuick_Studio_EffectsPlugin)
Q_IMPORT_QML_PLUGIN(QtQuick_Studio_ApplicationPlugin)
Q_IMPORT_QML_PLUGIN(FlowViewPlugin)
Q_IMPORT_QML_PLUGIN(QtQuick_Studio_LogicHelperPlugin)
Q_IMPORT_QML_PLUGIN(QtQuick_Studio_MultiTextPlugin)
Q_IMPORT_QML_PLUGIN(QtQuick_Studio_EventSimulatorPlugin)
Q_IMPORT_QML_PLUGIN(QtQuick_Studio_EventSystemPlugin)
#endif
inline void set_qt_environment() {
qputenv("QML_COMPAT_RESOLVE_URLS_ON_ASSIGNMENT", "1");
qputenv("QT_ENABLE_HIGHDPI_SCALING", "0");
qputenv("QT_LOGGING_RULES", "qt.qml.connections=false");
qputenv("QT_QUICK_CONTROLS_CONF", ":/qtquickcontrols2.conf");
}
#endif // APP_ENVIRONMENT_H
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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QApplication>
#include <QQmlApplicationEngine>
#include <qobject.h>
#include <qqml.h>
#include <QPalette>
#include <QStyle>
#include <QQuickStyle>
#include <QTextStream>
#include <QSurface>
#include <QStyleFactory>
#include <QColorSpace>
#include <QQuickWindow>
#include <QSurfaceFormat>
#include <QSGRendererInterface>
#include "autogen/environment.h"
int main(int argc, char *argv[])
{
set_qt_environment();
QCoreApplication::setOrganizationName("DigitalArtifex");
QCoreApplication::setApplicationName("KomplexHub");
QCoreApplication::setApplicationVersion("1.0");
QApplication app(argc, argv);
QQmlApplicationEngine engine;
const QUrl url(mainQmlFile);
QObject::connect(
&engine, &QQmlApplicationEngine::objectCreated, &app,
[url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.addImportPath(QCoreApplication::applicationDirPath() + "/qml");
engine.addImportPath(":/");
engine.load(url);
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
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cmake_minimum_required(VERSION 3.21.1)
option(LINK_INSIGHT "Link Qt Insight Tracker library" ON)
option(BUILD_QDS_COMPONENTS "Build design studio components" ON)
project(KomplexHub LANGUAGES CXX)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(QT_QML_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/qml)
set(QML_IMPORT_PATH ${QT_QML_OUTPUT_DIRECTORY}
CACHE STRING "Import paths for Qt Creator's code model"
FORCE
)
find_package(Qt6 6.8 REQUIRED COMPONENTS Core Gui Widgets Qml Quick QuickControls2 QuickTimeline ShaderTools)
qt_standard_project_setup()
qt_add_executable(${CMAKE_PROJECT_NAME})
qt_add_resources(${CMAKE_PROJECT_NAME} "configuration"
PREFIX "/"
FILES
qtquickcontrols2.conf
)
qt_add_resources(${CMAKE_PROJECT_NAME} "app_images"
FILES
"images/icons/icons8-back.svg"
"images/icons/icons8-bill.svg"
"images/icons/icons8-biotech.svg"
"images/icons/icons8-cancel.svg"
"images/icons/icons8-check-mark.svg"
"images/icons/icons8-close-window.svg"
"images/icons/icons8-famous.svg"
"images/icons/icons8-filter.svg"
"images/icons/icons8-forward.svg"
"images/icons/icons8-hdd.svg"
"images/icons/icons8-image.svg"
"images/icons/icons8-login.svg"
"images/icons/icons8-logout-rounded-left.svg"
"images/icons/icons8-next.svg"
"images/icons/icons8-reply-arrow.svg"
"images/icons/icons8-search.svg"
"images/icons/icons8-settings.svg"
"images/icons/icons8-shopping-cart.svg"
"images/icons/icons8-star-filled.svg"
"images/icons/icons8-store.svg"
"images/icons/icons8-user-account.svg"
"images/icons/icons8-view-more.svg"
"images/kero/kero_build_1.png"
"images/kero/kero_build_2.png"
"images/kero/kero_build_3.png"
"images/kero/kero_build_4.png"
"images/kero/kero_build_error.png"
"images/kero/kero_choice.png"
"images/kero/kero_error.png"
"images/kero/kero_hello.png"
"images/kero/kero_login.png"
"images/kero/kero_no_results.png"
"images/kero/kero_run_1.png"
"images/kero/kero_run_2.png"
"images/kero/kero_run_3.png"
"images/kero/kero_run_4.png"
"images/kero/kero_success.png"
"images/kero/kero_warning.png"
"images/icons/icons8-trash.svg"
)
include(qds)
option(ENABLE_ASAN "Enable AddressSanitizer" OFF)
if(ENABLE_ASAN)
message(STATUS "Building with AddressSanitizer")
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
message(FATAL_ERROR "ASan supported only with Clang/GCC")
endif()
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -fsanitize=address -fno-omit-frame-pointer)
target_link_options(${CMAKE_PROJECT_NAME} PRIVATE -fsanitize=address)
endif()
# this wont produce a binary due to a feature mismatch issue, but will lint
option(ENABLE_CLANG_TIDY "Enable clang-tidy" OFF)
if(ENABLE_CLANG_TIDY)
if(NOT DEFINED CLANG_TIDY)
if(DEFINED ENV{CLANG_TIDY})
set(CLANG_TIDY $ENV{CLANG_TIDY})
endif()
endif()
find_program(CLANG_TIDY_EXE NAMES ${CLANG_TIDY} clang-tidy)
if(CLANG_TIDY_EXE)
message(STATUS ${CMAKE_CXX_FLAGS})
message(STATUS "Found clang-tidy: ${CLANG_TIDY_EXE}")
else()
message(STATUS "clang-tidy not found")
endif()
if(CLANG_TIDY_EXE)
set(CMAKE_CXX_CLANG_TIDY "${CLANG_TIDY_EXE};-checks=modernize-*,performance-*,readability-*,header-filter=.*;--warnings-as-errors=*;--extra-arg=-Qunused-arguments")
endif()
endif()
if (BUILD_QDS_COMPONENTS)
include(qmlcomponents OPTIONAL)
endif()
if (LINK_INSIGHT)
include(insight OPTIONAL)
endif ()
include(GNUInstallDirs)
install(TARGETS ${CMAKE_PROJECT_NAME}
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
<qtcreator>
<data>
<variable>ProjectExplorer.Project.PluginSettings</variable>
<valuemap type="QVariantMap">
<valuelist type="QVariantList" key="ProjectExplorer.Project.Environment">
<value type="QString">QTC_DEFAULT_BUILD_DIRECTORY_TEMPLATE=../%{Asciify:%{Project:Name}-%{BuildConfig:Name}}</value>
</valuelist>
</valuemap>
</data>
<data>
<variable>Version</variable>
<value type="int">22</value>
</data>
<data>
<variable>CMake Generator</variable>
<value type="int">2</value>
</data>
</qtcreator>
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if (BUILD_QDS_COMPONENTS)
add_subdirectory(Components)
endif()
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find_package(Qt6 COMPONENTS ShaderTools)
add_library(QtQuickDesignerComponents INTERFACE)
function(register_plugin module_name)
target_link_libraries(QtQuickDesignerComponents INTERFACE ${module_name}plugin)
endfunction()
set(qds_qml_extra_args "")
if(QT_QDS_COMPONENTS_NOWARN)
list(APPEND qds_qml_extra_args NO_LINT)
endif()
if (Qt6_VERSION VERSION_GREATER_EQUAL "6.8")
qt_policy(SET QTP0004 NEW)
endif()
add_subdirectory(imports)
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#### QDS 4.8.0
This folder is ignored in Qt Design Studio.
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add_subdirectory(application)
add_subdirectory(compat)
add_subdirectory(components)
add_subdirectory(designeffects)
add_subdirectory(effects_qt6)
add_subdirectory(flowview)
add_subdirectory(logichelper)
add_subdirectory(multitext)
add_subdirectory(tools)
add_subdirectory(utils)
@@ -0,0 +1,15 @@
qt_add_library(QuickStudioApplication STATIC)
qt6_add_qml_module(QuickStudioApplication
URI "QtQuick.Studio.Application"
VERSION "${PROJECT_VERSION}"
RESOURCE_PREFIX "/qt-project.org/imports"
DESIGNER_SUPPORTED
${qds_qml_extra_args}
SOURCES
quickstudioapplication.cpp
quickstudioapplication.h
)
target_link_libraries(QuickStudioApplication PRIVATE Qt6::Gui)
register_plugin(QuickStudioApplication)
@@ -0,0 +1,90 @@
/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Dialogs module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "quickstudioapplication.h"
#include <QDir>
#include <QDirIterator>
#include <QFontDatabase>
#include <QLoggingCategory>
QT_BEGIN_NAMESPACE
#ifndef Q_STATIC_LOGGING_CATEGORY // introduced with Qt 6.9
static Q_LOGGING_CATEGORY(texttomodelMergerDebug, "qt.Studioapplication.debug", QtDebugMsg)
#else
Q_STATIC_LOGGING_CATEGORY(texttomodelMergerDebug, "qt.Studioapplication.debug", QtDebugMsg)
#endif
QuickStudioApplication::QuickStudioApplication(QObject *parent) : QObject(parent) {}
static void loadFont(const QString &path)
{
qCDebug(texttomodelMergerDebug) << Q_FUNC_INFO << "Load font: " << path;
QFontDatabase::addApplicationFont(path);
}
void QuickStudioApplication::setFontPath(const QUrl &url)
{
if (url == fontPath())
return;
m_fontPath = url;
QString localPath;
if (url.isLocalFile())
localPath = url.toLocalFile();
if (url.scheme() == QStringLiteral("qrc")) {
const QString &path = url.path();
localPath = QStringLiteral(":") + path;
}
if (!localPath.isEmpty()) {
QDirIterator it(localPath,
{QStringLiteral("*.ttf"), QStringLiteral("*.otf")},
QDir::Files,
QDirIterator::Subdirectories);
while (it.hasNext())
loadFont(it.next());
}
emit fontPathChanged();
}
QT_END_NAMESPACE
@@ -0,0 +1,83 @@
/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Dialogs module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QUICKSTUDIOAPPLICATION_P_H
#define QUICKSTUDIOAPPLICATION_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qurl.h>
#include <QtQml/qqml.h>
QT_BEGIN_NAMESPACE
class QuickStudioApplication : public QObject
{
Q_OBJECT
QML_NAMED_ELEMENT(StudioApplication)
QML_ADDED_IN_VERSION(6, 2)
Q_PROPERTY(QUrl fontPath READ fontPath WRITE setFontPath NOTIFY fontPathChanged)
public:
explicit QuickStudioApplication(QObject *parent = nullptr);
const QUrl fontPath() { return m_fontPath; }
void setFontPath(const QUrl &path);
signals:
void fontPathChanged();
private:
QUrl m_fontPath;
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QuickStudioApplication)
#endif // QUICKSTUDIOAPPLICATION_P_H
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add_subdirectory(Components)
add_subdirectory(Extras)
add_subdirectory(Layers)
add_subdirectory(Profiling)
@@ -0,0 +1,244 @@
/****************************************************************************
**
** Copyright (C) 2023 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.9
import QtQuick.Shapes 1.12
//! [ArcItem compatibility]
Shape {
id: root
implicitWidth: 100
implicitHeight: 100
// These properties are not supported in Qt Quick Ultralite:
// strokeStyle, dashPattern, dashOffset
property alias gradient: path.fillGradient
property alias strokeWidth: path.strokeWidth
property alias strokeColor: path.strokeColor
property alias joinStyle: path.joinStyle
property alias fillColor: path.fillColor
property alias capStyle: path.capStyle
property real begin: 0
property real end: 90
property real arcWidth: 10
property real alpha: root.clamp(root.sortedEnd() - root.sortedBegin(), 0, 359.9)
// antialiasing is enabled to have the same shape as Qt Quick Ultralite runtime
antialiasing: true
layer.enabled: root.antialiasing
layer.smooth: root.antialiasing
layer.samples: root.antialiasing ? 4 : 0
property bool outlineArc: false
property bool round: false
property bool roundEnd: root.round
property bool roundBegin: root.round
function clamp(num, min, max) {
return Math.max(min, Math.min(num, max))
}
function toRadians(degrees) {
return degrees * (Math.PI / 180.0)
}
function myCos(angleInDegrees) {
return Math.cos(root.toRadians(angleInDegrees))
}
function mySin(angleInDegrees) {
return Math.sin(root.toRadians(angleInDegrees))
}
function polarToCartesianX(centerX, centerY, radius, angleInDegrees) {
return centerX + radius * Math.cos(root.toRadians(angleInDegrees))
}
function polarToCartesianY(centerX, centerY, radius, angleInDegrees) {
return centerY + radius * Math.sin(root.toRadians(angleInDegrees))
}
function sortedBegin() {
return Math.min(root.begin, root.end)
}
function sortedEnd() {
return Math.min(Math.max(root.begin, root.end), root.sortedBegin() + 359.9)
}
function isArcFull() {
return root.alpha > 359.5
}
onAlphaChanged: {
if (root.__wasFull !== root.isArcFull())
root.constructArcItem()
root.__wasFull = root.isArcFull()
}
onOutlineArcChanged: root.constructArcItem()
onRoundChanged: root.constructArcItem()
onRoundBeginChanged: root.constructArcItem()
onRoundEndChanged: root.constructArcItem()
property bool __wasFull: false
property real maxArcWidth: Math.min(path.__xRadius, path.__yRadius)
ShapePath {
id: path
property real __xRadius: root.width / 2 - root.strokeWidth / 2
property real __yRadius: root.height / 2 - root.strokeWidth / 2
property real __arcWidth: Math.min(Math.min(path.__xRadius, path.__yRadius), root.arcWidth)
property real __xCenter: root.width / 2
property real __yCenter: root.height / 2
strokeColor: "red"
strokeWidth: 4
capStyle: ShapePath.FlatCap
startX: root.polarToCartesianX(path.__xCenter, path.__yCenter, path.__xRadius, root.sortedBegin() - 90)
startY: root.polarToCartesianY(path.__xCenter, path.__yCenter, path.__yRadius, root.sortedBegin() - 90)
}
function constructArcItem() {
root.clearPathElements()
// Outer arc
let outerArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
outerArc.x = Qt.binding(function() {
return root.polarToCartesianX(path.__xCenter, path.__yCenter, path.__xRadius, root.sortedEnd() - 90)
})
outerArc.y = Qt.binding(function() {
return root.polarToCartesianY(path.__xCenter, path.__yCenter, path.__yRadius, root.sortedEnd() - 90)
})
outerArc.radiusX = Qt.binding(function() { return path.__xRadius })
outerArc.radiusY = Qt.binding(function() { return path.__yRadius })
outerArc.useLargeArc = Qt.binding(function() { return root.alpha > 180 })
path.pathElements.push(outerArc)
// Straight end
if (!root.roundEnd && root.outlineArc && !root.isArcFull()) {
let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
pathLine.relativeX = Qt.binding(function() {
return -path.__arcWidth * root.myCos(root.sortedEnd() - 90)
})
pathLine.relativeY = Qt.binding(function() {
return -path.__arcWidth * root.mySin(root.sortedEnd() - 90)
})
path.pathElements.push(pathLine)
}
// Round end
if (root.roundEnd && root.outlineArc && !root.isArcFull()) {
let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
pathArc.relativeX = Qt.binding(function() {
return -path.__arcWidth * root.myCos(root.sortedEnd() - 90)
})
pathArc.relativeY = Qt.binding(function() {
return -path.__arcWidth * root.mySin(root.sortedEnd() - 90)
})
pathArc.radiusX = Qt.binding(function() { return path.__arcWidth / 2 })
pathArc.radiusY = Qt.binding(function() { return path.__arcWidth / 2 })
path.pathElements.push(pathArc)
}
// Open end
if (root.outlineArc && root.isArcFull()) {
let pathMove = Qt.createQmlObject('import QtQuick 2.15; PathMove {}', path)
pathMove.relativeX = Qt.binding(function() {
return -path.__arcWidth * root.myCos(root.sortedEnd() - 90)
})
pathMove.relativeY = Qt.binding(function() {
return -path.__arcWidth * root.mySin(root.sortedEnd() - 90)
})
path.pathElements.push(pathMove)
}
// Inner arc
if (root.outlineArc) {
let innerArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
innerArc.x = Qt.binding(function() {
return path.startX - path.__arcWidth * root.myCos(root.sortedBegin() - 90)
})
innerArc.y = Qt.binding(function() {
return path.startY - path.__arcWidth * root.mySin(root.sortedBegin() - 90)
})
innerArc.radiusX = Qt.binding(function() { return path.__xRadius - path.__arcWidth })
innerArc.radiusY = Qt.binding(function() { return path.__yRadius - path.__arcWidth })
innerArc.useLargeArc = Qt.binding(function() { return root.alpha > 180 })
innerArc.direction = PathArc.Counterclockwise
path.pathElements.push(innerArc)
}
// Straight begin
if (!root.roundBegin && root.outlineArc && !root.isArcFull()) {
let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
pathLine.x = Qt.binding(function() { return path.startX })
pathLine.y = Qt.binding(function() { return path.startY })
path.pathElements.push(pathLine)
}
// Round begin
if (root.roundBegin && root.outlineArc && !root.isArcFull()) {
let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
pathArc.x = Qt.binding(function() { return path.startX })
pathArc.y = Qt.binding(function() { return path.startY })
pathArc.radiusX = Qt.binding(function() { return path.__arcWidth / 2 })
pathArc.radiusY = Qt.binding(function() { return path.__arcWidth / 2 })
path.pathElements.push(pathArc)
}
// Open begin
if (root.outlineArc && root.isArcFull()) {
let pathMove = Qt.createQmlObject('import QtQuick 2.15; PathMove {}', path)
pathMove.x = Qt.binding(function() { return path.startX })
pathMove.y = Qt.binding(function() { return path.startY })
path.pathElements.push(pathMove)
}
}
function clearPathElements() {
for (var i = 0; i !== path.pathElements.length; ++i)
path.pathElements[i].destroy()
path.pathElements = []
}
Component.onCompleted: {
root.__wasFull = root.isArcFull()
root.constructArcItem()
}
}
//! [ArcItem compatibility]
@@ -0,0 +1,14 @@
qt_add_library(QuickUltraLiteStudioComponents STATIC)
qt6_add_qml_module(QuickUltraLiteStudioComponents
URI "QtQuickUltralite.Studio.Components"
VERSION "${PROJECT_VERSION}"
RESOURCE_PREFIX "/qt-project.org/imports"
DESIGNER_SUPPORTED
PAST_MAJOR_VERSIONS 1
QML_FILES
ArcItem.qml
)
target_link_libraries(QuickUltraLiteStudioComponents PRIVATE Qt6::Gui)
register_plugin(QuickUltraLiteStudioComponents)
@@ -0,0 +1,13 @@
import QtQuick.tooling 1.2
// This file describes the plugin-supplied types contained in the library.
// It is used for QML tooling purposes only.
//
// This file was auto-generated by:
// 'qmlplugindump -nonrelocatable -dependencies dependencies.json QtQuick.Controls 2.15'
Module {
dependencies: [
"QtQuick 2.12"
]
}
@@ -0,0 +1,10 @@
module QtQuickUltralite.Studio.Components
designersupported
linktarget studioqtquickultralitecomponentsplugin
optional plugin studioqtquickultralitecomponentsplugin
classname QtQuickUltralite_Studio_ComponentsPlugin
typeinfo studioqtquickultralitecomponents.qmltypes
prefer :/QtQuickUltralite/Studio/Components/
ArcItem 1.0 ArcItem.qml
ArcItem 2.0 ArcItem.qml
ArcItem 6.0 ArcItem.qml
@@ -0,0 +1,57 @@
/****************************************************************************
**
** Copyright (C) 2023 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QQmlEngine>
#include <QQmlContext>
#include <QtQml/qqmlextensionplugin.h>
QT_BEGIN_NAMESPACE
class StudioCompatibilityQULComponents: public QQmlExtensionPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid)
public:
StudioCompatibilityQULComponents(QObject *parent = nullptr);
void registerTypes(const char *uri) override;
};
StudioCompatibilityQULComponents::StudioCompatibilityQULComponents(QObject *parent)
: QQmlExtensionPlugin(parent)
{
}
void StudioCompatibilityQULComponents::registerTypes(const char *)
{
}
QT_END_NAMESPACE
#include "studiocompatibilityqulcomponents.moc"
@@ -0,0 +1,50 @@
/****************************************************************************
**
** Copyright (C) 2023 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
//! [AnimatedSpriteDirectory compatibility]
// Draws a sprite animation stored in a directory.
Item {
property int currentFrame: 0
property int frameDuration: 0
property int loops: -1 //-1 = AnimatedSpriteDirectory.Infinite
property bool running: true
property bool paused: false
property string sourcePath
signal finished
function advance() {}
function pause() {}
function restart() {}
function resume() {}
function start() {}
function stop() {}
}
//! [AnimatedSpriteDirectory compatibility]
@@ -0,0 +1,23 @@
set_source_files_properties(QulPerf.qml
PROPERTIES
QT_QML_SINGLETON_TYPE true
)
qt_add_library(QuickUltraLiteStudioExtras STATIC)
qt6_add_qml_module(QuickUltraLiteStudioExtras
URI "QtQuickUltralite.Extras"
VERSION "${PROJECT_VERSION}"
RESOURCE_PREFIX "/qt-project.org/imports"
DESIGNER_SUPPORTED
PAST_MAJOR_VERSIONS 1 2
QML_FILES
AnimatedSpriteDirectory.qml
ColorizedImage.qml
ItemBuffer.qml
StaticText.qml
QulPerf.qml
)
target_link_libraries(QuickUltraLiteStudioExtras PRIVATE Qt6::Gui)
register_plugin(QuickUltraLiteStudioExtras)
@@ -0,0 +1,58 @@
/****************************************************************************
**
** Copyright (C) 2023 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.12
import Qt5Compat.GraphicalEffects
//! [ColorizedImage compatibility]
// Displays a colorized image.
Item {
id: colorizedRoot
implicitHeight: img.implicitHeight
implicitWidth: img.implicitWidth
property alias color: colorize.color
property alias source: img.source
property alias fillMode: img.fillMode
property alias horizontalAlignment: img.horizontalAlignment
property alias verticalAlignment: img.verticalAlignment
Image {
id: img
anchors.fill: parent
visible: false
}
ColorOverlay {
id: colorize
anchors.fill: img
color: "transparent"
source: img
}
}
//! [ColorizedImage compatibility]
@@ -0,0 +1,37 @@
/****************************************************************************
**
** Copyright (C) 2023 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.12
//! [ItemBuffer compatibility]
Item {
enum ExtraFlag { RedrawItemBufferFlag = 1 }
// property Transform transform; //in regular QML this property is already provided by QtQuick.Item
property bool useAlphaChannel;
}
//! [ItemBuffer compatibility]
@@ -0,0 +1,50 @@
/****************************************************************************
**
** Copyright (C) 2023 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
pragma Singleton
import QtQuick 2.12
//! [QulPerf compatibility]
// Holds information about application performance.
// This data is only available if Qt Quick Ultralite is compiled with QUL_ENABLE_PERFORMANCE_LOGGING.
// Properties will be updated every two seconds.
// All properties are read-only.
QtObject {
readonly property bool enabled: false
readonly property real fps: 0
readonly property real imageBlend: 0
readonly property real imageTransform: 0
readonly property int maxDirtyNodes: 0
readonly property real rectBlend: 0
readonly property real rectFill: 0
readonly property real rectRounded: 0
readonly property real repaint: 0
readonly property real textBlend: 0
readonly property real textLayout: 0
}
//! [QulPerf compatibility]
@@ -0,0 +1,35 @@
/****************************************************************************
**
** Copyright (C) 2023 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
//! [StaticText compatibility]
// Enables optimized drawing of text.
Text {
}
//! [StaticText compatibility]
@@ -0,0 +1,13 @@
import QtQuick.tooling 1.2
// This file describes the plugin-supplied types contained in the library.
// It is used for QML tooling purposes only.
//
// This file was auto-generated by:
// 'qmlplugindump -nonrelocatable -dependencies dependencies.json QtQuick.Controls 2.15'
Module {
dependencies: [
"QtQuick 2.12"
]
}
+22
View File
@@ -0,0 +1,22 @@
module QtQuickUltralite.Extras
designersupported
linktarget studioqtquickultraliteextrasplugin
optional plugin studioqtquickultraliteextrasplugin
classname QtQuickUltralite_ExtrasPlugin
typeinfo studioqtquickultraliteextras.qmltypes
prefer :/QtQuickUltralite/Extras/
AnimatedSpriteDirectory 1.0 AnimatedSpriteDirectory.qml
AnimatedSpriteDirectory 2.0 AnimatedSpriteDirectory.qml
AnimatedSpriteDirectory 6.0 AnimatedSpriteDirectory.qml
ColorizedImage 1.0 ColorizedImage.qml
ColorizedImage 2.0 ColorizedImage.qml
ColorizedImage 6.0 ColorizedImage.qml
ItemBuffer 1.0 ItemBuffer.qml
ItemBuffer 2.0 ItemBuffer.qml
ItemBuffer 6.0 ItemBuffer.qml
StaticText 1.0 StaticText.qml
StaticText 2.0 StaticText.qml
StaticText 6.0 StaticText.qml
singleton QulPerf 1.0 QulPerf.qml
singleton QulPerf 2.0 QulPerf.qml
singleton QulPerf 6.0 QulPerf.qml
@@ -0,0 +1,57 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QQmlEngine>
#include <QQmlContext>
#include <QtQml/qqmlextensionplugin.h>
QT_BEGIN_NAMESPACE
class StudioCompatibilityQULExtras: public QQmlExtensionPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid)
public:
StudioCompatibilityQULExtras(QObject *parent = nullptr);
void registerTypes(const char *uri) override;
};
StudioCompatibilityQULExtras::StudioCompatibilityQULExtras(QObject *parent)
: QQmlExtensionPlugin(parent)
{
}
void StudioCompatibilityQULExtras::registerTypes(const char *)
{
}
QT_END_NAMESPACE
#include "studiocompatibilityqulextras.moc"
@@ -0,0 +1,43 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
//! [Screen compatibility]
Rectangle {
id: wnd
property string outputDevice: "device"
property alias backgroundColor: wnd.color
property real defaultApplicationWidth: 0
property real defaultApplicationHeight: 0
visible: true
}
//! [Screen compatibility]
@@ -0,0 +1,35 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
//! [ApplicationScreens compatibility]
Item {
}
//! [ApplicationScreens compatibility]
@@ -0,0 +1,19 @@
qt_add_library(QuickUltraLiteStudioLayers STATIC)
qt6_add_qml_module(QuickUltraLiteStudioLayers
URI "QtQuickUltralite.Layers"
VERSION "${PROJECT_VERSION}"
RESOURCE_PREFIX "/qt-project.org/imports"
DESIGNER_SUPPORTED
PAST_MAJOR_VERSIONS 1 2
QML_FILES
ApplicationScreens.qml
ImageLayer.qml
ItemLayer.qml
Screen.qml
SpriteLayer.qml
+DesignMode/Screen.qml
)
target_link_libraries(QuickUltraLiteStudioLayers PRIVATE Qt6::Gui)
register_plugin(QuickUltraLiteStudioLayers)
@@ -0,0 +1,49 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
//! [ImageLayer compatibility]
Item {
enum RenderingHints {
OptimizeForSpeed,
OptimizeForSize,
StaticContents
}
property int platformId: 0
property int renderingHints: ImageLayer.RenderingHints.OptimizeForSpeed
property alias source: internalImage.source
Image {
id: internalImage
anchors.fill: parent
}
}
//! [ImageLayer compatibility]
@@ -0,0 +1,49 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
//! [ItemLayer compatibility]
Item {
enum ColorDepth {
Bpp16, Bpp16Alpha, Bpp24, Bpp32, Bpp32Alpha
}
enum RenderingHints {
OptimizeForSpeed,
OptimizeForSize,
StaticContents
}
property int depth: ColorDepth.Bpp32
property int refreshInterval: 1
property int platformId: 0
property int renderingHints: RenderingHints.OptimizeForSpeed
}
//! [ItemLayer compatibility]
@@ -0,0 +1,82 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
import QtQuick.Window 2.2
//! [Screen compatibility]
Item {
id: root
property string outputDevice: "device"
property alias backgroundColor: wnd.color
property real defaultApplicationWidth: 0
property real defaultApplicationHeight: 0
onChildrenChanged: {
if (wnd.isAvailable)
wnd.reparenting()
}
Window {
id: wnd
visible: true
width: root.width
height: root.height
property bool reparentingBlock: false
property bool isAvailable: false
Component.onCompleted: {
reparenting()
isAvailable = true
}
function reparenting() {
if (reparentingBlock)
return;
reparentingBlock = true;
var result = [];
var rootChildren = root.children;
for (var i = 0; i < rootChildren.length; i++) {
if (rootChildren[i] !== wnd) {
result.push(rootChildren[i]);
}
}
wnd.data = result;
reparentingBlock = false;
}
}
}
//! [Screen compatibility]
@@ -0,0 +1,41 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
//! [SpriteLayer compatibility]
Item {
enum ColorDepth {
Bpp8, Bpp16, Bpp16Alpha, Bpp24, Bpp32, Bpp32Alpha
}
property int depth: ColorDepth.Bpp32
property int platformId: 0
}
//! [SpriteLayer compatibility]
@@ -0,0 +1,10 @@
import QtQuick.tooling 1.2
// This file describes the plugin-supplied types contained in the library.
// It is used for QML tooling purposes only.
Module {
dependencies: [
"QtQuick 2.15"
]
}
+22
View File
@@ -0,0 +1,22 @@
module QtQuickUltralite.Layers
designersupported
linktarget studioqtquickultralitelayersplugin
optional plugin studioqtquickultralitelayersplugin
classname QtQuickUltralite_LayersPlugin
typeinfo studioqtquickultralitelayers.qmltypes
prefer :/QtQuickUltralite/Layers/
ApplicationScreens 1.0 ApplicationScreens.qml
ApplicationScreens 2.0 ApplicationScreens.qml
ApplicationScreens 6.0 ApplicationScreens.qml
ImageLayer 1.0 ImageLayer.qml
ImageLayer 2.0 ImageLayer.qml
ImageLayer 6.0 ImageLayer.qml
ItemLayer 1.0 ItemLayer.qml
ItemLayer 2.0 ItemLayer.qml
ItemLayer 6.0 ItemLayer.qml
Screen 1.0 Screen.qml
Screen 2.0 Screen.qml
Screen 6.0 Screen.qml
SpriteLayer 1.0 SpriteLayer.qml
SpriteLayer 2.0 SpriteLayer.qml
SpriteLayer 6.0 SpriteLayer.qml
@@ -0,0 +1,55 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtQml/qqmlextensionplugin.h>
QT_BEGIN_NAMESPACE
class StudioCompatibilityQULLayers: public QQmlExtensionPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid)
public:
StudioCompatibilityQULLayers(QObject *parent = nullptr);
void registerTypes(const char *uri) override;
};
StudioCompatibilityQULLayers::StudioCompatibilityQULLayers(QObject *parent)
: QQmlExtensionPlugin(parent)
{
}
void StudioCompatibilityQULLayers::registerTypes(const char *)
{
}
QT_END_NAMESPACE
#include "studiocompatibilityqullayers.moc"
@@ -0,0 +1,14 @@
qt_add_library(QuickUltraLiteStudioProfiling STATIC)
qt6_add_qml_module(QuickUltraLiteStudioProfiling
URI "QtQuickUltralite.Profiling"
VERSION "${PROJECT_VERSION}"
RESOURCE_PREFIX "/qt-project.org/imports"
DESIGNER_SUPPORTED
PAST_MAJOR_VERSIONS 1 2
QML_FILES
QulPerfOverlay.qml
)
target_link_libraries(QuickUltraLiteStudioProfiling PRIVATE Qt6::Gui)
register_plugin(QuickUltraLiteStudioProfiling)
@@ -0,0 +1,69 @@
/******************************************************************************
**
** Copyright (C) 2023 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick Ultralite module.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
******************************************************************************/
import QtQuick 2.15
import QtQuickUltralite.Extras
Column {
id: root
onVisibleChanged: {
if (root.visible) {
console.log("Benchmark Results:");
console.log("Total frames: ", QulPerf.totalFrames);
console.log("Average fps: ", QulPerf.averageFps.toFixed(2));
console.log("Minimum fps: ", QulPerf.minimumFps.toFixed(1));
console.log("Max heap usage: ", QulPerf.maxHeapUsage, "Bytes");
console.log("Max stack usage: ", QulPerf.maxStackUsage, "Bytes");
console.log("Average CPU load:", QulPerf.averageCpuLoad.toFixed(1), "%");
}
}
Text {
color: "#ffb6c1"
text: "Total frames: " + QulPerf.totalFrames
}
Text {
color: "#ffb6c1"
text: "Average fps: " + QulPerf.averageFps.toFixed(2)
}
Text {
color: "#ffb6c1"
text: "Minimum fps: " + QulPerf.minimumFps.toFixed(1)
}
Text {
color: "#ffb6c1"
text: "Max heap usage: " + QulPerf.maxHeapUsage + " Bytes"
}
Text {
color: "#ffb6c1"
text: "Max stack usage: " + QulPerf.maxStackUsage + " Bytes"
}
Text {
color: "#ffb6c1"
text: "Average CPU load: " + QulPerf.averageCpuLoad.toFixed(1) + "%"
}
}
@@ -0,0 +1,13 @@
import QtQuick.tooling 1.2
// This file describes the plugin-supplied types contained in the library.
// It is used for QML tooling purposes only.
//
// This file was auto-generated by:
// 'qmlplugindump -nonrelocatable -dependencies dependencies.json QtQuick.Controls 2.15'
Module {
dependencies: [
"QtQuick 2.15"
]
}
+10
View File
@@ -0,0 +1,10 @@
module QtQuickUltralite.Profiling
designersupported
linktarget studioqtquickultraliteprofilingplugin
optional plugin studioqtquickultraliteprofilingplugin
classname QtQuickUltralite_ProfilingPlugin
typeinfo studioqtquickultraliteprofiling.qmltypes
prefer :/QtQuickUltralite/Profiling/
QulPerfOverlay 1.0 QulPerfOverlay.qml
QulPerfOverlay 2.0 QulPerfOverlay.qml
QulPerfOverlay 6.0 QulPerfOverlay.qml
@@ -0,0 +1,57 @@
/****************************************************************************
**
** Copyright (C) 2023 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Ultralite compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QQmlEngine>
#include <QQmlContext>
#include <QtQml/qqmlextensionplugin.h>
QT_BEGIN_NAMESPACE
class StudioCompatibilityQULProfiling: public QQmlExtensionPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid)
public:
StudioCompatibilityQULProfiling(QObject *parent = nullptr);
void registerTypes(const char *uri) override;
};
StudioCompatibilityQULProfiling::StudioCompatibilityQULProfiling(QObject *parent)
: QQmlExtensionPlugin(parent)
{
}
void StudioCompatibilityQULProfiling::registerTypes(const char *)
{
}
QT_END_NAMESPACE
#include "studiocompatibilityqulprofiling.moc"
@@ -0,0 +1,212 @@
/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Android Automotive compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Controls
Item {
id: root
width: 480
height: 640
property alias radius: rect.radius
property string packageName: "some.package.name"
property string className
readonly property alias status: internal.status
property alias placeholder: placeholderItem.children
property bool usePlaceholder: false
onUsePlaceholderChanged: {
if (placeholder) {
placeholder.visible = usePlaceholder
avMock.visible = !usePlaceholder
} else {
avMock.visible = true
}
}
onPlaceholderChanged: {
if (!placeholder)
avMock.visible = true
}
enum Status {
NotInitialized,
Ready,
Starting,
Started
}
QtObject {
id: internal
property var status: ActivityView.NotInitialized
property real fontPointSize: 20
function enumToString(val) {
switch (val) {
case ActivityView.NotInitialized: return "NotInitialized"
case ActivityView.Ready: return "Ready"
case ActivityView.Starting: return "Starting"
case ActivityView.Started: return "Started"
}
return "Unknown"
}
}
component StatusButton: Rectangle {
id: button
color: highlighted ? "lightGray" : "gray"
radius: 5
clip: true
width: btnText.width
height: btnText.height
property int statusId: 0
property bool highlighted: false
signal clicked(int value)
Label {
id: btnText
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
font.pointSize: internal.fontPointSize
text: " " + internal.enumToString(statusId) + " "
}
MouseArea {
anchors.fill: parent
onClicked: button.clicked(statusId)
}
}
Item {
id: placeholderItem
anchors.fill: parent
}
Item {
id: avMock
anchors.fill: parent
Rectangle {
id: rect
anchors.fill: parent
color: "#AAAAAA"
radius: 0
border.color: "#888888"
border.width: 2
clip: true
Image {
id: icon
anchors.centerIn: parent
anchors.verticalCenterOffset: - statusArea.height / 2
source: "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACAAQMAAAD58POIAAAABlBMV
EUAAAA+Pj4LNneDAAAAAXRSTlMAQObYZgAAAAlwSFlzAAALEwAACxMBAJqcGAAAASNJREFUSMft1
TFuwzAMBVApAqIlgNZu6hF6A/UovYm99VjV1mu46AUyelDNilJgftkx0gbtZg4C/BCFNETRSnE88
3JQEi+8HAEel/DEywngYV624DTv24KjMrHmvsRBEfUIxhGdI4B+I/rqESgHgmHALZbhDOAZRoDAM
AF0DARQniGNrhDbrERDmxXBpZwmBSnEj7mQ0Y9LSFLXBkipXf3TaVE51E5b0Lev8hOI7cveBcP9s
Aw4U1c2JNkSYjkDO0PHv3b0OkPpAC/wcYF3gXQNgsDnDjv8AdxuuqZP07VOdtDrZdrZCZqfr5BOA
j7ikJIr9i9w+2avJsxqBq3nWKjPE871wTZzfYffQ2zBUTTNx3MFlnrdjGiTz6j5AOvcsF09yG/q3
/z/4fD/YgAAAABJRU5ErkJggg=="
}
Label {
id: packageLabel
anchors.top: icon.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 5
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
font.pointSize: internal.fontPointSize
text: root.packageName
}
}
Rectangle {
id: statusArea
anchors.left: parent.left
anchors.right: parent.right
anchors.top: statusFlow.top
anchors.bottom: statusFlow.bottom
anchors.topMargin: -5
anchors.bottomMargin: -5
color: "black"
opacity: 0.5
radius: rect.radius
}
Label {
id: statusLabel
anchors.top: statusFlow.top
anchors.left: parent.left
text: " " + "status:" + " "
color: "lightGray"
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
font.pointSize: internal.fontPointSize
}
Flow {
id: statusFlow
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 5
anchors.leftMargin: statusLabel.width
spacing: 5
Repeater {
model: [ActivityView.NotInitialized, ActivityView.Ready, ActivityView.Starting,
ActivityView.Started]
delegate: StatusButton {
statusId: modelData
onClicked: (value) => internal.status = value
highlighted: modelData === internal.status
}
}
}
}
}
@@ -0,0 +1,14 @@
qt_add_library(AndroidAutomotiveActivityView STATIC)
qt6_add_qml_module(AndroidAutomotiveActivityView
URI "QtAndroidAutomotive.ActivityView"
VERSION "${PROJECT_VERSION}"
RESOURCE_PREFIX "/qt-project.org/imports"
DESIGNER_SUPPORTED
PAST_MAJOR_VERSIONS 1
QML_FILES
ActivityView.qml
)
target_link_libraries(AndroidAutomotiveActivityView PRIVATE Qt6::Gui)
register_plugin(AndroidAutomotiveActivityView)
@@ -0,0 +1,13 @@
import QtQuick.tooling 1.2
// This file describes the plugin-supplied types contained in the library.
// It is used for QML tooling purposes only.
//
// This file was auto-generated by:
// 'qmlplugindump -nonrelocatable -dependencies dependencies.json QtQuick.Controls 2.15'
Module {
dependencies: [
"QtQuick 2.12"
]
}
@@ -0,0 +1,9 @@
module QtAndroidAutomotive.ActivityView
linktarget Qt6::AndroidAutomotiveActivityViewplugin
optional plugin androidautomotiveactivityviewplugin
classname QtAndroidAutomotive_ActivityViewPlugin
designersupported
typeinfo AndroidAutomotiveActivityView.qmltypes
prefer :/qt-project.org/imports/QtAndroidAutomotive/ActivityView/
ActivityView 6.0 ActivityView.qml
ActivityView 1.0 ActivityView.qml
@@ -0,0 +1,55 @@
/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Android Automotive compatibility.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtQml/qqmlextensionplugin.h>
QT_BEGIN_NAMESPACE
class StudioCompatibilityQtAaActivityView: public QQmlExtensionPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid)
public:
StudioCompatibilityQtAaActivityView(QObject *parent = nullptr);
void registerTypes(const char *uri) override;
};
StudioCompatibilityQtAaActivityView::StudioCompatibilityQtAaActivityView(QObject *parent)
: QQmlExtensionPlugin(parent)
{
}
void StudioCompatibilityQtAaActivityView::registerTypes(const char *)
{
}
QT_END_NAMESPACE
#include "studiocompatibilityqaaactivityview.moc"
@@ -0,0 +1 @@
add_subdirectory(ActivityView)
+83
View File
@@ -0,0 +1,83 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
GroupItem {
id: root
property int thickness: 45
property int arrowSize: 80
property int radius: 5
property color color: "#b6b3b3"
property alias begin: arc.begin
property alias end: arc.end
property bool flip: false
transform: Scale {
xScale: root.flip ? -1 : 1
origin.x: root.width / 2
origin.y: root.height / 2
}
ArcItem {
id: arc
x: 0
y: 16
width: 300
height: 300
capStyle: root.radius > 2 ? 32 : 0
end: 180
strokeWidth: root.thickness
strokeColor: root.color
fillColor: "#00000000"
Item {
anchors.fill: parent
rotation: arc.end
TriangleItem {
id: triangle3
x: root.width / 2
y: -root.thickness / 2
width: root.arrowSize
height: root.arrowSize
strokeWidth: -1
rotation: 90
radius: root.radius
fillColor: root.color
}
}
}
}
+446
View File
@@ -0,0 +1,446 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Shapes
/*!
\qmltype ArcItem
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief An arc that ends at the specified position and uses the specified radius.
An arc is specified by setting values in degrees for the \l begin and \l end properties. The arc
can be just a line or a filled outline. The \l strokeColor, \l strokeWidth, and \l strokeStyle
properties specify the appearance of the line or outline. The \l dashPattern and \l dashOffset
properties specify the appearance of dashed lines.
The area between the arc's start and end points or the area inside the outline are painted using
either a solid fill color, specified using the \l fillColor property, or a gradient, defined
using one of the \l ShapeGradient subtypes and set using the \l gradient property. If both a
color and a gradient are specified, the gradient is used.
To create an arc with an outline, set the \l outlineArc property to \c true. The \l arcWidth
property specifies the width of the arc outline, including the stroke. The width of the outline
between the start and end points is calculated automatically.
The \l round, \l roundBegin, and \l roundEnd properties specify whether the end points of the
arc outline have rounded caps. For an arc that does not have an outline, the \l capStyle
property specifies whether the line ends are square or rounded.
Because an arc has curves, it may be appropriate to set the \c antialiasing property that is
inherited from \l Item to improve its appearance.
\section2 Example Usage
You can use the Arc component in \QDS to create different kinds of arcs.
\image studio-arc.webp
The QML code looks as follows:
\code
ArcItem {
id: arc
x: 667
y: 490
fillColor: "#00ffffff"
capStyle: 32
end: 180
strokeWidth: 6
strokeColor: "#000000"
}
ArcItem {
id: arcOutline
x: 910
y: 490
strokeColor: "gray"
arcWidth: 13
end: 180
fillColor: "light gray"
antialiasing: true
round: true
outlineArc: true
}
ArcItem {
id: circle
x: 811
y: 490
fillColor: "#02ffffff"
end: 360
strokeWidth: 5
strokeColor: "#000000"
}
ArcItem {
id: circleOutline
x: 1046
y: 490
antialiasing: false
outlineArc: true
round: true
strokeColor: "gray"
fillColor: "light gray"
strokeWidth: 1
end: 360
}
\endcode
*/
Shape {
id: root
width: 100
height: 100
/*!
\include CommonItemDescriptions.qdocinc {component-gradient} {arc}
*/
property alias gradient: path.fillGradient
/*!
\include CommonItemDescriptions.qdocinc {component-strokeWidth} {arc}
The total width of an arc that has an outline (that is, the outline and the fill) is specified
by \l arcWidth.
*/
property alias strokeWidth: path.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {arc}
*/
property alias strokeColor: path.strokeColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashPattern} {arc}
*/
property alias dashPattern: path.dashPattern
/*!
\include CommonItemDescriptions.qdocinc component-joinStyle
*/
//property alias joinStyle: path.joinStyle
property int joinStyle: ShapePath.BevelJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc component-capStyle
*/
//property alias capStyle: path.capStyle
property int capStyle: ShapePath.FlatCap //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {arc}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-fillColor} {arc}
If the arc is just a line, the area between its \l begin and \l end points is filled. If the arc
has an outline, the area within the outline is filled.
*/
property alias fillColor: path.fillColor
/*!
The starting point of the dash pattern for the arc or arc outline.
The offset is measured in terms of the units used to specify the dash pattern. For example, a
pattern where each stroke is four units long, followed by a gap of two units, will begin with
the stroke when drawn as a line. However, if the dash offset is set to 4.0, any line drawn will
begin with the gap. Values of the offset up to 4.0 will cause part of the stroke to be drawn
first, and values of the offset between 4.0 and 6.0 will cause the line to begin with part of
the gap.
The default value is 0.
\sa QPen::setDashOffset()
*/
property alias dashOffset: path.dashOffset
/*!
The position in degrees where the arc begins.
The default value is 0.
To create a circle, set the value of \c begin to 0 and the value of the \c end to 360.
*/
property real begin: 0
/*!
The position in degrees where the arc ends.
The default value is 90.
To create a circle, set the value of \c end to 360 and the value of the \c begin to 0.
*/
property real end: 90
/*!
The total width of an arc that has an outline, including the outline and fill.
The default value is 10.
\sa strokeWidth
*/
property real arcWidth: 10
/*!
The area between the \l begin and \l end points of the arc.
*/
property real alpha: root.clamp(root.sortedEnd() - root.sortedBegin(), 0, 359.9)
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== undefined
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
/*!
Whether the arc has an outline.
\sa arcWidth, round, roundBegin, roundEnd
*/
property bool outlineArc: false
/*!
Whether the arc outline end points have round caps.
The \l roundBegin and \l roundEnd properties can be used to specify the caps separately for the
end points.
*/
property bool round: false
/*!
Whether the arc outline ends with a round cap.
\sa Qt::PenCapStyle, round, roundBegin
*/
property bool roundEnd: root.round
/*!
Whether the arc outline begins with a round cap.
\sa Qt::PenCapStyle, round, roundEnd
*/
property bool roundBegin: root.round
function clamp(num, min, max) {
return Math.max(min, Math.min(num, max))
}
function toRadians(degrees) {
return degrees * (Math.PI / 180.0)
}
function myCos(angleInDegrees) {
return Math.cos(root.toRadians(angleInDegrees))
}
function mySin(angleInDegrees) {
return Math.sin(root.toRadians(angleInDegrees))
}
function polarToCartesianX(centerX, centerY, radius, angleInDegrees) {
return centerX + radius * Math.cos(root.toRadians(angleInDegrees))
}
function polarToCartesianY(centerX, centerY, radius, angleInDegrees) {
return centerY + radius * Math.sin(root.toRadians(angleInDegrees))
}
function sortedBegin() {
return Math.min(root.begin, root.end)
}
function sortedEnd() {
return Math.min(Math.max(root.begin, root.end), root.sortedBegin() + 359.9)
}
function isArcFull() {
return root.alpha > 359.5
}
onAlphaChanged: {
if (root.__wasFull !== root.isArcFull())
root.constructArcItem()
root.__wasFull = root.isArcFull()
}
onOutlineArcChanged: root.constructArcItem()
onRoundChanged: root.constructArcItem()
onRoundBeginChanged: root.constructArcItem()
onRoundEndChanged: root.constructArcItem()
property bool __wasFull: false
property real maxArcWidth: Math.min(path.__xRadius, path.__yRadius)
ShapePath {
id: path
property real __xRadius: root.width / 2 - root.strokeWidth / 2
property real __yRadius: root.height / 2 - root.strokeWidth / 2
property real __arcWidth: Math.min(Math.min(path.__xRadius, path.__yRadius), root.arcWidth)
property real __xCenter: root.width / 2
property real __yCenter: root.height / 2
strokeColor: "red"
strokeWidth: 4
capStyle: root.capStyle
strokeStyle: root.strokeStyle
joinStyle: root.joinStyle
startX: root.polarToCartesianX(path.__xCenter, path.__yCenter, path.__xRadius, root.sortedBegin() - 90)
startY: root.polarToCartesianY(path.__xCenter, path.__yCenter, path.__yRadius, root.sortedBegin() - 90)
}
function constructArcItem() {
root.clearPathElements()
// Outer arc
let outerArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
outerArc.x = Qt.binding(function() {
return root.polarToCartesianX(path.__xCenter, path.__yCenter, path.__xRadius, root.sortedEnd() - 90)
})
outerArc.y = Qt.binding(function() {
return root.polarToCartesianY(path.__xCenter, path.__yCenter, path.__yRadius, root.sortedEnd() - 90)
})
outerArc.radiusX = Qt.binding(function() { return path.__xRadius })
outerArc.radiusY = Qt.binding(function() { return path.__yRadius })
outerArc.useLargeArc = Qt.binding(function() { return root.alpha > 180 })
path.pathElements.push(outerArc)
// Straight end
if (!root.roundEnd && root.outlineArc && !root.isArcFull()) {
let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
pathLine.relativeX = Qt.binding(function() {
return -path.__arcWidth * root.myCos(root.sortedEnd() - 90)
})
pathLine.relativeY = Qt.binding(function() {
return -path.__arcWidth * root.mySin(root.sortedEnd() - 90)
})
path.pathElements.push(pathLine)
}
// Round end
if (root.roundEnd && root.outlineArc && !root.isArcFull()) {
let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
pathArc.relativeX = Qt.binding(function() {
return -path.__arcWidth * root.myCos(root.sortedEnd() - 90)
})
pathArc.relativeY = Qt.binding(function() {
return -path.__arcWidth * root.mySin(root.sortedEnd() - 90)
})
pathArc.radiusX = Qt.binding(function() { return path.__arcWidth / 2 })
pathArc.radiusY = Qt.binding(function() { return path.__arcWidth / 2 })
path.pathElements.push(pathArc)
}
// Open end
if (root.outlineArc && root.isArcFull()) {
let pathMove = Qt.createQmlObject('import QtQuick 2.15; PathMove {}', path)
pathMove.relativeX = Qt.binding(function() {
return -path.__arcWidth * root.myCos(root.sortedEnd() - 90)
})
pathMove.relativeY = Qt.binding(function() {
return -path.__arcWidth * root.mySin(root.sortedEnd() - 90)
})
path.pathElements.push(pathMove)
}
// Inner arc
if (root.outlineArc) {
let innerArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
innerArc.x = Qt.binding(function() {
return path.startX - path.__arcWidth * root.myCos(root.sortedBegin() - 90)
})
innerArc.y = Qt.binding(function() {
return path.startY - path.__arcWidth * root.mySin(root.sortedBegin() - 90)
})
innerArc.radiusX = Qt.binding(function() { return path.__xRadius - path.__arcWidth })
innerArc.radiusY = Qt.binding(function() { return path.__yRadius - path.__arcWidth })
innerArc.useLargeArc = Qt.binding(function() { return root.alpha > 180 })
innerArc.direction = PathArc.Counterclockwise
path.pathElements.push(innerArc)
}
// Straight begin
if (!root.roundBegin && root.outlineArc && !root.isArcFull()) {
let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
pathLine.x = Qt.binding(function() { return path.startX })
pathLine.y = Qt.binding(function() { return path.startY })
path.pathElements.push(pathLine)
}
// Round begin
if (root.roundBegin && root.outlineArc && !root.isArcFull()) {
let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
pathArc.x = Qt.binding(function() { return path.startX })
pathArc.y = Qt.binding(function() { return path.startY })
pathArc.radiusX = Qt.binding(function() { return path.__arcWidth / 2 })
pathArc.radiusY = Qt.binding(function() { return path.__arcWidth / 2 })
path.pathElements.push(pathArc)
}
// Open begin
if (root.outlineArc && root.isArcFull()) {
let pathMove = Qt.createQmlObject('import QtQuick 2.15; PathMove {}', path)
pathMove.x = Qt.binding(function() { return path.startX })
pathMove.y = Qt.binding(function() { return path.startY })
path.pathElements.push(pathMove)
}
}
function clearPathElements() {
for (var i = 0; i !== path.pathElements.length; ++i)
path.pathElements[i].destroy()
path.pathElements = []
}
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
root.__wasFull = root.isArcFull()
root.constructArcItem()
}
}
@@ -0,0 +1,544 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Shapes
/*!
\qmltype BorderItem
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief A border drawn in four segments: left, top, right, and bottom.
The Border type is used to create borders out of four segments: left, top, right, and bottom.
The \l drawLeft, \l drawTop, \l drawRight, and \l drawBottom properties can be used to determine
whether each of the segments is visible.
The \l borderMode property determines whether the border is drawn along the inside or outside
edge of the item, or on top of the edge.
The \l radius property specifies whether the border corners are rounded. The radius can also be
specified separately for each corner. Because this introduces curved edges to the corners, it
may be appropriate to set the \c antialiasing property that is inherited from \l Item to improve
the appearance of the border.
The \l joinStyle property specifies how to connect two border line segments.
The \l strokeColor, \l strokeWidth, and \l strokeStyle properties specify the appearance of the
border line. The \l dashPattern and \l dashOffset properties specify the appearance of dashed
lines.
The \l capStyle property specifies whether line ends are square or rounded.
\section2 Example Usage
You can use the Border component in \QDS to create different kinds of borders.
\image studio-border.webp
The QML code looks as follows:
\code
BorderItem {
id: openLeft
width: 99
height: 99
antialiasing: true
drawLeft: false
strokeColor: "gray"
}
BorderItem {
id: openTop
width: 99
height: 99
antialiasing: true
strokeColor: "#808080"
drawTop: false
}
BorderItem {
id: asymmetricalCorners
width: 99
height: 99
antialiasing: true
bottomLeftRadius: 0
topRightRadius: 0
strokeColor: "#808080"
}
BorderItem {
id: dashedBorder
width: 99
height: 99
antialiasing: true
strokeStyle: 4
strokeColor: "#808080"
}
\endcode
*/
Shape {
id: root
width: 200
height: 150
/*!
\include CommonItemDescriptions.qdocinc {component-radius} {10}
If radius is non-zero, the corners will be rounded, otherwise they will be sharp. The radius can
also be specified separately for each corner by using the \l bottomLeftRadius,
\l bottomRightRadius, \l topLeftRadius, and \l topRightRadius properties.
*/
property int radius: 10
/*!
The radius of the top left border corner.
\sa radius
*/
property int topLeftRadius: root.radius
/*!
The radius of the bottom left border corner.
\sa radius
*/
property int bottomLeftRadius: root.radius
/*!
The radius of the top right border corner.
\sa radius
*/
property int topRightRadius: root.radius
/*!
The radius of the bottom right border corner.
\sa radius
*/
property int bottomRightRadius: root.radius
/*!
Whether the border corner is beveled.
*/
property bool bevel: false
/*!
The bevel of the top left border corner.
\sa bevel
*/
property bool topLeftBevel: root.bevel
/*!
The bevel of the top right border corner.
\sa bevel
*/
property bool topRightBevel: root.bevel
/*!
The bevel of the bottom right border corner.
\sa bevel
*/
property bool bottomRightBevel: root.bevel
/*!
The bevel of the bottom left border corner.
\sa bevel
*/
property bool bottomLeftBevel: root.bevel
/*!
The width of the border line.
The default value is 4.
A width of 1 creates a thin line. For no line, use a negative value or a transparent color.
\note The width of the border does not affect its position relative to other items if
anchors are used.
*/
property alias strokeWidth: path.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {border}
*/
property alias strokeColor: path.strokeColor
/*!
The dash pattern of the border line specified as the dashes and the gaps
between them.
The dash pattern is specified in units of the pen's width. That is, a dash with the length 5
and width 10 is 50 pixels long.
Each dash is also subject to cap styles, and therefore a dash of 1 with square cap set will
extend 0.5 pixels out in each direction resulting in a total width of 2.
The default \l capStyle is \c {ShapePath.SquareCap}, meaning that a square line end covers the
end point and extends beyond it by half the line width.
The default value is (4, 2), meaning a dash of 4 * \l strokeWidth pixels followed by a space
of 2 * \l strokeWidth pixels.
\sa QPen::setDashPattern()
*/
property alias dashPattern: path.dashPattern
/*!
\include CommonItemDescriptions.qdocinc component-joinStyle
*/
//property alias joinStyle: path.joinStyle
property int joinStyle: ShapePath.MiterJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc component-capStyle
*/
//property alias capStyle: path.capStyle
property int capStyle: ShapePath.SquareCap //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {border}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
The starting point of the dash pattern for the border line.
The offset is measured in terms of the units used to specify the dash pattern. For example, a
pattern where each stroke is four units long, followed by a gap of two units, will begin with
the stroke when drawn as a line. However, if the dash offset is set to 4.0, any line drawn will
begin with the gap. Values of the offset up to 4.0 will cause part of the stroke to be drawn
first, and values of the offset between 4.0 and 6.0 will cause the line to begin with part of
the gap.
The default value is 0.
\sa QPen::setDashOffset()
*/
property alias dashOffset: path.dashOffset
//property alias fillColor: path.fillColor
/*!
Whether the top border is visible.
The border segment is drawn if this property is set to \c true.
*/
property bool drawTop: true
/*!
Whether the bottom border is visible.
The border segment is drawn if this property is set to \c true.
*/
property bool drawBottom: true
/*!
Whether the right border is visible.
The border segment is drawn if this property is set to \c true.
*/
property bool drawRight: true
/*!
Whether the left border is visible.
The border segment is drawn if this property is set to \c true.
*/
property bool drawLeft: true
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== undefined
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
/*!
\include CommonItemDescriptions.qdocinc component-borderMode
*/
property int borderMode: 0
property real borderOffset: {
if (root.borderMode === 0)
return root.strokeWidth * 0.5
if (root.borderMode === 1)
return 0
return -root.strokeWidth * 0.5
}
/*!
\include CommonItemDescriptions.qdocinc component-adjustBorderRadius
*/
property bool adjustBorderRadius: false
Item {
anchors.fill: parent
anchors.margins: {
if (root.borderMode === 0)
return 0
if (root.borderMode === 1)
return -root.strokeWidth * 0.5
return -root.strokeWidth
}
}
onRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onTopLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onTopRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onBottomLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onBottomRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onWidthChanged: Qt.callLater(root.calculateIndependentRadii)
onHeightChanged: Qt.callLater(root.calculateIndependentRadii)
function calculateIndependentRadii() {
let minDimension = Math.min(root.width, root.height)
let maxRadius = Math.floor(minDimension / 2)
let mixed = !(root.radius === root.topLeftRadius
&& root.radius === root.topRightRadius
&& root.radius === root.bottomLeftRadius
&& root.radius === root.bottomRightRadius)
// Uniform radii
if (!mixed) {
path.__topLeftRadius = Math.min(root.topLeftRadius, maxRadius)
path.__topRightRadius = Math.min(root.topRightRadius, maxRadius)
path.__bottomRightRadius = Math.min(root.bottomRightRadius, maxRadius)
path.__bottomLeftRadius = Math.min(root.bottomLeftRadius, maxRadius)
return
}
// Mixed radii
let topLeftRadiusMin = Math.min(minDimension, root.topLeftRadius)
let topRightRadiusMin = Math.min(minDimension, root.topRightRadius)
let bottomLeftRadiusMin = Math.min(minDimension, root.bottomLeftRadius)
let bottomRightRadiusMin = Math.min(minDimension, root.bottomRightRadius)
// Top radii
let topRadii = root.topLeftRadius + root.topRightRadius
if (topRadii > root.width) {
let topLeftRadiusFactor = root.topLeftRadius / topRadii
let tlr = Math.round(root.width * topLeftRadiusFactor)
topLeftRadiusMin = Math.min(topLeftRadiusMin, tlr)
topRightRadiusMin = Math.min(topRightRadiusMin, root.width - tlr)
}
// Right radii
let rightRadii = root.topRightRadius + root.bottomRightRadius
if (rightRadii > root.height) {
let topRightRadiusFactor = root.topRightRadius / rightRadii
let trr = Math.round(root.height * topRightRadiusFactor)
topRightRadiusMin = Math.min(topRightRadiusMin, trr)
bottomRightRadiusMin = Math.min(bottomRightRadiusMin, root.height - trr)
}
// Bottom radii
let bottomRadii = root.bottomRightRadius + root.bottomLeftRadius
if (bottomRadii > root.width) {
let bottomRightRadiusFactor = root.bottomRightRadius / bottomRadii
let brr = Math.round(root.width * bottomRightRadiusFactor)
bottomRightRadiusMin = Math.min(bottomRightRadiusMin, brr)
bottomLeftRadiusMin = Math.min(bottomLeftRadiusMin, root.width - brr)
}
// Left radii
let leftRadii = root.bottomLeftRadius + root.topLeftRadius
if (leftRadii > root.height) {
let bottomLeftRadiusFactor = root.bottomLeftRadius / leftRadii
let blr = Math.round(root.height * bottomLeftRadiusFactor)
bottomLeftRadiusMin = Math.min(bottomLeftRadiusMin, blr)
topLeftRadiusMin = Math.min(topLeftRadiusMin, root.height - blr)
}
path.__topLeftRadius = topLeftRadiusMin
path.__topRightRadius = topRightRadiusMin
path.__bottomLeftRadius = bottomLeftRadiusMin
path.__bottomRightRadius = bottomRightRadiusMin
}
ShapePath {
id: path
property int __topLeftRadius: 0
property int __topRightRadius: 0
property int __bottomRightRadius: 0
property int __bottomLeftRadius: 0
readonly property real __borderRadiusAdjustment: {
if (root.adjustBorderRadius) {
if (root.borderMode === 1)
return (root.strokeWidth * 0.5)
if (root.borderMode === 2)
return root.strokeWidth
}
return 0
}
capStyle: root.capStyle
strokeStyle: root.strokeStyle
joinStyle: root.joinStyle
strokeWidth: 4
strokeColor: "red"
fillColor: "transparent"
startX: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
startY: root.borderOffset
}
onDrawTopChanged: root.constructBorderItem()
onDrawRightChanged: root.constructBorderItem()
onDrawBottomChanged: root.constructBorderItem()
onDrawLeftChanged: root.constructBorderItem()
function constructBorderItem() {
root.clearPathElements()
// Top line
if (root.drawTop) {
let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
pathLine.x = Qt.binding(function() { return root.width - path.__topRightRadius - root.borderOffset - path.__borderRadiusAdjustment })
pathLine.y = Qt.binding(function() { return root.borderOffset })
path.pathElements.push(pathLine)
} else {
let pathMove = Qt.createQmlObject('import QtQuick 2.15; PathMove {}', path)
pathMove.x = Qt.binding(function() { return root.width - root.borderOffset })
pathMove.y = Qt.binding(function() { return path.__topRightRadius + root.borderOffset + path.__borderRadiusAdjustment })
path.pathElements.push(pathMove)
}
// Top right corner
if (root.drawTop && root.drawRight) {
let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
pathArc.x = Qt.binding(function() { return root.width - root.borderOffset })
pathArc.y = Qt.binding(function() { return path.__topRightRadius + root.borderOffset + path.__borderRadiusAdjustment })
pathArc.radiusX = Qt.binding(function() { return root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment })
pathArc.radiusY = Qt.binding(function() { return root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment })
path.pathElements.push(pathArc)
}
// Right line
if (root.drawRight) {
let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
pathLine.x = Qt.binding(function() { return root.width - root.borderOffset })
pathLine.y = Qt.binding(function() { return root.height - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment })
path.pathElements.push(pathLine)
} else {
let pathMove = Qt.createQmlObject('import QtQuick 2.15; PathMove {}', path)
pathMove.x = Qt.binding(function() { return root.width - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment })
pathMove.y = Qt.binding(function() { return root.height - root.borderOffset })
path.pathElements.push(pathMove)
}
// Bottom right corner
if (root.drawBottom && root.drawRight) {
let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
pathArc.x = Qt.binding(function() { return root.width - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment })
pathArc.y = Qt.binding(function() { return root.height - root.borderOffset })
pathArc.radiusX = Qt.binding(function() { return root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment })
pathArc.radiusY = Qt.binding(function() { return root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment })
path.pathElements.push(pathArc)
}
// Bottom line
if (root.drawBottom) {
let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
pathLine.x = Qt.binding(function() { return path.__bottomLeftRadius + root.borderOffset + path.__borderRadiusAdjustment })
pathLine.y = Qt.binding(function() { return root.height - root.borderOffset })
path.pathElements.push(pathLine)
} else {
let pathMove = Qt.createQmlObject('import QtQuick 2.15; PathMove {}', path)
pathMove.x = Qt.binding(function() { return root.borderOffset })
pathMove.y = Qt.binding(function() { return root.height - path.__bottomLeftRadius - root.borderOffset - path.__borderRadiusAdjustment })
path.pathElements.push(pathMove)
}
// Bottom left corner
if (root.drawBottom && root.drawLeft) {
let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
pathArc.x = Qt.binding(function() { return root.borderOffset })
pathArc.y = Qt.binding(function() { return root.height - path.__bottomLeftRadius - root.borderOffset - path.__borderRadiusAdjustment })
pathArc.radiusX = Qt.binding(function() { return root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment })
pathArc.radiusY = Qt.binding(function() { return root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment })
path.pathElements.push(pathArc)
}
// Left line
if (root.drawLeft) {
let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
pathLine.x = Qt.binding(function() { return root.borderOffset })
pathLine.y = Qt.binding(function() { return path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment })
path.pathElements.push(pathLine)
}
// No need to use PathMove, if left line shouldn't be drawn we just leave the shape open.
// Top left corner
if (root.drawTop && root.drawLeft) {
let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
pathArc.x = Qt.binding(function() { return path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment })
pathArc.y = Qt.binding(function() { return root.borderOffset })
pathArc.radiusX = Qt.binding(function() { return root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment })
pathArc.radiusY = Qt.binding(function() { return root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment })
path.pathElements.push(pathArc)
}
}
function clearPathElements() {
for (var i = 0; i !== path.pathElements.length; ++i)
path.pathElements[i].destroy()
path.pathElements = []
}
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
root.calculateIndependentRadii()
root.constructBorderItem()
}
}
@@ -0,0 +1,30 @@
qt_add_library(QuickStudioComponents STATIC)
qt6_add_qml_module(QuickStudioComponents
URI "QtQuick.Studio.Components"
VERSION "${PROJECT_VERSION}"
RESOURCE_PREFIX "/qt-project.org/imports"
DESIGNER_SUPPORTED
PAST_MAJOR_VERSIONS 1
${qds_qml_extra_args}
QML_FILES
ArcArrow.qml
ArcItem.qml
BorderItem.qml
EllipseItem.qml
FlipableItem.qml
GroupItem.qml
PieItem.qml
RectangleItem.qml
RegularPolygonItem.qml
StarItem.qml
StraightArrow.qml
SvgPathItem.qml
TextItem.qml
TriangleItem.qml
)
set_target_properties(QuickStudioComponents PROPERTIES
QT_QMLCACHEGEN_EXECUTABLE qmlcachegen
)
register_plugin(QuickStudioComponents)
@@ -0,0 +1,162 @@
// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
//! [component-radius]
The radius used to draw rounded corners.
The default value is \1.
If radius is non-zero, the corners will be rounded, otherwise they will be sharp.
//! [component-radius]
//! [component-fillColor]
The \1 fill color.
A \1 can be filled with a \c solid color or with any of the \c linear, \c radial, or
\c conical gradients.
When set to \c transparent, no filling occurs.
The default value is \c white.
//! [component-fillColor]
//! [component-gradient]
The gradient of the \1 fill color.
By default, no gradient is enabled and the value is null. In this case, the fill uses a solid
color based on the value of \l fillColor.
When set, \l fillColor is ignored and filling is done using one of the \l ShapeGradient
subtypes.
//! [component-gradient]
//! [component-joinStyle]
The join style is used to connect two border line segments.
\value ShapePath.MiterJoin
The outer edges of the lines are extended to meet at an angle, and
this area is filled.
\value ShapePath.BevelJoin
The triangular notch between the two lines is filled.
This is the default value.
\value ShapePath.RoundJoin
A circular arc between the two lines is filled.
\sa Qt::PenJoinStyle
//! [component-joinStyle]
//! [component-capStyle]
The cap style defines how the end points of lines are drawn using QPainter. The cap style
only applies to lines with width 1 or greater. The cap style can be \c square, \c flat, or
\c round.
The default is \l Qt::SquareCap
\sa QPen::capStyle()
//! [component-capStyle]
//! [component-strokeStyle]
The style of the \1 stroke.
When set to \c None, no stroke is drawn.
The stroke can be set to have a \c Solid, \c Dash, \c Dot, \c {Dash Dot}, or \c {Dash Dot Dot}
pattern.
The default value is \c Solid.
//! [component-strokeStyle]
//! [component-strokeWidth]
The width of the border of the \1.
The default value is 4.
A width of 1 creates a thin line. For no line, use a negative value or a transparent color.
\note The width of the \1's border does not affect the geometry of the \1 itself or its
position relative to other items if anchors are used.
The border is rendered within the \1's boundaries.
//! [component-strokeWidth]
//! [component-strokeColor]
The color used to draw the border of the \1.
When set to \c transparent, no line is drawn.
The default value is \c red.
\sa QColor
//! [component-strokeColor]
//! [component-dashPattern]
The dash pattern of the \1 border specified as the dashes and the gaps between them.
The dash pattern is specified in units of the pen's width. That is, a dash with the length 5
and width 10 is 50 pixels long.
Each dash is also subject to cap styles, and therefore a dash of 1 with square cap set will
extend 0.5 pixels out in each direction resulting in a total width of 2.
The default value is (4, 2), meaning a dash of 4 * \l strokeWidth pixels followed by a space
of 2 * \l strokeWidth pixels.
\sa QPen::setDashPattern()
//! [component-dashPattern]
//! [component-dashOffset]
The starting point of the dash pattern for the \1 border.
The offset is measured in terms of the units used to specify the dash pattern. For example, a
pattern where each stroke is four units long, followed by a gap of two units, will begin with
the stroke when drawn as a line. However, if the dash offset is set to 4.0, any line drawn will
begin with the gap. Values of the offset up to 4.0 will cause part of the stroke to be drawn
first, and values of the offset between 4.0 and 6.0 will cause the line to begin with part of
the gap.
The default value is 0.
\sa QPen::setDashOffset()
//! [component-dashOffset]
//! [component-borderMode]
It defines where the border is drawn.
\value Border.Inside
The border is drawn along the inside edge of the item and does not
affect the item width.
This is the default value.
\value Border.Middle
The border is drawn over the edge of the item and does not
affect the item width.
\value Border.Outside
The border is drawn along the outside edge of the item and increases
the item width by the value of \l strokeWidth.
The default value is 0, which sets the border along the inside edge of the \l Item.
\sa strokeWidth
//! [component-borderMode]
//! [component-adjustBorderRadius]
It defines how the border radius is calculated for the corners.
//! [component-adjustBorderRadius]
*/
@@ -0,0 +1,223 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Shapes
/*!
\qmltype EllipseItem
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief A filled ellipse with an optional border.
An ellipse can be just an ellipse shaped stroke, a filling, or a stroke with filling. The
\l strokeColor, \l strokeWidth, and \l strokeStyle properties specify the appearance of the
outline. The \l dashPattern and \l dashOffset properties specify the appearance of a dashed
stroke.
The area inside the stroke is painted using either a solid fill color, specified using the
\l fillColor property, or a gradient, defined using one of the \l ShapeGradient subtypes and set
using the \l gradient property. If both a color and a gradient are specified, the gradient is
used.
To create an ellipse with a stroke, set a \l strokeWidth property that is greater than 0. The
\l strokeWidth property specifies the width of the ellipse stroke. The default \l strokeWidth
value is 4. Setting the \l strokeWidth value to -1 hides the border. To set the border outside,
inside, or on top of the ellipse's boundary, use \l borderMode. The default value 0 sets the
border inside the ellipse's boundary.
\section2 Example Usage
\image studio-ellipse.webp
The QML code looks as follows:
\code
EllipseItem {
id: ellipse
x: 571
y: 199
width: 167
height: 125
strokeColor: "#808080"
strokeStyle: 1
borderMode: 0
strokeWidth: 4
}
EllipseItem {
id: ellipseStroke
x: 773
y: 199
width: 167
height: 125
fillColor: "#00ffffff"
strokeWidth: 4
strokeStyle: 1
strokeColor: "#808080"
borderMode: 0
}
EllipseItem {
id: ellipseFilling
x: 571
y: 350
width: 167
height: 125
strokeWidth: -1
strokeStyle: 1
strokeColor: "#808080"
borderMode: 0
}
EllipseItem {
id: ellipseDashDotStroke
x: 773
y: 350
width: 167
height: 125
strokeWidth: 4
strokeStyle: 4
strokeColor: "#808080"
fillColor: "#00ffffff"
borderMode: 0
}
\endcode
*/
Shape {
id: root
width: 200
height: 150
/*!
\include CommonItemDescriptions.qdocinc {component-gradient} {ellipse}
*/
property alias gradient: path.fillGradient
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {ellipse}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeWidth} {ellipse}
*/
property alias strokeWidth: path.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {ellipse}
*/
property alias strokeColor: path.strokeColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashPattern} {ellipse}
*/
property alias dashPattern: path.dashPattern
/*!
\include CommonItemDescriptions.qdocinc {component-fillColor} {ellipse}
*/
property alias fillColor: path.fillColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashOffset} {ellipse}
*/
property alias dashOffset: path.dashOffset
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== undefined
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
/*!
\include CommonItemDescriptions.qdocinc component-borderMode
*/
property int borderMode: 0
property real borderOffset: {
if (root.borderMode === 0)
return root.strokeWidth * 0.5
if (root.borderMode === 1)
return 0
return -root.strokeWidth * 0.5
}
Item {
anchors.fill: parent
anchors.margins: {
if (root.borderMode === 0)
return 0
if (root.borderMode === 1)
return -root.strokeWidth * 0.5
return -root.strokeWidth
}
}
ShapePath {
id: path
joinStyle: ShapePath.MiterJoin
strokeWidth: 4
strokeColor: "red"
startX: root.width * 0.5
startY: root.borderOffset
strokeStyle: root.strokeStyle
PathArc {
x: path.startX
y: root.height - root.borderOffset
radiusX: root.width * 0.5 - root.borderOffset
radiusY: root.height * 0.5 - root.borderOffset
useLargeArc: true
}
PathArc {
x: path.startX
y: path.startY
radiusX: root.width * 0.5 - root.borderOffset
radiusY: root.height * 0.5 - root.borderOffset
useLargeArc: true
}
}
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
}
}
@@ -0,0 +1,171 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
/*!
\qmltype FlipableItem
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\brief Provides a surface that can be flipped.
A Flipable type can be visibly flipped between its front and back sides, like a card. The front
and back sides are specified by using any two types inside the Flipable type. The type with the
higher z-order is the front side. The \l opacityFront and \l opacityBack properties are used to
hide and show either the front or back side of the item at a time.
The \l flipAngle property is used to animate the angle of the type to produce the flipping
effect. The value of the \l rotationalAxis property determines which axis the type is rotated
around.
\section2 Example Usage
You can use the Flipable component in \QDS to create an item that can be flipped.
\image studio-flipable.webp
The QML code looks as follows:
\code
FlipableItem {
id: flipable
x: 595
y: 277
width: 493
height: 493
opacityFront: 1
opacityBack: 0.09412
flipAngle: 45
rotationalAxis: 1
TriangleItem {
id: triangle
x: 122
y: 122
width: 250
height: 250
opacity: 1
z: 0
strokeWidth: 10
fillColor: "#6cff9f"
rotation: -270
}
TriangleItem {
id: triangle1
x: 16
y: 122
width: 250
height: 250
strokeWidth: 10
rotation: 270
fillColor: "#6cff9f"
}
}
\endcode
*/
Flipable {
id: flipable
width: 240
height: 240
/*!
The flip angle in degrees.
The minimum value is -360 and the maximum value is 360 degrees.
*/
property alias flipAngle: rotation.angle
/*!
The opacity of the front side of the type.
The opacity can be set between 0 and 1 to hide or show the items on the
front side of the type.
*/
property real opacityFront: 1
/*!
The opacity of the back side of the type.
The opacity can be set between 0 and 1 to hide or show the items on the
back side of the type.
*/
property real opacityBack: 1
/*!
Whether the type is rotated around the x-axis or y-axis.
This property is set to 0 to rotate the type around the x-axis or to
1 to rotate around the y-axis.
*/
property int rotationalAxis: 1 // 0: x-axis, 1: y-axis
Binding {
target: flipable.front
value: opacityFront
property: "opacity"
when: flipable.front !== undefined
}
Binding {
target: flipable.back
value: opacityBack
property: "opacity"
when: flipable.back !== undefined
}
/*!
Whether the type has been flipped.
This property is set to \c true when the type is flipped.
*/
property bool flipped: false
onChildrenChanged: {
if (flipable.children[0] !== undefined && !flipable.front) {
flipable.front = flipable.children[0]
}
if (flipable.children[1] !== undefined && !flipable.back){
flipable.back = flipable.children[1]
}
}
transform: Rotation {
id: rotation
origin.x: flipable.width/2
origin.y: flipable.height/2
axis.x: flipable.rotationalAxis === 0 ? 1 : 0
axis.y: flipable.rotationalAxis === 1 ? 1 : 0
axis.z: 0
angle: 0 // the default angle
}
}
@@ -0,0 +1,79 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
/*!
\qmltype GroupItem
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Item
\brief A group item that gets its size from its children.
The Group type is an \l Item type extended with the size property. The value of size is
automatically calculated to fit the children of the group.
\section2 Example Usage
You can use the Group type to specify the size of one or several items.
\image studio-group.webp
The QML code looks as follows:
\code
GroupItem {
id: group
x: 820
y: 437
Rectangle {
id: rectangle1
width: 200
height: 200
color: "#c2c2c2"
}
Rectangle {
id: rectangle2
x: 140
y: 140
width: 200
height: 200
color: "#000000"
}
}
\endcode
*/
Item {
implicitWidth: Math.max(16, childrenRect.width + childrenRect.x)
implicitHeight: Math.max(16, childrenRect.height + childrenRect.y)
}
+272
View File
@@ -0,0 +1,272 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Shapes
/*!
\qmltype PieItem
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief A pie.
The Pie type is used to create a pie slice, a pie that is missing slices, or just the pie stroke
(similar to an \l ArcItem), depending on the \l begin and \l end property values and the
\l hideLine value.
The filling of the pie is painted using either a solid fill color, specified using the
\l fillColor property, or a gradient, defined using one of the \l ShapeGradient subtypes and set
using the \l gradient property. If both a color and a gradient are specified, the gradient is
used.
The \l strokeColor, \l strokeWidth, and \l strokeStyle properties specify the appearance of the
pie outline. The \l dashPattern and \l dashOffset properties specify the appearance of dashed
lines.
The \l capStyle property specifies whether line ends are square or rounded.
\section2 Example Usage
You can use the Pie component in \QDS to create different kinds of pies.
\image studio-pie.webp
The QML code looks as follows:
\code
PieItem {
id: pieSlice
x: 920
y: 416
strokeWidth: -1
antialiasing: true
strokeColor: "gray"
fillColor: "light gray"
}
PieItem {
id: pie
x: 1118
y: 407
end: 300
fillColor: "#d3d3d3"
strokeColor: "#808080"
antialiasing: true
}
PieItem {
id: pieStroke
x: 1022
y: 548
fillColor: "#00ffffff"
strokeWidth: 4
capStyle: 32
hideLine: true
end: 300
strokeColor: "#808080"
antialiasing: true
}
\endcode
*/
Shape {
id: root
width: 100
height: 100
/*!
\include CommonItemDescriptions.qdocinc {component-gradient} {pie}
*/
property alias gradient: path.fillGradient
/*!
\include CommonItemDescriptions.qdocinc component-joinStyle
*/
//property alias joinStyle: path.joinStyle
property int joinStyle: ShapePath.BevelJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc component-capStyle
*/
//property alias capStyle: path.capStyle
property int capStyle: ShapePath.FlatCap //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {pie}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeWidth} {pie}
*/
property alias strokeWidth: path.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {pie}
*/
property alias strokeColor: path.strokeColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashPattern} {pie}
*/
property alias dashPattern: path.dashPattern
/*!
\include CommonItemDescriptions.qdocinc {component-fillColor} {pie}
If \l hideLine is \c false, a pie slice is drawn using the values of the \l begin and \l end
properties and filled with this color.
If \l hideLine is \c true, just the pie stroke is drawn and the area between the \l begin and
\l end points is filled.
*/
property alias fillColor: path.fillColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashOffset} {pie}
*/
property alias dashOffset: path.dashOffset
/*!
The position in degrees where the pie begins.
The default value is 0.
To create a circle, set the value of this property to 0 and the value of the \l end property to
360.
*/
property real begin: 0
/*!
The position in degrees where the pie ends.
The default value is 90.
To create a circle, set the value of this property to 360 and the value of the \l begin property
to 0.
*/
property real end: 90
/*!
The area between \l begin and \l end.
*/
property real alpha: root.clamp(root.end - root.begin, 0, 359.9)
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== undefined
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
function clamp(num, min, max) {
return Math.max(min, Math.min(num, max))
}
/*!
Whether to draw a pie slice or just the pie stroke (similar to an \l ArcItem).
*/
property bool hideLine: {
if (root.alpha <= 0)
return true
if (root.alpha >= 359)
return true
return false
}
function toRadians(degrees) {
return degrees * (Math.PI / 180.0)
}
function polarToCartesianX(centerX, centerY, radius, angleInDegrees) {
return centerX + radius * Math.cos(root.toRadians(angleInDegrees))
}
function polarToCartesianY(centerX, centerY, radius, angleInDegrees) {
return centerY + radius * Math.sin(root.toRadians(angleInDegrees))
}
ShapePath {
id: path
property real __xRadius: root.width / 2 - root.strokeWidth / 2
property real __yRadius: root.height / 2 - root.strokeWidth / 2
property real __xCenter: root.width / 2
property real __yCenter: root.height / 2
strokeColor: "red"
capStyle: root.capStyle
strokeStyle: root.strokeStyle
joinStyle: root.joinStyle
strokeWidth: 4
startX: root.hideLine ? root.polarToCartesianX(path.__xCenter, path.__yCenter, path.__xRadius, root.begin - 90)
: path.__xCenter
startY: root.hideLine ? root.polarToCartesianY(path.__xCenter, path.__yCenter, path.__yRadius, root.begin - 90)
: path.__yCenter
PathLine {
x: root.polarToCartesianX(path.__xCenter, path.__yCenter, path.__xRadius, root.begin - 90)
y: root.polarToCartesianY(path.__xCenter, path.__yCenter, path.__yRadius, root.begin - 90)
}
PathArc {
id: arc
x: root.polarToCartesianX(path.__xCenter, path.__yCenter, path.__xRadius, root.begin + root.alpha - 90)
y: root.polarToCartesianY(path.__xCenter, path.__yCenter, path.__yRadius, root.begin + root.alpha - 90)
radiusY: path.__yRadius;
radiusX: path.__xRadius;
useLargeArc: root.alpha > 180
}
PathLine {
x: root.hideLine ? root.polarToCartesianX(path.__xCenter, path.__yCenter, path.__xRadius, root.begin + root.alpha - 90)
: path.__xCenter
y: root.hideLine ? root.polarToCartesianY(path.__xCenter, path.__yCenter, path.__yRadius, root.begin + root.alpha - 90)
: path.__yCenter
}
}
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
}
}
@@ -0,0 +1,491 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Shapes
/*!
\qmltype RectangleItem
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief A filled rectangle with an optional border.
Rectangle items are used to fill areas with solid color or gradients and to provide a
rectangular border.
Each Rectangle item is painted using either a solid fill color, specified using the \l fillColor
property, or a gradient, defined using one of the \l ShapeGradient subtypes and set using the
\l gradient property. If both a color and a gradient are specified, the gradient is used.
An optional border can be added to a rectangle with its own color and thickness by setting the
\l strokeColor and \l strokeWidth properties. Setting the color to \c transparent creates a
border without a fill color.
Rounded rectangles can be drawn using the \l radius property. The radius can also be specified
separately for each corner. Because this introduces curved edges to the corners of a rectangle.
Additionally, \l bevel can be applied on any corner to cut it off sharply.
\section2 Example Usage
You can use the Rectangle component in \QDS to create different kinds of rectangles.
\image studio-rectangle.webp
The QML code looks as follows:
\code
RectangleItem {
id: rectangle1
x: 480
y: 164
width: 409
height: 307
radius: 0
gradient: RadialGradient {
GradientStop {
position: 0
color: "#cea1f9fc"
}
GradientStop {
position: 1
color: "#ec7d7d"
}
focalY: rectangle1.height * 0.5
focalX: rectangle1.width * 0.5
focalRadius: Math.min(rectangle1.width, rectangle1.height) * 0
centerY: rectangle1.height * 0.5
centerX: rectangle1.width * 0.5
centerRadius: Math.min(rectangle1.width, rectangle1.height) * 0.5
}
strokeWidth: 6
strokeColor: "#ff0000"
bottomLeftRadius: 30
topRightRadius: 30
adjustBorderRadius: true
}
RectangleItem {
id: rectangle2
x: 954
y: 164
width: 409
height: 307
radius: 0
fillColor: "#c062606a"
strokeWidth: -1
topRightRadius: 30
strokeColor: "#8b8a8a"
bottomLeftRadius: 30
adjustBorderRadius: true
}
RectangleItem {
id: rectangle3
x: 480
y: 533
width: 409
height: 307
radius: 0
gradient: LinearGradient {
y2: rectangle3.height * 1
y1: rectangle3.height * 0
x2: rectangle3.width * 1
x1: rectangle3.width * 0
GradientStop {
position: 0.10526
color: "#e77979"
}
GradientStop {
position: 0.67105
color: "#716767"
}
}
topRightBevel: true
topRightRadius: 30
strokeWidth: 6
strokeColor: "#ff0000"
bottomLeftRadius: 0
adjustBorderRadius: true
}
RectangleItem {
id: rectangle4
x: 954
y: 533
width: 409
height: 307
radius: 30
fillColor: "#d87c7c"
borderMode: 2
dashOffset: 3
joinStyle: 2
strokeStyle: 5
topRightBevel: false
strokeWidth: 6
strokeColor: "#ff0000"
adjustBorderRadius: true
}
\endcode
*/
Shape {
id: root
width: 200
height: 150
/*!
\include CommonItemDescriptions.qdocinc {component-radius} {10}
If radius is non-zero, the corners will be rounded, otherwise they will be sharp. The radius can
also be specified separately for each corner by using the \l bottomLeftRadius,
\l bottomRightRadius, \l topLeftRadius, and \l topRightRadius properties.
*/
property int radius: 10
/*!
The radius of the top left rectangle corner.
*/
property int topLeftRadius: root.radius
/*!
The radius of the bottom left rectangle corner.
*/
property int bottomLeftRadius: root.radius
/*!
The radius of the top right rectangle corner.
*/
property int topRightRadius: root.radius
/*!
The radius of the bottom right rectangle corner.
*/
property int bottomRightRadius: root.radius
/*!
\include CommonItemDescriptions.qdocinc {component-gradient} {rectangle}
*/
property ShapeGradient gradient: null
/*!
\include CommonItemDescriptions.qdocinc component-joinStyle
*/
//property alias joinStyle: path.joinStyle
property int joinStyle: ShapePath.MiterJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc component-capStyle
*/
//property alias capStyle: path.capStyle
property int capStyle: ShapePath.SquareCap //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {rectangle}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeWidth} {rectangle}
*/
property alias strokeWidth: path.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {rectangle}
*/
property alias strokeColor: path.strokeColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashPattern} {rectangle}
*/
property alias dashPattern: path.dashPattern
/*!
\include CommonItemDescriptions.qdocinc {component-fillColor} {rectangle}
*/
property alias fillColor: path.fillColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashOffset} {rectangle}
*/
property alias dashOffset: path.dashOffset
/*!
Whether the rectangle corner is beveled.
*/
property bool bevel: false
/*!
The bevel of the top left rectangle corner.
\sa bevel
*/
property bool topLeftBevel: root.bevel
/*!
The bevel of the top right rectangle corner.
\sa bevel
*/
property bool topRightBevel: root.bevel
/*!
The bevel of the bottom right rectangle corner.
\sa bevel
*/
property bool bottomRightBevel: root.bevel
/*!
The bevel of the bottom left rectangle corner.
\sa bevel
*/
property bool bottomLeftBevel: root.bevel
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== undefined
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
/*!
\include CommonItemDescriptions.qdocinc component-borderMode
*/
property int borderMode: 0
property real borderOffset: {
if (root.borderMode === 0)
return root.strokeWidth * 0.5
if (root.borderMode === 1)
return 0
return -root.strokeWidth * 0.5
}
/*!
\include CommonItemDescriptions.qdocinc component-adjustBorderRadius
*/
property bool adjustBorderRadius: false
Item {
anchors.fill: parent
anchors.margins: {
if (root.borderMode === 0)
return 0
if (root.borderMode === 1)
return -root.strokeWidth * 0.5
return -root.strokeWidth
}
}
onRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onTopLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onTopRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onBottomLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onBottomRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onWidthChanged: Qt.callLater(root.calculateIndependentRadii)
onHeightChanged: Qt.callLater(root.calculateIndependentRadii)
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
root.calculateIndependentRadii()
}
function calculateIndependentRadii() {
let minDimension = Math.min(root.width, root.height)
let maxRadius = Math.floor(minDimension / 2)
let mixed = !(root.radius === root.topLeftRadius
&& root.radius === root.topRightRadius
&& root.radius === root.bottomLeftRadius
&& root.radius === root.bottomRightRadius)
// Uniform radii
if (!mixed) {
path.__topLeftRadius = Math.min(root.topLeftRadius, maxRadius)
path.__topRightRadius = Math.min(root.topRightRadius, maxRadius)
path.__bottomRightRadius = Math.min(root.bottomRightRadius, maxRadius)
path.__bottomLeftRadius = Math.min(root.bottomLeftRadius, maxRadius)
return
}
// Mixed radii
let topLeftRadiusMin = Math.min(minDimension, root.topLeftRadius)
let topRightRadiusMin = Math.min(minDimension, root.topRightRadius)
let bottomLeftRadiusMin = Math.min(minDimension, root.bottomLeftRadius)
let bottomRightRadiusMin = Math.min(minDimension, root.bottomRightRadius)
// Top radii
let topRadii = root.topLeftRadius + root.topRightRadius
if (topRadii > root.width) {
let topLeftRadiusFactor = root.topLeftRadius / topRadii
let tlr = Math.round(root.width * topLeftRadiusFactor)
topLeftRadiusMin = Math.min(topLeftRadiusMin, tlr)
topRightRadiusMin = Math.min(topRightRadiusMin, root.width - tlr)
}
// Right radii
let rightRadii = root.topRightRadius + root.bottomRightRadius
if (rightRadii > root.height) {
let topRightRadiusFactor = root.topRightRadius / rightRadii
let trr = Math.round(root.height * topRightRadiusFactor)
topRightRadiusMin = Math.min(topRightRadiusMin, trr)
bottomRightRadiusMin = Math.min(bottomRightRadiusMin, root.height - trr)
}
// Bottom radii
let bottomRadii = root.bottomRightRadius + root.bottomLeftRadius
if (bottomRadii > root.width) {
let bottomRightRadiusFactor = root.bottomRightRadius / bottomRadii
let brr = Math.round(root.width * bottomRightRadiusFactor)
bottomRightRadiusMin = Math.min(bottomRightRadiusMin, brr)
bottomLeftRadiusMin = Math.min(bottomLeftRadiusMin, root.width - brr)
}
// Left radii
let leftRadii = root.bottomLeftRadius + root.topLeftRadius
if (leftRadii > root.height) {
let bottomLeftRadiusFactor = root.bottomLeftRadius / leftRadii
let blr = Math.round(root.height * bottomLeftRadiusFactor)
bottomLeftRadiusMin = Math.min(bottomLeftRadiusMin, blr)
topLeftRadiusMin = Math.min(topLeftRadiusMin, root.height - blr)
}
path.__topLeftRadius = topLeftRadiusMin
path.__topRightRadius = topRightRadiusMin
path.__bottomLeftRadius = bottomLeftRadiusMin
path.__bottomRightRadius = bottomRightRadiusMin
}
ShapePath {
id: path
property int __topLeftRadius: 0
property int __topRightRadius: 0
property int __bottomRightRadius: 0
property int __bottomLeftRadius: 0
readonly property real __borderRadiusAdjustment: {
if (root.adjustBorderRadius) {
if (root.borderMode === 1)
return (root.strokeWidth * 0.5)
if (root.borderMode === 2)
return root.strokeWidth
}
return 0
}
capStyle: root.capStyle
strokeStyle: root.strokeStyle
joinStyle: root.joinStyle
strokeWidth: 4
strokeColor: "red"
fillGradient: root.gradient
startX: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
startY: root.borderOffset
// Top.
PathLine {
x: root.width - path.__topRightRadius - root.borderOffset - path.__borderRadiusAdjustment
y: root.borderOffset
}
// Top-right.
PathArc {
x: root.width - root.borderOffset
y: path.__topRightRadius + root.borderOffset + path.__borderRadiusAdjustment
radiusX: root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment
radiusY: root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment
}
// Right.
PathLine {
x: root.width - root.borderOffset
y: root.height - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment
}
// Bottom-right.
PathArc {
x: root.width - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment
y: root.height - root.borderOffset
radiusX: root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment
radiusY: root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment
}
// Bottom.
PathLine {
x: path.__bottomLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
y: root.height - root.borderOffset
}
// Bottom-left.
PathArc {
x: root.borderOffset
y: root.height - path.__bottomLeftRadius - root.borderOffset - path.__borderRadiusAdjustment
radiusX: root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment
radiusY: root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment
}
// Left.
PathLine {
x: root.borderOffset
y: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
}
// Top-left.
PathArc {
x: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
y: root.borderOffset
radiusX: root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment
radiusY: root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment
}
}
}
@@ -0,0 +1,452 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Shapes
/*!
\qmltype RegularPolygon
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief A filled regular polygon with an optional border.
A regular polygon can be just a 2D polygon shaped stroke, a filling, or a stroke with filling.
The \l strokeColor, \l strokeWidth, and \l strokeStyle properties specify the appearance of the
outline. The \l dashPattern and \l dashOffset properties specify the appearance of dashed stroke.
The area inside the stroke is painted using either a solid fill color, specified using the
\l fillColor property, or a gradient, defined using one of the \l ShapeGradient subtypes and set
using the \l gradient property. If both a color and a gradient are specified, the gradient is
used.
To create a polygon with a stroke, set the \sideCount property between 3 to 100 and the
\l strokeWidth property greater than 0. The \l strokeWidth property specifies the width of the
polygon stroke.The default \l sideCount value is 6 and the default \l strokeWidth value is 4.
Setting the \l strokeWidth value to a negetive value hides the border.
The \l radius property specifies whether the polygon corners are rounded. Because this
introduces curved edges to the corners, it may be appropriate to set the \c antialiasing
property that is inherited from \l Item to improve the appearance of the stroke.
\section2 Example Usage
\image studio-regularpolygon.webp
The QML code looks as follows:
\code
RegularPolygonItem {
id: regularPolygon
x: 817
y: 404
width: 133
height: 133
radius: 10
strokeColor: "#262525"
fillColor: "#766e6e"
}
RegularPolygonItem {
id: regularPolygon1
x: 973
y: 404
width: 133
height: 133
sideCount: 15
gradient: RadialGradient {
GradientStop {
position: 0
color: "#c56060"
}
GradientStop {
position: 1
color: "#665e5e"
}
focalY: regularPolygon1.height * 0.5
focalX: regularPolygon1.width * 0.5
focalRadius: Math.min(regularPolygon1.width, regularPolygon1.height) * 0
centerY: regularPolygon1.height * 0.5
centerX: regularPolygon1.width * 0.5
centerRadius: Math.min(regularPolygon1.width, regularPolygon1.height) * 0.5
}
strokeColor: "#262525"
}
RegularPolygonItem {
id: regularPolygon2
x: 817
y: 567
width: 133
height: 133
gradient: ConicalGradient {
centerY: regularPolygon2.height * 0.5
centerX: regularPolygon2.width * 0.5
angle: 0
GradientStop {
position: 0
color: "#fc8e8e"
}
GradientStop {
position: 1
color: "#f0b9b9"
}
}
joinStyle: 1
strokeStyle: 4
strokeColor: "#262525"
sideCount: 10
}
RegularPolygonItem {
id: regularPolygon3
x: 973
y: 567
width: 133
height: 133
strokeWidth: -1
strokeColor: "#262525"
sideCount: 7
gradient: RadialGradient {
GradientStop {
position: 0.21053
color: "#60c2c5"
}
GradientStop {
position: 1
color: "#deb2b2"
}
focalY: regularPolygon3.height * 0.5
focalX: regularPolygon3.width * 0.5
focalRadius: Math.min(regularPolygon3.width, regularPolygon3.height) * 0
centerY: regularPolygon3.height * 0.5
centerX: regularPolygon3.width * 0.5
centerRadius: Math.min(regularPolygon3.width, regularPolygon3.height) * 0.5
}
}
\endcode
*/
Shape {
id: root
width: 200
height: 200
/*!
\include CommonItemDescriptions.qdocinc {component-radius} {10}
*/
property int radius: 10
/*!
\include CommonItemDescriptions.qdocinc {component-gradient} {regular polygon}
*/
property alias gradient: path.fillGradient
/*!
\include CommonItemDescriptions.qdocinc component-joinStyle
*/
//property alias joinStyle: path.joinStyle
property int joinStyle: ShapePath.MiterJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc component-capStyle
*/
//property alias capStyle: path.capStyle
property int capStyle: ShapePath.SquareCap //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {regular polygon}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeWidth} {regular polygon}
*/
property alias strokeWidth: path.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {regular polygon}
*/
property alias strokeColor: path.strokeColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashPattern} {regular polygon}
*/
property alias dashPattern: path.dashPattern
/*!
\include CommonItemDescriptions.qdocinc {component-fillColor} {regular polygon}
*/
property alias fillColor: path.fillColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashOffset} {regular polygon}
*/
property alias dashOffset: path.dashOffset
/*!
The number of edges on the regular polygon.
The minimum number of edges can be 3.
The default value is 6.
*/
property int sideCount: 6
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== "undefined"
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
// This is used to make the bounding box of the item a bit bigger so it will draw sharp edges
// in case of large stroke width instead of cutting it off.
Item {
anchors.fill: parent
anchors.margins: -root.strokeWidth
}
ShapePath {
id: path
capStyle: root.capStyle
strokeStyle: root.strokeStyle
joinStyle: root.joinStyle
strokeWidth: 4
strokeColor: "red"
startX: 0
startY: 0
}
onWidthChanged: root.constructPolygon()
onHeightChanged: root.constructPolygon()
onSideCountChanged: root.constructPolygon()
onRadiusChanged: root.constructPolygon()
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
root.constructPolygon()
}
property real __centerX: root.width / 2
property real __centerY: root.height / 2
function constructPolygon() {
root.clearPathElements()
if (root.radius === 0)
root.constructPolygonPath()
else
root.constructRoundedPolygonPath()
}
function toRadians(degrees) {
return degrees * (Math.PI / 180.0)
}
function toDegrees(radians) {
return radians * (180.0 / Math.PI)
}
function getPoints() {
let sliceAngle = (360.0 / root.sideCount)
// The Draftsman's Method
let a = root.width / 2 // x-radius
let b = root.height / 2 // y-radius
let points = []
// Go clockwise from top center
for (var corner = 0; corner < root.sideCount; corner++) {
let angleToCorner = root.toRadians(corner * sliceAngle)
// Start at top center
let x = root.__centerX + a * Math.sin(angleToCorner)
let y = root.__centerY - b * Math.cos(angleToCorner)
points.push(Qt.point(x ,y))
}
return points
}
Component {
id: myPathLine
PathLine {}
}
Component {
id: myPathArc
PathArc {}
}
function constructPolygonPath() {
let angle = (360.0 / root.sideCount)
let points = root.getPoints()
for (var i = 0; i < points.length; i++) {
if (i === 0) {
path.startX = points[i].x
path.startY = points[i].y
} else {
let pathLine = myPathLine.createObject(path)
pathLine.x = points[i].x
pathLine.y = points[i].y
path.pathElements.push(pathLine)
}
}
// Close the polygon
var pathLineClose = myPathLine.createObject(path)
pathLineClose.x = points[0].x
pathLineClose.y = points[0].y
path.pathElements.push(pathLineClose)
}
// https://stackoverflow.com/questions/58541430/find-intersection-point-of-two-vectors-independent-from-direction
// This function returns the length of the vector from p to the intersection point of the two lines
// both defined by a point and a vector.
function intersect(p: point, dir1: vector2d, q: point, dir2: vector2d) : real {
let r = dir1.normalized()
let s = dir2.normalized()
let pq = Qt.vector2d(q.x - p.x, q.y - p.y)
let snv = Qt.vector2d(s.y, -s.x);
return pq.dotProduct(snv) / r.dotProduct(snv)
}
function wrapIndex(index, size) {
return (index + size) % size
}
function constructRoundedPolygonPath() {
let angle = (360.0 / root.sideCount)
let points = root.getPoints()
// A list of vectors that are the bisectors of the inner angles of the polygon.
// This is used to calculate the intersection point of neighboring bisectors for a corner.
// The minimum length of the two neighboring corner bisectors intersection point is the
// maximum for the center of the circle that make up the corner radius.
let bisectors = []
// Create angle bisectors by using the parallelolgram rule.
for (var i = 0; i < points.length; i++) {
let a = points[root.wrapIndex(i, points.length)]
let b = points[root.wrapIndex(i - 1, points.length)]
let c = points[root.wrapIndex(i + 1, points.length)]
let vAB = Qt.vector2d(b.x - a.x, b.y - a.y).normalized()
let vAC = Qt.vector2d(c.x - a.x, c.y - a.y).normalized()
let bisector = vAB.plus(vAC).normalized()
bisectors.push(bisector)
}
for (var i = 0; i < points.length; i++) {
let a = points[root.wrapIndex(i, points.length)]
let b = points[root.wrapIndex(i - 1, points.length)]
let c = points[root.wrapIndex(i + 1, points.length)]
let r = root.radius
let vAB = Qt.vector2d(b.x - a.x, b.y - a.y)
let vAC = Qt.vector2d(c.x - a.x, c.y - a.y)
// Calculate the intersection points of the two neighboring bisectors
let tAB = root.intersect(a, bisectors[root.wrapIndex(i, bisectors.length)],
b, bisectors[root.wrapIndex(i - 1, bisectors.length)])
let tAC = root.intersect(a, bisectors[root.wrapIndex(i, bisectors.length)],
c, bisectors[root.wrapIndex(i + 1, bisectors.length)])
let tMax = Math.min(tAB, tAC)
// Angle between the two vectors AB and AC as radians
let alpha = Math.acos(vAB.dotProduct(vAC) / (vAB.length() * vAC.length()))
// The maximum radius of the circle that can be drawn at the corner. This is another
// constraint that Figma uses to calculate the corner radius. The corner radius shouldn't
// be bigger than half of the distance between the two neighboring corners.
let maxRadius = Math.round(Qt.vector2d(c.x - b.x, c.y - b.y).length() / 2)
r = Math.min(r, maxRadius)
// The optimal length of the corner bisector to place the center of the circle.
let cLength = r / (Math.sin(alpha / 2))
// Clamp c to the maximum value found from the intersection points of the bisectors.
let realC = Math.min(cLength, tMax)
if (realC < cLength)
r = realC * Math.sin(alpha / 2)
let t = Math.sqrt(Math.pow(realC, 2) - Math.pow(r, 2))
let p1 = vAB.normalized().times(t).plus(Qt.vector2d(a.x, a.y))
let p2 = vAC.normalized().times(t).plus(Qt.vector2d(a.x, a.y))
if (i === 0) {
path.startX = p1.x
path.startY = p1.y
} else {
let pathLine = myPathLine.createObject(path)
pathLine.x = p1.x
pathLine.y = p1.y
path.pathElements.push(pathLine)
}
let pathArc = myPathArc.createObject(path)
pathArc.x = p2.x
pathArc.y = p2.y
pathArc.radiusX = r
pathArc.radiusY = r
path.pathElements.push(pathArc)
}
// Close the polygon
var pathLineClose = myPathLine.createObject(path)
pathLineClose.x = path.startX
pathLineClose.y = path.startY
path.pathElements.push(pathLineClose)
}
function clearPathElements() {
for (var i = 0; i !== path.pathElements.length; ++i)
path.pathElements[i].destroy()
path.pathElements = []
}
}
+410
View File
@@ -0,0 +1,410 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Shapes
/*!
\qmltype Star
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief A filled star-shaped polygon with an optional border.
A star can be a star shaped stroke, a filling, or a stroke with filling. The \l strokeColor,
\l strokeWidth, and \l strokeStyle properties specify the appearance of the outline. The
\l dashPattern and \l dashOffset properties specify the appearance of dashed stroke.
Set the \l count property between 3 and 60 to specify the number of points of the star. Set the
\l ratio between 0.1 and 1 to specify the distance of the inner points of the star from the
center.
The area inside the stroke is painted using either a solid fill color, specified using the
\l fillColor property, or a gradient, defined using one of the \l ShapeGradient subtypes and set
using the \l gradient property. If both a color and a gradient are specified, the gradient is
used.
To create a star with a stroke, set the \l strokeWidth property to a value greater than 0. The
\l strokeWidth property specifies the width of the polygon stroke.The default \l count value is
6 and the default \l strokeWidth value is 4. Setting the \l strokeWidth value to a negative
value hides the border.
The \l radius property specifies whether the star corners are rounded. Because this introduces
curved edges to the corners, it may be appropriate to set the \c antialiasing property that is
inherited from \l Item to improve the appearance of the stroke.
\section2 Example Usage
\image studio-star.webp
The QML code looks as follows:
\code
StarItem {
id: star
x: 621
y: 433
width: 142
height: 142
radius: 10
}
StarItem {
id: star1
x: 786
y: 433
width: 142
height: 142
radius: 1
gradient: RadialGradient {
GradientStop {
position: 0
color: "#ce9d9d"
}
GradientStop {
position: 1
color: "#000000"
}
focalY: star1.height * 0.5
focalX: star1.width * 0.5
focalRadius: Math.min(star1.width, star1.height) * 0
centerY: star1.height * 0.5
centerX: star1.width * 0.5
centerRadius: Math.min(star1.width, star1.height) * 0.5
}
count: 7
}
StarItem {
id: star2
x: 786
y: 603
width: 142
height: 142
radius: 1
fillColor: "#00ffffff"
strokeColor: "#000000"
ratio: 0.2
count: 3
}
StarItem {
id: star3
x: 621
y: 603
width: 142
height: 142
radius: 1
gradient: LinearGradient {
y2: star3.height * 1
y1: star3.height * 0
x2: star3.width * 1
x1: star3.width * 0
GradientStop {
position: 0
color: "#ff8686"
}
GradientStop {
position: 1
color: "#5c5e5d"
}
}
strokeColor: "#00ff0000"
ratio: 0.6
count: 25
}
\endcode
*/
Shape {
id: root
width: 200
height: 200
/*!
\include CommonItemDescriptions.qdocinc {component-radius} {10}
*/
property int radius: 10
/*!
\include CommonItemDescriptions.qdocinc {component-gradient} {star}
*/
property alias gradient: path.fillGradient
/*!
\include CommonItemDescriptions.qdocinc component-joinStyle
*/
//property alias joinStyle: path.joinStyle
property int joinStyle: ShapePath.MiterJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc component-capStyle
*/
//property alias capStyle: path.capStyle
property int capStyle: ShapePath.SquareCap //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {star}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeWidth} {star}
*/
property alias strokeWidth: path.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {star}
*/
property alias strokeColor: path.strokeColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashPattern} {star}
*/
property alias dashPattern: path.dashPattern
/*!
\include CommonItemDescriptions.qdocinc {component-fillColor} {star}
*/
property alias fillColor: path.fillColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashOffset} {star}
*/
property alias dashOffset: path.dashOffset
/*!
The number of points in the star. It supports a minimum of 3 and a maximum of 60 points. Set the
count to 3 and the \l ratio to 0.5 to create a triangle.
The default value is 6.
*/
property int count: 6
/*!
The distance of the inner points of the star from the center. This
is represented as percentage of the star's diameter.
The default value is 0.5.
*/
property real ratio: 0.5
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== "undefined"
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
// This is used to make the bounding box of the item a bit bigger so it will draw sharp edges
// in case of large stroke width instead of cutting it off.
Item {
anchors.fill: parent
anchors.margins: -root.strokeWidth
}
ShapePath {
id: path
capStyle: root.capStyle
strokeStyle: root.strokeStyle
joinStyle: root.joinStyle
strokeWidth: 4
strokeColor: "red"
startX: 0
startY: 0
}
onWidthChanged: root.constructPolygon()
onHeightChanged: root.constructPolygon()
onCountChanged: root.constructPolygon()
onRadiusChanged: root.constructPolygon()
onRatioChanged: root.constructPolygon()
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
root.constructPolygon()
}
property real __centerX: root.width / 2
property real __centerY: root.height / 2
Component {
id: myPathLine
PathLine {}
}
Component {
id: myPathArc
PathArc {}
}
function constructPolygon() {
root.clearPathElements()
if (root.radius === 0)
root.constructPolygonPath()
else
root.constructRoundedPolygonPath()
}
function toRadians(degrees) {
return degrees * (Math.PI / 180.0)
}
function toDegrees(radians) {
return radians * (180.0 / Math.PI)
}
function getPoints() {
let numPoints = root.count * 2
let sliceAngle = (360.0 / numPoints)
// The Draftsman's Method
let a = root.width / 2 // x-radius
let b = root.height / 2 // y-radius
let points = []
let r = Math.min(Math.max(root.ratio, 0.001), 1.0)
for (var corner = 0; corner < numPoints; corner++) {
let angleToCorner = root.toRadians(corner * sliceAngle)
// Start at top center
let x = root.__centerX + a * Math.sin(angleToCorner)
let y = root.__centerY - b * Math.cos(angleToCorner)
// If the corner is an odd number, move the point towards the center by the ratio (0.001 - 1.0)
if (corner % 2 === 1) {
let vec = Qt.vector2d(x - root.__centerX, y - root.__centerY)
let vecLength = vec.length()
vec = vec.normalized().times(vecLength * r)
x = root.__centerX + vec.x
y = root.__centerY + vec.y
}
points.push(Qt.point(x ,y))
}
return points
}
function constructPolygonPath() {
let angle = (360.0 / root.sideCount)
let points = root.getPoints()
for (var i = 0; i < points.length; i++) {
if (i === 0) {
path.startX = points[i].x
path.startY = points[i].y
} else {
let pathLine = myPathLine.createObject(path)
pathLine.x = points[i].x
pathLine.y = points[i].y
path.pathElements.push(pathLine)
}
}
// Close the polygon
var pathLineClose = myPathLine.createObject(path)
pathLineClose.x = points[0].x
pathLineClose.y = points[0].y
path.pathElements.push(pathLineClose)
}
function wrapIndex(index, size) {
return (index + size) % size
}
function constructRoundedPolygonPath() {
let angle = (360.0 / root.sideCount)
let points = root.getPoints()
for (var i = 0; i < points.length; i++) {
let a = points[root.wrapIndex(i, points.length)]
let b = points[root.wrapIndex(i - 1, points.length)]
let c = points[root.wrapIndex(i + 1, points.length)]
let vAB = Qt.vector2d(b.x - a.x, b.y - a.y)
let vAC = Qt.vector2d(c.x - a.x, c.y - a.y)
let alpha = Math.acos(vAB.dotProduct(vAC) / (vAB.length() * vAC.length())) // as radians
let t = root.radius * (1 / Math.tan(alpha / 2))
let p1 = vAB.normalized().times(t).plus(Qt.vector2d(a.x, a.y))
let p2 = vAC.normalized().times(t).plus(Qt.vector2d(a.x, a.y))
if (i === 0) {
path.startX = p1.x
path.startY = p1.y
} else {
let pathLine = myPathLine.createObject(path)
pathLine.x = p1.x
pathLine.y = p1.y
path.pathElements.push(pathLine)
}
let pathArc = myPathArc.createObject(path)
pathArc.x = p2.x
pathArc.y = p2.y
pathArc.radiusX = root.radius
pathArc.radiusY = root.radius
if (i % 2 === 1)
pathArc.direction = PathArc.Counterclockwise
path.pathElements.push(pathArc)
}
// Close the polygon
var pathLineClose = myPathLine.createObject(path)
pathLineClose.x = path.startX
pathLineClose.y = path.startY
path.pathElements.push(pathLineClose)
}
function clearPathElements() {
for (var i = 0; i !== path.pathElements.length; ++i)
path.pathElements[i].destroy()
path.pathElements = []
}
}
@@ -0,0 +1,97 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
Item {
width: 200
height: 200
id: root
property bool flip: false
property bool rotate: false
property int thickness: 45
property int arrowSize: 80
property int radius: 5
property color color: "#b6b3b3"
property bool corner: false
property bool flipCorner: false
Item {
id: content
implicitWidth: Math.max(16, childrenRect.width + childrenRect.x)
implicitHeight: Math.max(16, childrenRect.height + childrenRect.y)
anchors.centerIn: parent
scale: root.flip ? -1 : 1
rotation: root.rotate ? 90 : 0
TriangleItem {
id: triangle
x: 0
y: 0
anchors.verticalCenter: rectangle.verticalCenter
rotation: -90
strokeWidth: -1
width: root.arrowSize
height: root.arrowSize
radius: root.radius
fillColor: root.color
}
RectangleItem {
id: rectangle
x: root.arrowSize - root.radius * 2
//y: ((root.rotate ? root.width : root.height) - root.thickness) / 2
width: (root.rotate ? root.height : root.width) - (root.arrowSize - root.radius * 2)
height: root.thickness
strokeWidth: -1
radius: root.radius
fillColor: root.color
}
RectangleItem {
id: rectangle1
x: 260
y: 202
width: root.corner ? root.thickness : 0
strokeWidth: -1
height: root.corner ? (root.rotate ? root.width : root.height) / 2 : 0
anchors.bottom: root.flipCorner ? undefined : rectangle.verticalCenter
anchors.top: root.flipCorner ? rectangle.verticalCenter : undefined
anchors.right: rectangle.right
fillColor: root.color
visible: root.corner
}
}
}
@@ -0,0 +1,231 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Shapes
/*!
\qmltype SvgPathItem
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief A path defined using an SVG path data string.
The SvgPathItem type uses an SVG path data string to draw a path as a line.
The \l strokeColor, \l strokeWidth, and \l strokeStyle, properties specify the appearance of the
path. The \l dashPattern and \l dashOffset properties specify the appearance of dashed lines.
The \l capStyle property specifies whether line ends are square or rounded.
The \l joinStyle property specifies how to connect two path segments. If the path segments
enclose areas, they can be painted using either a solid fill color, specified using the
\l fillColor property, or a gradient, defined using one of the \l ShapeGradient subtypes and set
using the \l gradient property. If both a color and a gradient are specified, the gradient is
used.
If the path has curves, it may be appropriate to set the \c antialiasing property that is
inherited from \l Item to improve its appearance.
\section2 Example Usage
\image studio-svgpathitem.webp
The QML code looks as follows:
\code
SvgPathItem {
id: sVGPathItem
x: 2
y: 3
width: 152
height: 154
strokeWidth: 4
strokeColor: "black"
path: "M127.99,0 L150.061,124.052 L22.0704,146.823 L0,22.7711 L127.99,0"
fillColor: "transparent"
}
SvgPathItem {
id: sVGPathItem1
x: 56.32
y: 44.32
width: 150.06
height: 146.82
strokeWidth: 4
strokeColor: "black"
path: "M127.99,0 L150.061,124.052 L22.0704,146.823 L0,22.7711 L127.99,0"
fillColor: "transparent"
}
SvgPathItem {
id: sVGPathItem2
x: 3.18
y: 27.38
width: 55
height: 40
strokeWidth: 4
strokeColor: "black"
path: "M0,0 L55,40"
fillColor: "transparent"
}
SvgPathItem {
id: sVGPathItem3
x: 130.21
y: 2.41
width: 55
height: 42
strokeWidth: 4
strokeColor: "black"
path: "M0,0 L55,42"
fillColor: "transparent"
}
SvgPathItem {
id: sVGPathItem4
x: 22
y: 148
width: 56
height: 43
strokeWidth: 4
strokeColor: "black"
path: "M0,0 L54,40"
fillColor: "transparent"
}
SvgPathItem {
id: sVGPathItem5
x: 151.21
y: 126.41
width: 55
height: 42
strokeWidth: 4
strokeColor: "black"
path: "M0,0 L55,42"
fillColor: "transparent"
}
clip: false
\endcode
*/
Shape {
id: root
width: 200
height: 200
/*!
\include CommonItemDescriptions.qdocinc {component-gradient} {SVG Path Item}
*/
property alias gradient: shape.fillGradient
/*!
\include CommonItemDescriptions.qdocinc component-joinStyle
*/
//property alias joinStyle: path.joinStyle
property int joinStyle: ShapePath.MiterJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc component-capStyle
*/
//property alias capStyle: path.capStyle
property int capStyle: ShapePath.SquareCap //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {SVG Path Item}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeWidth} {SVG Path Item}
*/
property alias strokeWidth: shape.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {SVG Path Item}
*/
property alias strokeColor: shape.strokeColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashPattern} {SVG Path Item}
*/
property alias dashPattern: shape.dashPattern
/*!
\include CommonItemDescriptions.qdocinc {component-fillColor} {SVG Path Item}
*/
property alias fillColor: shape.fillColor
/*!
\qmlproperty string SvgPathItem::path
The SVG path data string specifying the path.
For more information, see \l{https://www.w3.org/TR/SVG/paths.html#PathData} {W3C SVG Path Data}.
*/
property alias path: pathSvg.path
/*!
\include CommonItemDescriptions.qdocinc {component-dashOffset} {SVG Path Item}
*/
property alias dashOffset: shape.dashOffset
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== undefined
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
ShapePath {
id: shape
strokeWidth: 4
strokeColor: "red"
capStyle: root.capStyle
strokeStyle: root.strokeStyle
joinStyle: root.joinStyle
PathSvg {
id: pathSvg
path: "M91,70.6c4.6,0,8.6,2.4,10.9,6.3l19.8,34.2c2.3,3.9,2.3,8.7,0,12.6c-2.3,3.9-6.4,6.3-10.9,6.3H71.2 c-4.6,0-8.6-2.4-10.9-6.3c-2.3-3.9-2.3-8.7,0-12.6l19.8-34.2C82.4,72.9,86.4,70.6,91,70.6z"
}
}
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
}
}
+270
View File
@@ -0,0 +1,270 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Shapes
/*!
\qmltype Text
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\inherits Text
\brief A filled text with an optional border.
A text can be a text shaped stroke, a filling, or a stroke with filling. The
\l strokeColor, \l strokeWidth, and \l strokeStyle properties specify the appearance of the
outline. The \l dashPattern and \l dashOffset properties specify the appearance of a dashed
stroke.
The area inside the text is painted using either a solid fill color, specified using the
\l fillColor property, or a gradient, defined using one of the \l ShapeGradient subtypes and set
using the \l gradient property. If both a color and a gradient are specified, the gradient is
used.
To create a text with a stroke, set a \l strokeWidth property that is greater than 0. The
\l strokeWidth property specifies the width of the text stroke. The default \l strokeWidth
value is 4. Setting the \l strokeWidth value to -1 hides the border.
Text supports only plain strings. The \l font properties are applied to the \l text.
\section2 Example Usage
\image studio-text.webp
The QML code looks as follows:
\code
TextItem {
id: _text
x: 874
y: 213
text: qsTr("Qt")
font.pixelSize: 120
fillColor: "#00ffffff"
strokeColor: "#1e8f00"
font.bold: true
strokeWidth: 2
}
TextItem {
id: _text1
x: 1033
y: 213
text: qsTr("Qt")
font.pixelSize: 120
gradient: LinearGradient {
y2: _text1.height * 1
y1: _text1.height * 0
x2: _text1.width * 1
x1: _text1.width * 0
GradientStop {
position: 0
color: "#00d158"
}
GradientStop {
position: 0.55263
color: "#ffffff"
}
}
strokeWidth: 2
strokeColor: "#ff0000"
font.bold: true
}
TextItem {
id: _text2
x: 874
y: 402
text: qsTr("Qt")
font.pixelSize: 120
strokeStyle: 3
strokeWidth: 2
strokeColor: "#474747"
font.bold: true
}
TextItem {
id: _text3
x: 1033
y: 402
text: qsTr("Qt")
font.pixelSize: 120
gradient: RadialGradient {
focalY: _text3.height * 0.5
focalX: _text3.width * 0.5
focalRadius: Math.min(_text3.width, _text3.height) * 0
centerY: _text3.height * 0.5
centerX: _text3.width * 0.5
centerRadius: Math.min(_text3.width, _text3.height) * 0.5
GradientStop {
position: 0.10526
color: "#00ffab"
}
GradientStop {
position: 1
color: "#ff000000"
}
}
strokeWidth: -1
strokeColor: "#1e8f00"
font.bold: true
}
\endcode
*/
Shape {
id: root
width: textMetrics.advanceWidth
height: Math.ceil(textMetrics.height) // TODO
/*!
\include CommonItemDescriptions.qdocinc {component-gradient} {text}
*/
property alias gradient: path.fillGradient
/*!
\include CommonItemDescriptions.qdocinc component-joinStyle
*/
//property alias joinStyle: path.joinStyle
property int joinStyle: ShapePath.MiterJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc component-capStyle
*/
//property alias capStyle: path.capStyle
property int capStyle: ShapePath.SquareCap //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {text}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeWidth} {text}
*/
property alias strokeWidth: path.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {text}
*/
property alias strokeColor: path.strokeColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashPattern} {text}
*/
property alias dashPattern: path.dashPattern
/*!
\include CommonItemDescriptions.qdocinc {component-fillColor} {text}
*/
property alias fillColor: path.fillColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashOffset} {text}
*/
property alias dashOffset: path.dashOffset
/*!
The font properties for the \l text. Change the \l {QFont::family} {family},
\l {QFont::letterSpacing} {letterSpacing}, \l {QFont::pixelSize} {pixelSize},
\l {QFont::wordSpacing} {wordSpacing}, \l {QFont::weight} {weight} of the \l text using these
properties.You can also set wheather the \l text has auto \l {QFont::kerning} {kerning} or if it
follows the \l {QtQuick::Text::font.preferShaping} {preferShaping} using the font specific
features. Also sets your preferred font \l {QFont::capitalization} {capitalization} method and
\l {QFont::styleName} {styleName} for the \l text.
\sa QFont Text
*/
property alias font: pathText.font
/*!
The text to display. Text supports only plain strings.
\sa QFont Text
*/
property alias text: pathText.text
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== "undefined"
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
// This is used to make the bounding box of the item a bit bigger so it will draw sharp edges
// in case of large stroke width instead of cutting it off.
Item {
anchors.fill: parent
anchors.margins: -root.strokeWidth
}
ShapePath {
id: path
capStyle: root.capStyle
strokeStyle: root.strokeStyle
joinStyle: root.joinStyle
strokeWidth: 4
strokeColor: "red"
startX: 0
startY: 0
PathText {
id: pathText
x: 0
y: fontMetrics.height + textMetrics.tightBoundingRect.y - fontMetrics.descent
font.family: "Arial"
}
}
TextMetrics {
id: textMetrics
font: pathText.font
text: pathText.text
}
FontMetrics {
id: fontMetrics
font: pathText.font
}
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
}
}
@@ -0,0 +1,428 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Shapes
/*!
\qmltype Triangle
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief A triangle.
The Triangle type can be used to draw triangles with different dimensions and shapes. The type
is enclosed in an invisible \l Rectangle type. The size of the triangle is determined by the
size of the bounding rectangle. The dimensions of the triangle can be changed to make it
elongated or squat with space around it by using the \l leftMargin, \l topMargin, \l rightMargin,
and \l bottomMargin properties. The margins are set between the triangle and the edges of the
parent rectangle.
Each Triangle item is painted using either a solid fill color, specified using the \l fillColor
property, or a gradient, defined using one of the \l ShapeGradient subtypes and set using the
\l gradient property. If both a color and a gradient are specified, the gradient is used.
An optional border can be added to a triangle with its own color and thickness by setting the
\l strokeColor and \l strokeWidth properties. Setting the color to \c transparent creates a
border without a fill color.
\section2 Example Usage
You can use the Triangle component in \QDS to create triangles in different shapes and colors.
\image studio-triangle.webp
The QML code looks as follows:
\code
TriangleItem {
id: triangle
x: 845
y: 265
strokeColor: "gray"
fillColor: "light gray"
}
TriangleItem {
id: squatTriangle
x: 1009
y: 265
bottomMargin: 10
topMargin: 30
fillColor: "#d3d3d3"
strokeColor: "#808080"
}
TriangleItem {
id: elongatedTriangle
x: 845
y: 394
rightMargin: 10
leftMargin: 10
fillColor: "#d3d3d3"
strokeColor: "#808080"
}
TriangleItem {
id: pear
x: 1009
y: 394
radius: 20
fillColor: "light gray"
bottomMargin: 10
arcRadius: 20
strokeColor: "#808080"
}
\endcode
*/
Shape {
id: root
width: 100
height: 100
/*!
\include CommonItemDescriptions.qdocinc {component-gradient} {triangle}
*/
property alias gradient: path.fillGradient
/*!
\include CommonItemDescriptions.qdocinc {component-strokeWidth} {triangle}
*/
property alias strokeWidth: path.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {triangle}
*/
property alias strokeColor: path.strokeColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashPattern} {triangle}
*/
property alias dashPattern: path.dashPattern
/*!
\include CommonItemDescriptions.qdocinc component-joinStyle
*/
//property alias joinStyle: path.joinStyle
property int joinStyle: ShapePath.MiterJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc component-capStyle
*/
//property alias capStyle: path.capStyle
property int capStyle: ShapePath.FlatCap //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {triangle}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-fillColor} {triangle}
*/
property alias fillColor: path.fillColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashOffset} {triangle}
*/
property alias dashOffset: path.dashOffset
property int pLineXStart
property int pLineXEnd
property int pLineYStart
property int pLineYEnd
property point topIntersection1
property point topIntersection2
property point leftIntersection1
property point leftIntersection2
property point rightIntersection1
property point rightIntersection2
/*!
\include CommonItemDescriptions.qdocinc {component-radius} {5}
This property can be used together with the \l arcRadius property to determine the shape of the
triangle.
\sa arcRadius
*/
property int radius: 5
/*!
\include CommonItemDescriptions.qdocinc {component-radius} {5}
This property can be used together with the \l radius property to
determine the shape of the triangle.
*/
property real arcRadius: root.radius
/*!
The left margin between the triangle and the bounding rectangle.
Setting the left and right margins makes the triangle thinner and moves it away from the edge.
\sa rightMargin, topMargin, bottomMargin
*/
property real leftMargin: 0
/*!
The top margin between the triangle and the bounding rectangle.
Setting the top and bottom margins makes the triangle lower and moves it away from the edge.
\sa bottomMargin, leftMargin, rightMargin
*/
property real topMargin: 0
/*!
The right margin between the triangle and the bounding rectangle.
Setting the left and right margins makes the triangle thinner and moves it away from the edge.
\sa leftMargin, topMargin, bottomMargin
*/
property real rightMargin: 0
/*!
\qmlproperty real Triangle::bottomMargin
The top margin between the triangle and the bounding rectangle.
Setting the top and bottom margins makes the triangle shorter and moves it away from the edge.
\sa topMargin, leftMargin, rightMargin
*/
property real bottomMargin: 0
property int maxRadius: 0
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== undefined
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
// This is used to make the bounding box of the item a bit bigger so it will draw sharp edges
// in case of large stroke width instead of cutting it off.
Item {
anchors.fill: parent
anchors.margins: -root.strokeWidth
}
ShapePath {
id: path
//property real __width: root.width - root.strokeWidth - root.leftMargin - root.rightMargin
//property real __height: root.height - root.strokeWidth - root.topMargin - root.bottomMargin
//property real xOffset: root.strokeWidth / 2 + root.leftMargin
//property real yOffset: root.strokeWidth / 2 + root.topMargin
property real __width: root.width - root.leftMargin - root.rightMargin
property real __height: root.height - root.topMargin - root.bottomMargin
property real xOffset: root.leftMargin
property real yOffset: root.topMargin
strokeWidth: 4
strokeColor: "red"
capStyle: root.capStyle
strokeStyle: root.strokeStyle
joinStyle: root.joinStyle
startX: root.topIntersection1.x + path.xOffset
startY: root.topIntersection1.y + path.yOffset
PathArc {
radiusX: Math.max(root.arcRadius, 1)
radiusY: Math.max(root.arcRadius, 1)
x: root.topIntersection2.x + path.xOffset
y: root.topIntersection2.y + path.yOffset
}
PathLine {
x: root.rightIntersection1.x + path.xOffset
y: root.rightIntersection1.y + path.yOffset
}
PathArc {
radiusX: Math.max(root.arcRadius, 1)
radiusY: Math.max(root.arcRadius, 1)
x: root.rightIntersection2.x + path.xOffset
y: root.rightIntersection2.y + path.yOffset
}
PathLine {
x: root.leftIntersection1.x + path.xOffset
y: root.leftIntersection1.y + path.yOffset
}
PathArc {
radiusX: Math.max(root.arcRadius, 1)
radiusY: Math.max(root.arcRadius, 1)
x: root.leftIntersection2.x + path.xOffset
y: root.leftIntersection2.y + path.yOffset
}
PathLine {
x: root.topIntersection1.x + path.xOffset
y: root.topIntersection1.y + path.yOffset
}
}
onWidthChanged: root.calc()
onHeightChanged: root.calc()
onRadiusChanged: root.calc()
onArcRadiusChanged: root.calc()
onTopMarginChanged: root.calc()
onBottomMarginChanged: root.calc()
onLeftMarginChanged: root.calc()
onRightMarginChanged: root.calc()
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
root.calc()
}
function length(x, y) {
return Math.sqrt(x * x + y * y)
}
function normalize(x, y) {
var l = length(x, y)
return {
x: x / l,
y: y / l
}
}
function dotProduct(x1, y1, x2, y2) {
return x1 * x2 + y1 * y2;
}
function project(x1, y1, x2, y2) {
var normalized = normalize(x1, y1)
var dot = dotProduct(normalized.x, normalized.y, x2, y2)
return {
x: normalized.x * dot,
y: normalized.y * dot
}
}
function intersect(x1, y1, x2, y2, x3, y3, x4, y4) {
var denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
var ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / denom
var ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / denom
return {
x: x1 + ua * (x2 - x1),
y: y1 + ua * (y2 - y1)
};
}
function moveLine(startX, startY, endX, endY) {
var angle = Math.atan2(endY - startY, endX - startX)
var xOffset = Math.sin(angle) * Math.min(root.radius, root.maxRadius)
var yOffset = -Math.cos(angle) * Math.min(root.radius, root.maxRadius)
return {
startX: startX + xOffset,
startY: startY + yOffset,
endX: endX + xOffset,
endY: endY + yOffset
};
}
function calc() {
var movedLine1 = moveLine(path.__width / 2, 0, 0, path.__height)
var movedLine2 = moveLine(path.__width, path.__height, path.__width / 2, 0)
var movedLine3 = moveLine(0, path.__height, path.__width, path.__height)
var lengthLine1 = Math.floor(root.length(movedLine1.endX - movedLine1.startX,
movedLine1.endY - movedLine1.startY))
var lengthLine2 = Math.floor(root.length(movedLine2.endX - movedLine2.startX,
movedLine2.endY - movedLine2.startY))
var lengthLine3 = Math.floor(root.length(movedLine3.endX - movedLine3.startX,
movedLine3.endY - movedLine3.startY))
var perimeter = lengthLine1 + lengthLine2 + lengthLine3
var area = (path.__height) * (path.__width) * 0.5
root.maxRadius = area * 2 / perimeter
var intersectionTop = root.intersect(movedLine1.startX, movedLine1.startY,
movedLine1.endX, movedLine1.endY,
movedLine2.startX, movedLine2.startY,
movedLine2.endX, movedLine2.endY)
var intersectionLeft = root.intersect(movedLine1.startX, movedLine1.startY,
movedLine1.endX, movedLine1.endY,
movedLine3.startX, movedLine3.startY,
movedLine3.endX, movedLine3.endY)
var intersectionRight = root.intersect(movedLine2.startX, movedLine2.startY,
movedLine2.endX, movedLine2.endY,
movedLine3.startX, movedLine3.startY,
movedLine3.endX, movedLine3.endY)
var leftBottom = root.project(1, 0, intersectionLeft.x, intersectionLeft.y)
var rightBottom = root.project(1, 0, intersectionRight.x, intersectionRight.y)
root.leftIntersection1 = Qt.point(leftBottom.x, leftBottom.y + path.__height)
root.rightIntersection2 = Qt.point(rightBottom.x, rightBottom.y + path.__height)
var leftTop = root.project(-path.__width / 2 , path.__height,
intersectionTop.x - path.__width / 2, intersectionTop.y)
leftBottom = root.project(-path.__width / 2 , path.__height,
intersectionLeft.x - path.__width / 2, intersectionLeft.y)
root.leftIntersection2 = Qt.point(leftBottom.x + path.__width / 2, leftBottom.y)
root.topIntersection1 = Qt.point(leftTop.x + path.__width / 2, leftTop.y)
var rightTop = root.project(path.__width / 2 , path.__height,
intersectionTop.x - path.__width / 2, intersectionTop.y)
rightBottom = root.project(path.__width / 2 , path.__height,
intersectionRight.x - path.__width / 2, intersectionRight.y)
root.topIntersection2 = Qt.point(rightTop.x + path.__width / 2, rightTop.y)
root.rightIntersection1 = Qt.point(rightBottom.x + path.__width / 2, rightBottom.y)
}
}
@@ -0,0 +1,13 @@
import QtQuick.tooling 1.2
// This file describes the plugin-supplied types contained in the library.
// It is used for QML tooling purposes only.
//
// This file was auto-generated by:
// 'qmlplugindump -nonrelocatable -dependencies dependencies.json QtQuick.Controls 2.15'
Module {
dependencies: [
"QtQuick 2.11"
]
}
+15
View File
@@ -0,0 +1,15 @@
ArcArrow 1.0 ArcArrow.qml
ArcItem 1.0 ArcItem.qml
BorderItem 1.0 BorderItem.qml
EllipseItem 1.0 EllipseItem.qml
FlipableItem 1.0 FlipableItem.qml
GroupItem 1.0 GroupItem.qml
IsoItem 1.0 IsoItem.qml
PieItem 1.0 PieItem.qml
RectangleItem 1.0 RectangleItem.qml
RegularPolygonItem 1.0 RegularPolygonItem.qml
StarItem 1.0 StarItem.qml
StraightArrow 1.0 StraightArrow.qml
SvgPathItem 1.0 SvgPathItem.qml
TextItem 1.0 TextItem.qml
TriangleItem 1.0 TriangleItem.qml
@@ -0,0 +1,55 @@
/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtQml/qqmlextensionplugin.h>
QT_BEGIN_NAMESPACE
class QtStudioComponentsPlugin: public QQmlExtensionPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid)
public:
QtStudioComponentsPlugin(QObject *parent = nullptr);
void registerTypes(const char *uri) override;
};
QtStudioComponentsPlugin::QtStudioComponentsPlugin(QObject *parent)
: QQmlExtensionPlugin(parent)
{
}
void QtStudioComponentsPlugin::registerTypes(const char *)
{
}
QT_END_NAMESPACE
#include "qtstudiocomponentsplugin.moc"
@@ -0,0 +1,40 @@
qt_add_library(QuickStudioDesignEffects STATIC)
qt6_add_qml_module(QuickStudioDesignEffects
URI "QtQuick.Studio.DesignEffects"
VERSION "${PROJECT_VERSION}"
DESIGNER_SUPPORTED
RESOURCE_PREFIX "/qt-project.org/imports"
PAST_MAJOR_VERSIONS 1
${qds_qml_extra_args}
PAST_MAJOR_VERSIONS 1
QML_FILES
DesignBackgroundBlurPrivate.qml
DesignDropShadow.qml
DesignDropShadowPrivate.qml
DesignEffect.qml
DesignEffectPrivate.qml
DesignInnerShadow.qml
DesignInnerShadowPrivate.qml
DesignLayerBlurPrivate.qml
)
set_target_properties(QuickStudioDesignEffects PROPERTIES
QT_QMLCACHEGEN_EXECUTABLE qmlcachegen
)
qt6_add_shaders(QuickStudioDesignEffects "designeffectsshaders"
BATCHABLE
PRECOMPILE
OPTIMIZED
PREFIX
"/qt-project.org/imports/QtQuick/Studio/DesignEffects"
FILES
"shaders/dropShadow.frag"
"shaders/dropShadowClip.frag"
"shaders/gaussianBlur.frag"
"shaders/innerShadow.frag"
"shaders/innerShadowClip.frag"
"shaders/opacityMask.frag"
)
register_plugin(QuickStudioDesignEffects)
@@ -0,0 +1,177 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
Item {
id: root
property real radius: 10
/*required*/ property Item source
/*required*/ property Item background
readonly property real sourceRotation: root.source.rotation
readonly property size textureSize: Qt.size(root.targetRect.width,
root.targetRect.height)
readonly property vector2d pixelSize: Qt.vector2d(1.0 / root.textureSize.width,
1.0 / root.textureSize.height)
readonly property real sigma: root.radius / 2.7
visible: true
width: root.source.width
height: root.source.height
rotation: -root.sourceRotation
property rect targetRect: Qt.rect(0, 0, 0, 0)
Connections {
target: root.background
function onXChanged() { root.sizeStuff() }
function onYChanged() { root.sizeStuff() }
function onWidthChanged() { root.sizeStuff() }
function onHeightChanged() { root.sizeStuff() }
}
Connections {
target: root.source
function onXChanged() { root.sizeStuff() }
function onYChanged() { root.sizeStuff() }
function onWidthChanged() { root.sizeStuff() }
function onHeightChanged() { root.sizeStuff() }
function onRotationChanged() { root.sizeStuff() }
}
onSourceChanged: root.sizeStuff()
onBackgroundChanged: root.sizeStuff()
function sizeStuff() {
if (root.background === null)
return
let tRect = Qt.rect(0, 0, root.source.width, root.source.height)
root.targetRect = root.background.mapFromItem(root.source, tRect)
}
//Component.onCompleted: console.log("Background Blur created!")
// TODO
// Check if target and background overlap
// Check if target is actually transparent
ShaderEffectSource {
id: shaderEffectSource
visible: false
width: root.width
height: root.height
sourceItem: root.background
sourceRect: root.targetRect
}
ShaderEffect {
id: blurHorizontal
property real blurKernel: root.radius
property real sigma: root.sigma
property var src: shaderEffectSource
property vector2d pixelSize: root.pixelSize.times(Qt.vector2d(1, 0))
property bool useOffscreenColor: false
property color offscreenColor: "transparent"
visible: false
width: root.textureSize.width
height: root.textureSize.height
anchors.centerIn: parent
layer.enabled: true
fragmentShader: "shaders/gaussianBlur.frag.qsb"
}
ShaderEffect {
id: blurVertical
property real blurKernel: root.radius
property real sigma: root.sigma
property var src: blurHorizontal
property vector2d pixelSize: root.pixelSize.times(Qt.vector2d(0, 1))
property bool useOffscreenColor: false
property color offscreenColor: "transparent"
visible: false
width: root.textureSize.width
height: root.textureSize.height
anchors.centerIn: parent
layer.enabled: true
fragmentShader: "shaders/gaussianBlur.frag.qsb"
}
Item {
id: wrapper
anchors.centerIn: parent
width: root.textureSize.width
height: root.textureSize.height
visible: false
layer.enabled: true
ShaderEffectSource {
id: shaderEffectSource2
visible: true
anchors.centerIn: parent
rotation: root.sourceRotation
width: root.source.width
height: root.source.height
sourceItem: root.source
}
}
ShaderEffect {
id: mask
property var source: blurVertical
property var maskSource: wrapper
visible: true
width: root.textureSize.width
height: root.textureSize.height
anchors.centerIn: parent
fragmentShader: "shaders/opacityMask.frag.qsb"
}
}
@@ -0,0 +1,43 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Controls
QtObject {
property real blur: 4
property int offsetX: 0
property int offsetY: 4
property int spread: 0
property color color: "#3f000000" // black 25%
property bool showBehind: false
property bool visible: true
property string type: "DropShadow"
}
@@ -0,0 +1,204 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
Item {
id: root
property int horizontalOffset: 10
property int verticalOffset: 30
property int spread: 0
property color color: "black"
property real radius: 10
property bool showBehind: false
required property Item source
readonly property real sourceRotation: root.source.rotation
readonly property real radiusCeiled: Math.ceil(root.radius)
readonly property size orginialTextureSize: Qt.size(root.width + root.spread * 2,
root.height + root.spread * 2)
readonly property real sigma: root.radius / 2.7
visible: true
width: root.source.width
height: root.source.height
//Component.onCompleted: console.log("Drop Shadow created!")
onSourceRotationChanged: root.calculateOffset()
onRadiusCeiledChanged: root.calculateOffset()
onSpreadChanged: root.calculateOffset()
onHorizontalOffsetChanged: root.calculateOffset()
onVerticalOffsetChanged: root.calculateOffset()
signal geometryChanged()
property point __offset: Qt.point(0, 0)
function calculateOffset() {
let mat = Qt.matrix4x4()
mat.translate(Qt.vector3d(-root.spread, -root.spread, 0))
mat.translate(Qt.vector3d(-root.radiusCeiled, -root.radiusCeiled, 0))
mat.rotate(-root.sourceRotation, Qt.vector3d(0, 0, 1))
root.__offset = mat.map(Qt.point(root.horizontalOffset, root.verticalOffset))
root.__offset = Qt.point(Math.round(root.__offset.x), Math.round(root.__offset.y))
root.geometryChanged()
}
readonly property bool copyActive: root.source instanceof Rectangle && root.spread !== 0
Rectangle {
id: sourceCopy
visible: false
width: Math.max(0, root.source.width + root.spread * 2)
height: Math.max(0, root.source.height + root.spread * 2)
radius: Math.max(0, root.source.radius !== 0 ? root.source.radius + root.spread : 0)
color: "black"
}
ShaderEffectSource {
id: shaderEffectSource
visible: false
width: root.orginialTextureSize.width
height: root.orginialTextureSize.height
sourceItem: root.copyActive ? sourceCopy : root.source
}
ShaderEffect {
id: shadow
property color color: root.color
property var src: shaderEffectSource
visible: false
width: root.orginialTextureSize.width
height: root.orginialTextureSize.height
layer.enabled: true
layer.sourceRect: Qt.rect(-root.radiusCeiled, -root.radiusCeiled,
root.bluredTextureSize.width, root.bluredTextureSize.height)
fragmentShader: "shaders/dropShadow.frag.qsb"
}
readonly property size bluredTextureSize: Qt.size(root.orginialTextureSize.width + root.radiusCeiled * 2,
root.orginialTextureSize.height + root.radiusCeiled * 2)
readonly property vector2d bluredPixelSize: Qt.vector2d(1.0 / root.bluredTextureSize.width,
1.0 / root.bluredTextureSize.height)
ShaderEffect {
id: blurHorizontal
property real blurKernel: root.radius
property real sigma: root.sigma
property var src: shadow
property vector2d pixelSize: root.bluredPixelSize.times(Qt.vector2d(1, 0))
property bool useOffscreenColor: false
property color offscreenColor: "transparent"
visible: false
width: root.bluredTextureSize.width
height: root.bluredTextureSize.height
layer.enabled: true
layer.smooth: true // Otherwise bluring artifacts
fragmentShader: "shaders/gaussianBlur.frag.qsb"
}
ShaderEffect {
id: blurVertical
property real blurKernel: root.radius
property real sigma: root.sigma
property var src: blurHorizontal
property vector2d pixelSize: root.bluredPixelSize.times(Qt.vector2d(0, 1))
property bool useOffscreenColor: false
property color offscreenColor: "transparent"
visible: root.showBehind
x: root.showBehind ? root.__offset.x : 0
y: root.showBehind ? root.__offset.y : 0
width: root.bluredTextureSize.width
height: root.bluredTextureSize.height
layer.enabled: !root.showBehind
layer.sourceRect: Qt.rect(Math.min(0, -root.__offset.x),
Math.min(0, -root.__offset.y),
root.offsetTextureSize.width,
root.offsetTextureSize.height)
fragmentShader: "shaders/gaussianBlur.frag.qsb"
}
readonly property size offsetTextureSize: Qt.size(root.bluredTextureSize.width + Math.abs(root.__offset.x),
root.bluredTextureSize.height + Math.abs(root.__offset.y))
ShaderEffectSource {
id: originalSource
visible: false
width: root.offsetTextureSize.width
height: root.offsetTextureSize.height
sourceItem: root.source
sourceRect: Qt.rect(Math.min(0, root.__offset.x),
Math.min(0, root.__offset.y),
root.offsetTextureSize.width,
root.offsetTextureSize.height)
}
ShaderEffect {
id: result
property var shadow: blurVertical
property var original: originalSource
visible: !root.showBehind
x: -Math.max(0, -root.__offset.x)
y: -Math.max(0, -root.__offset.y)
width: root.offsetTextureSize.width
height: root.offsetTextureSize.height
fragmentShader: "shaders/dropShadowClip.frag.qsb"
}
readonly property rect boundingBox: Qt.rect(result.x, result.y, result.width, result.height)
onBoundingBoxChanged: root.geometryChanged()
}
@@ -0,0 +1,107 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
Item {
id: root
// Use visible property to show and hide the effect.
visible: true
// This is an internal property used to manage the effect. Do not modify.
property Item __oldParent: null
// This is the main source for the effect. Set internally to the current parent item. Do not modify.
property Item source: null
property list<QtObject> effects
property bool layerBlurVisible: true
property real layerBlurRadius: 0
property bool backgroundBlurVisible: true
property real backgroundBlurRadius: 0
property Item backgroundLayer: null
property bool _isEffectItem: true
onParentChanged: {
if (root.__oldParent && root.__oldParent !== root.parent) {
root.__oldParent.layer.enabled = false
root.__oldParent.layer.effect = null
root.source = null
root.__oldParent.update()
root.__oldParent = null
}
if (root.parent) {
root.__oldParent = root.parent
if (root.visible) {
root.parent.layer.enabled = true
root.parent.layer.effect = effectComponent
}
root.source = root.parent
}
}
onVisibleChanged: {
if (root.parent == null)
return
if (root.visible) {
root.source = root.parent
root.parent.layer.enabled = true
root.parent.layer.effect = effectComponent
} else {
root.parent.layer.enabled = false
root.parent.layer.effect = null
root.source = null
}
root.parent.update()
}
Component {
id: effectComponent
DesignEffectPrivate {
id: effect
property bool __effect: true
source: root.source
effects: root.effects
layerBlurVisible: root.layerBlurVisible
layerBlurRadius: root.layerBlurRadius
backgroundBlurVisible: root.backgroundBlurVisible
backgroundBlurRadius: root.backgroundBlurRadius
background: root.backgroundLayer
}
}
}
@@ -0,0 +1,185 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import Qt.labs.qmlmodels
Item {
id: root
required property Item source
property list<QtObject> effects
property Item background: null
property bool layerBlurVisible: true
property real layerBlurRadius: 0
property bool backgroundBlurVisible: true
property real backgroundBlurRadius: 0
onSourceChanged: root.source.antialiasing = false // Workaround
width: root.source.width
height: root.source.height
Component.onCompleted: root.calculateBoundingBox()
function clamp(input: real, min: real, max: real): real {
if (isNaN(input))
return 0
return Math.max(min, Math.min(input, max))
}
property rect effectBoundingBox: Qt.rect(0, 0, 0, 0)
function calculateBoundingBox() {
let x = 0
let y = 0
let width = root.width
let height = root.height
for (let i = 0; i < repeater.count; ++i) {
let item = repeater.itemAt(i)
if (item === null || !(item instanceof DesignDropShadowPrivate))
continue
let childRect = item.boundingBox
x = Math.min(x, childRect.x)
y = Math.min(y, childRect.y)
width = Math.max(width, childRect.width)
height = Math.max(height, childRect.height)
width += Math.max(0, -x) // TODO Understand
height += Math.max(0, -y)
}
root.effectBoundingBox = Qt.rect(x, y, width, height)
}
DesignLayerBlurPrivate {
id: layerBlur
visible: root.layerBlurVisible
radius: root.clamp(root.layerBlurRadius, 0, 250)
source: layerBlurSource
x: root.effectBoundingBox.x - Math.ceil(layerBlur.radius)
y: root.effectBoundingBox.y - Math.ceil(layerBlur.radius)
}
ShaderEffectSource {
id: layerBlurSource
visible: false
width: root.effectBoundingBox.width
height: root.effectBoundingBox.height
sourceItem: wrapper
sourceRect: root.effectBoundingBox
hideSource: root.layerBlurVisible
//samples: 4 // Workaround
//smooth: true
}
Item {
id: wrapper
anchors.fill: parent
DesignBackgroundBlurPrivate {
visible: root.backgroundBlurVisible
&& root.background !== null
&& root.backgroundBlurRadius !== 0
source: root.source
background: root.background
radius: root.clamp(root.backgroundBlurRadius, 0, 250)
}
ShaderEffectSource {
id: shaderEffectSource
visible: true
width: root.width
height: root.height
sourceItem: root.source
hideSource: true
z: 1
//samples: 4 // Workaround
}
Repeater {
id: repeater
model: root.effects
delegate: DelegateChooser {
role: "type"
DelegateChoice {
roleValue: "DropShadow"
DesignDropShadowPrivate {
required property var modelData
source: root.source
horizontalOffset: root.clamp(modelData.offsetX, -0xffff, 0xffff)
verticalOffset: root.clamp(modelData.offsetY, -0xffff, 0xffff)
spread: root.clamp(modelData.spread, -2048, 2048)
color: modelData.color
radius: root.clamp(modelData.blur, 0, 250)
showBehind: modelData.showBehind
visible: modelData.visible
onGeometryChanged: root.calculateBoundingBox()
}
}
DelegateChoice {
roleValue: "InnerShadow"
DesignInnerShadowPrivate {
required property var modelData
source: root.source
horizontalOffset: root.clamp(modelData.offsetX, -0xffff, 0xffff)
verticalOffset: root.clamp(modelData.offsetY, -0xffff, 0xffff)
spread: root.clamp(modelData.spread, -2048, 2048)
color: modelData.color
radius: root.clamp(modelData.blur, 0, 250)
visible: modelData.visible
z: 10
}
}
}
}
}
}
@@ -0,0 +1,43 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Controls
QtObject {
property real blur: 4
property int offsetX: 0
property int offsetY: 4
property int spread: 0
property color color: "#3f000000" // black 25%
property bool showBehind: false // This is a dummy property mirroring DropShadow
property bool visible: true
property string type: "InnerShadow"
}
@@ -0,0 +1,179 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
Item {
id: root
property int horizontalOffset: 10
property int verticalOffset: 30
property int spread: 0
property color color: "black"
property real radius: 10
required property Item source
readonly property real sourceRotation: root.source.rotation
readonly property size textureSize: Qt.size(Math.max(root.width, root.width - root.spread * 2) + Math.abs(root.__offset.x),
Math.max(root.height, root.height - root.spread * 2) + Math.abs(root.__offset.y))
readonly property vector2d pixelSize: Qt.vector2d(1.0 / root.textureSize.width,
1.0 / root.textureSize.height)
readonly property real sigma: root.radius / 2.7
visible: true
width: root.source.width
height: root.source.height
//Component.onCompleted: console.log("Inner Shadow created!")
onSourceRotationChanged: root.calculateOffset()
onSpreadChanged: root.calculateOffset()
onHorizontalOffsetChanged: root.calculateOffset()
onVerticalOffsetChanged: root.calculateOffset()
property point __offset: Qt.point(0, 0)
function calculateOffset() {
let mat = Qt.matrix4x4()
mat.rotate(-root.sourceRotation, Qt.vector3d(0, 0, 1))
root.__offset = mat.map(Qt.point(root.horizontalOffset, root.verticalOffset))
root.__offset = Qt.point(Math.round(root.__offset.x), Math.round(root.__offset.y))
}
readonly property bool copyActive: root.source instanceof Rectangle && root.spread !== 0
Rectangle {
id: sourceCopy
visible: false
width: Math.max(0, root.source.width - root.spread * 2)
height: Math.max(0, root.source.height - root.spread * 2)
radius: Math.max(0, root.source.radius !== 0 ? root.source.radius - root.spread : 0)
color: "black"
}
ShaderEffectSource {
id: shaderEffectSource
visible: false
width: root.textureSize.width
height: root.textureSize.height
sourceItem: root.copyActive ? sourceCopy : root.source
sourceRect: Qt.rect(Math.min(0, -root.__offset.x) - Math.max(0, root.spread),
Math.min(0, -root.__offset.y) - Math.max(0, root.spread),
root.textureSize.width,
root.textureSize.height)
}
ShaderEffect {
id: shadow
property color color: root.color
property var src: shaderEffectSource
visible: false
width: root.textureSize.width
height: root.textureSize.height
layer.enabled: true
fragmentShader: "shaders/innerShadow.frag.qsb"
}
ShaderEffect {
id: blurHorizontal
property real blurKernel: root.radius
property real sigma: root.sigma
property var src: shadow
property vector2d pixelSize: root.pixelSize.times(Qt.vector2d(1, 0))
property bool useOffscreenColor: true
property color offscreenColor: root.color
visible: false
width: root.textureSize.width
height: root.textureSize.height
layer.enabled: true
layer.smooth: true // Otherwise bluring artifacts
fragmentShader: "shaders/gaussianBlur.frag.qsb"
}
ShaderEffect {
id: blurVertical
property real blurKernel: root.radius
property real sigma: root.sigma
property var src: blurHorizontal
property vector2d pixelSize: root.pixelSize.times(Qt.vector2d(0, 1))
property bool useOffscreenColor: true
property color offscreenColor: root.color
visible: false
width: root.textureSize.width
height: root.textureSize.height
layer.enabled: true
layer.smooth: true // Otherwise bluring artifacts
fragmentShader: "shaders/gaussianBlur.frag.qsb"
}
ShaderEffectSource {
id: originalSource
visible: false
hideSource: true
width: root.textureSize.width
height: root.textureSize.height
sourceItem: root.source
sourceRect: Qt.rect(Math.min(0, root.__offset.x) + Math.min(0, root.spread),
Math.min(0, root.__offset.y) + Math.min(0, root.spread),
root.textureSize.width,
root.textureSize.height)
}
ShaderEffect {
property var shadow: blurVertical
property var original: originalSource
visible: true
x: -Math.max(0, -root.__offset.x) + Math.min(0, root.spread)
y: -Math.max(0, -root.__offset.y) + Math.min(0, root.spread)
width: root.textureSize.width
height: root.textureSize.height
fragmentShader: "shaders/innerShadowClip.frag.qsb"
}
}
@@ -0,0 +1,102 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
Item {
id: root
property real radius: 10
required property Item source
readonly property real radiusCeiled: Math.ceil(root.radius)
readonly property size textureSize: Qt.size(root.width + root.radiusCeiled * 2,
root.height + root.radiusCeiled * 2)
readonly property vector2d pixelSize: Qt.vector2d(1.0 / root.textureSize.width,
1.0 / root.textureSize.height)
readonly property real sigma: root.radius / 2.7
visible: true
width: root.source?.width
height: root.source?.height
//Component.onCompleted: console.log("Layer Blur created!")
ShaderEffectSource {
id: shaderEffectSource
visible: false
width: root.width
height: root.height
sourceItem: root.source
sourceRect: Qt.rect(-root.radiusCeiled, -root.radiusCeiled,
root.textureSize.width, root.textureSize.height)
}
ShaderEffect {
id: blurHorizontal
property real blurKernel: root.radius
property real sigma: root.sigma
property var src: shaderEffectSource
property vector2d pixelSize: root.pixelSize.times(Qt.vector2d(1, 0))
property bool useOffscreenColor: false
property color offscreenColor: "transparent"
visible: false
width: root.textureSize.width
height: root.textureSize.height
layer.enabled: true
layer.smooth: true // Otherwise bluring artifacts
fragmentShader: "shaders/gaussianBlur.frag.qsb"
}
ShaderEffect {
id: blurVertical
property real blurKernel: root.radius
property real sigma: root.sigma
property var src: blurHorizontal
property vector2d pixelSize: root.pixelSize.times(Qt.vector2d(0, 1))
property bool useOffscreenColor: false
property color offscreenColor: "transparent"
width: root.textureSize.width
height: root.textureSize.height
visible: true
fragmentShader: "shaders/gaussianBlur.frag.qsb"
}
}
@@ -0,0 +1,13 @@
import QtQuick.tooling 1.2
// This file describes the plugin-supplied types contained in the library.
// It is used for QML tooling purposes only.
//
// This file was auto-generated by:
// 'qmlplugindump -nonrelocatable -dependencies dependencies.json QtQuick.Controls 2.15'
Module {
dependencies: [
"QtQuick 2.11"
]
}
+9
View File
@@ -0,0 +1,9 @@
DesignBackgroundBlurPrivate 1.0 DesignBackgroundBlurPrivate.qml
DesignDropShadow 1.0 DesignDropShadow.qml
DesignDropShadowPrivate 1.0 DesignDropShadowPrivate.qml
DesignEffect 1.0 DesignEffect.qml
DesignEffectPrivate 1.0 DesignEffectPrivate.qml
DesignInnerShadow 1.0 DesignInnerShadow.qml
DesignInnerShadowPrivate 1.0 DesignInnerShadowPrivate.qml
DesignLayerBlurPrivate 1.0 DesignLayerBlurPrivate.qml
@@ -0,0 +1,55 @@
/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtQml/qqmlextensionplugin.h>
QT_BEGIN_NAMESPACE
class QtStudioDesignEffectsPlugin: public QQmlExtensionPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid)
public:
QtStudioDesignEffectsPlugin(QObject *parent = nullptr);
void registerTypes(const char *uri) override;
};
QtStudioDesignEffectsPlugin::QtStudioDesignEffectsPlugin(QObject *parent)
: QQmlExtensionPlugin(parent)
{
}
void QtStudioDesignEffectsPlugin::registerTypes(const char *)
{
}
QT_END_NAMESPACE
#include "qtstudiodesigneffectsplugin.moc"
@@ -0,0 +1,19 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
vec4 color;
};
layout(binding = 1) uniform sampler2D src;
void main() {
vec4 p = texture(src, qt_TexCoord0);
if (p.a == 0) // Otherwise background is affected
discard;
fragColor = color * qt_Opacity;
}
@@ -0,0 +1,19 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
};
layout(binding = 1) uniform sampler2D shadow;
layout(binding = 2) uniform sampler2D original;
void main() {
vec4 o = texture(original, qt_TexCoord0); // original
if (o.a != 0.0)
discard;
vec4 s = texture(shadow, qt_TexCoord0); // shadow
fragColor = s;
}
@@ -0,0 +1,52 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float blurKernel;
float sigma;
vec2 pixelSize;
int useOffscreenColor; // bool
vec4 offscreenColor;
};
layout(binding = 1) uniform sampler2D src;
const float PI = 3.14159265359;
const float sqrtDoublePI = sqrt(2.0 * PI);
vec4 gaussianBlur(sampler2D tex, int miplevel) {
vec4 col = vec4(0.0);
float sum = 0;
float k = ceil(blurKernel);
// Normalize kernel weights
for (float i = -k; i <= k; ++i) {
sum += exp(-0.5 * pow(i / sigma, 2.0)) / (sqrtDoublePI * sigma);
}
for (float i = -k; i <= k; ++i) {
vec2 coord = qt_TexCoord0 + (pixelSize * float(i));
float weight = exp(-0.5 * pow(i / sigma, 2.0)) / (sqrtDoublePI * sigma);
if (useOffscreenColor != 0
&& (coord.x > 1.0 || coord.y > 1.0
|| coord.x < 0.0 || coord.y < 0.0)) {
col += offscreenColor * weight / sum;
} else {
col += texture(tex, coord) * weight / sum;
}
}
return col;
}
void main() {
vec4 p = (blurKernel > 0) ? gaussianBlur(src, 0)
: texture(src, qt_TexCoord0);
fragColor = p * qt_Opacity;
}
@@ -0,0 +1,19 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
vec4 color;
};
layout(binding = 1) uniform sampler2D src;
void main() {
vec4 p = texture(src, qt_TexCoord0);
if (p.a != 0)
discard;
fragColor = color * qt_Opacity;
}
@@ -0,0 +1,27 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
};
layout(binding = 1) uniform sampler2D shadow;
layout(binding = 2) uniform sampler2D original;
void main() {
vec4 o = texture(original, qt_TexCoord0); // original
if (o.a == 0)
discard;
vec4 s = texture(shadow, qt_TexCoord0); // shadow
if (s.a == 0)
discard;
fragColor = s;
//} else {
// fragColor.rgb = mix(s.rgb, o.rgb, (1.0 - s.a));
// fragColor.a = s.a + (o.a * (1.0 - s.a));
//}
}
@@ -0,0 +1,27 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
// qt_Matrix and qt_Opacity must always be both present
// if the built-in vertex shader is used.
mat4 qt_Matrix;
float qt_Opacity;
};
layout(binding = 1) uniform sampler2D source;
layout(binding = 2) uniform sampler2D maskSource;
void main()
{
if (texture(maskSource, qt_TexCoord0.st).a == 0.0) {
fragColor = vec4(0);
} else {
fragColor = texture(source, qt_TexCoord0.st);
}
//fragColor = texture(source, qt_TexCoord0.st)
// * (texture(maskSource, qt_TexCoord0.st).a)
// * qt_Opacity;
}
@@ -0,0 +1,37 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import Qt5Compat.GraphicalEffects
FastBlur {
id: blend
property string mode: "subtract"
Component.onCompleted: console.log("Blend is not supported with Qt 6")
}
@@ -0,0 +1,65 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import Qt5Compat.GraphicalEffects
Item {
id: root
default property alias contentStack: stack.children
property string mode
property alias cached: blend.cached
implicitWidth: Math.max(32, stack.implicitWidth)
implicitHeight: Math.max(32, stack.implicitHeight)
Item {
z: -1
id: stack
visible: false
}
FastBlur {
id: blend
anchors.fill: parent
}
property Item background
property Item foreground
property Item foo: Item {}
Component.onCompleted: {
root.background = stack.children[0]
root.foreground = stack.children[1]
console.log("Blend is not supported with Qt 6")
}
}
@@ -0,0 +1,35 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import Qt5Compat.GraphicalEffects
BrightnessContrast {
id: brightCont
}
@@ -0,0 +1,57 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import Qt5Compat.GraphicalEffects
Item {
id: root
default property alias contentStack: stack.children
property alias brightness: brightCont.brightness
property alias contrast: brightCont.contrast
property alias cached: brightCont.cached
implicitWidth: Math.max(32, stack.implicitWidth)
implicitHeight: Math.max(32, stack.implicitHeight)
Item {
id: stack
implicitWidth: childrenRect.width + childrenRect.x
implicitHeight: childrenRect.height + childrenRect.y
visible: false
}
BrightnessContrast {
id: brightCont
anchors.fill: stack
source: stack
}
}
@@ -0,0 +1,63 @@
qt_add_library(QuickStudioEffects STATIC)
qt6_add_qml_module(QuickStudioEffects
URI "QtQuick.Studio.Effects"
VERSION "${PROJECT_VERSION}"
RESOURCE_PREFIX "/qt-project.org/imports"
DESIGNER_SUPPORTED
PAST_MAJOR_VERSIONS 1
${qds_qml_extra_args}
NO_LINT
NO_CACHEGEN
QML_FILES
FastBlurItem.qml
GlowItem.qml
ZoomBlurItem.qml
RadialBlurItem.qml
DesaturationItem.qml
SaturationItem.qml
DirectionalBlurItem.qml
ColorOverlayItem.qml
DropShadowItem.qml
ColorizeItem.qml
BrightnessContrastItem.qml
HueSaturationItem.qml
MaskedBlurItem.qml
BlendItem.qml
OpacityMaskItem.qml
MaskItem.qml
RotationItem.qml
GaussianBlurItem.qml
GammaAdjustItem.qml
RecursiveBlurItem.qml
ThresholdMaskItem.qml
LevelAdjustItem.qml
InnerShadowItem.qml
DisplaceItem.qml
BlendEffect.qml
BrightnessContrastEffect.qml
ColorizeEffect.qml
ColorOverlayEffect.qml
DesaturationEffect.qml
DirectionalBlurEffect.qml
DisplaceEffect.qml
DropShadowEffect.qml
FastBlurEffect.qml
GammaAdjustEffect.qml
GaussianBlurEffect.qml
GlowEffect.qml
HueSaturationEffect.qml
InnerShadowEffect.qml
LevelAdjustEffect.qml
MaskedBlurEffect.qml
OpacityMaskEffect.qml
RadialBlurEffect.qml
RecursiveBlurEffect.qml
ThresholdMaskEffect.qml
ZoomBlurEffect.qml
)
set_target_properties(QuickStudioEffects PROPERTIES
QT_QMLCACHEGEN_EXECUTABLE qmlcachegen
)
register_plugin(QuickStudioEffects)
@@ -0,0 +1,36 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt5Compat.GraphicalEffects
ColorOverlay {
id: colorOverlay
color: "#80fff000"
}
@@ -0,0 +1,59 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt5Compat.GraphicalEffects
Item {
id: root
default property alias content: stack.children
property alias overlayColor: colorOverlay.color
property alias cached: colorOverlay.cached
implicitWidth: Math.max(32, stack.implicitWidth)
implicitHeight: Math.max(32, stack.implicitHeight)
Item {
id: stack
implicitWidth: childrenRect.width + childrenRect.x
implicitHeight: childrenRect.height + childrenRect.y
visible: false
}
ColorOverlay {
id: colorOverlay
anchors.fill: stack
source: stack
color: "#80fff000"
}
}
@@ -0,0 +1,38 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import Qt5Compat.GraphicalEffects
Colorize {
id: colorize
hue: 0.5
saturation: 0.5
lightness: 0.5
}
@@ -0,0 +1,61 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import Qt5Compat.GraphicalEffects
Item {
id: root
default property alias contentStack: stack.children
property alias colorizeHue: colorize.hue
property alias colorizeSaturation: colorize.saturation
property alias colorizeLightness: colorize.lightness
property alias cached: colorize.cached
implicitWidth: Math.max(32, stack.implicitWidth)
implicitHeight: Math.max(32, stack.implicitHeight)
Item {
id: stack
implicitWidth: childrenRect.width + childrenRect.x
implicitHeight: childrenRect.height + childrenRect.y
visible: false
}
Colorize {
id: colorize
anchors.fill: stack
source: stack
hue: 0.5
saturation: 0.5
lightness: 0.5
}
}
@@ -0,0 +1,36 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt5Compat.GraphicalEffects
Desaturate {
id: desaturate
desaturation: 0.5
}
@@ -0,0 +1,56 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt5Compat.GraphicalEffects
Item {
id: root
default property alias contentStack: stack.children
property alias desaturation: desaturate.desaturation
property alias cached: desaturate.cached
implicitWidth: Math.max(32, stack.implicitWidth)
implicitHeight: Math.max(32, stack.implicitHeight)
Item {
id: stack
implicitWidth: childrenRect.width + childrenRect.x
implicitHeight: childrenRect.height + childrenRect.y
visible: false
}
Desaturate {
id: desaturate
source: stack
anchors.fill: stack
desaturation: 0.5
}
}
@@ -0,0 +1,42 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt5Compat.GraphicalEffects
FastBlur {
property real directionalBlurAngle: 0
property real directionalBlurLength: 0
property int directionalBlurSamples: 10
property int length: 0
id: directionalBlur
transparentBorder: true
Component.onCompleted: console.log("DirectionalBlur is not supported with Qt 6")
}
@@ -0,0 +1,62 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt5Compat.GraphicalEffects
Item {
id: root
default property alias contentStack: stack.children
property real directionalBlurAngle: 0
property real directionalBlurLength: 0
property int directionalBlurSamples: 10
property alias directionalBlurBorder: directionalBlur.transparentBorder
property alias cached: directionalBlur.cached
implicitWidth: Math.max(32, stack.implicitWidth)
implicitHeight: Math.max(32, stack.implicitHeight)
Item {
id: stack
implicitWidth: childrenRect.width + childrenRect.x
implicitHeight: childrenRect.height + childrenRect.y
visible: false
}
FastBlur {
id: directionalBlur
anchors.fill: stack
source: stack
transparentBorder: true
}
Component.onCompleted: console.log("DirectionalBlur is not supported with Qt 6")
}
@@ -0,0 +1,35 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt5Compat.GraphicalEffects
Displace {
id: displace
}
@@ -0,0 +1,66 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt5Compat.GraphicalEffects
Item {
id: root
default property alias contentStack: stack.children
property alias displacement: displace.displacement
property alias cached: displace.cached
implicitWidth: Math.max(32, stack.implicitWidth)
implicitHeight: Math.max(32, stack.implicitHeight)
Item {
z: -1
id: stack
implicitWidth: displace.source.width + displace.source.x
implicitHeight: displace.source.height + displace.source.y
visible: false
}
Displace {
id: displace
anchors.fill: parent
source: root.background
displacementSource: root.foreground
}
property Item background
property Item foreground
Component.onCompleted: {
root.background = stack.children[0]
root.foreground = stack.children[1]
}
}

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