117 lines
3.4 KiB
QML
117 lines
3.4 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Quick Designer Components.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.12
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Item {
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id: flowItem
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width: 400
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height: 400
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property var flowView: Item {}
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property alias loaderSource: loader.source
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property var stateChangeTarget
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property string targetState
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property string defaultState: undefined
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property bool forceActive: false
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property bool __isFlowItem: true
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function setState(newState) {
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flowItem.state = newState
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}
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property bool active: {
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if (flowItem.forceActive)
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return true;
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if (flowItem.flowView !== null
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&& flowItem.flowView.currentItem !== undefined
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&& flowItem.flowView.currentItem === flowItem)
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return true
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if (flowItem.flowView !== null
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&& flowItem.flowView.nextItem !== undefined
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&& flowItem.flowView.nextItem === flowItem)
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return true
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return false
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}
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Loader {
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id: loader
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active: flowItem.active
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}
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function init() {
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flowItem.x = 0
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flowItem.y = 0
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flowItem.defaultState = flowItem.state
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var itemVar
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var i
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if (flowItem.stateChangeTarget === undefined) {
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for (i = 0; i < flowItem.children.length; ++i) {
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itemVar = flowItem.children[i]
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if (itemVar.isActionArea === true
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&& !itemVar.fromStateChange) {
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itemVar.activeState = flowItem.state
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}
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}
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} else {
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var childNum = flowItem.children.length
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var childArray = []
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for (i = 0; i < flowItem.children.length; ++i) {
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childArray.push(flowItem.children[i])
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}
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for (i = 0; i < childNum; ++i) {
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itemVar = childArray[i]
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if (itemVar.isActionArea === true) {
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itemVar.fromStateChange = true
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itemVar.activeState = flowItem.targetState
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itemVar.parent = flowItem.stateChangeTarget
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}
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}
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}
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}
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}
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