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komplex-hub/Dependencies/Components/imports/designeffects/DesignLayerBlurPrivate.qml
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2026-06-02 15:11:36 -04:00

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QML

/****************************************************************************
**
** Copyright (C) 2024 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
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** Alternatively, this file may be used under the terms of the GNU
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import QtQuick
Item {
id: root
property real radius: 10
required property Item source
readonly property real radiusCeiled: Math.ceil(root.radius)
readonly property size textureSize: Qt.size(root.width + root.radiusCeiled * 2,
root.height + root.radiusCeiled * 2)
readonly property vector2d pixelSize: Qt.vector2d(1.0 / root.textureSize.width,
1.0 / root.textureSize.height)
readonly property real sigma: root.radius / 2.7
visible: true
width: root.source?.width
height: root.source?.height
//Component.onCompleted: console.log("Layer Blur created!")
ShaderEffectSource {
id: shaderEffectSource
visible: false
width: root.width
height: root.height
sourceItem: root.source
sourceRect: Qt.rect(-root.radiusCeiled, -root.radiusCeiled,
root.textureSize.width, root.textureSize.height)
}
ShaderEffect {
id: blurHorizontal
property real blurKernel: root.radius
property real sigma: root.sigma
property var src: shaderEffectSource
property vector2d pixelSize: root.pixelSize.times(Qt.vector2d(1, 0))
property bool useOffscreenColor: false
property color offscreenColor: "transparent"
visible: false
width: root.textureSize.width
height: root.textureSize.height
layer.enabled: true
layer.smooth: true // Otherwise bluring artifacts
fragmentShader: "shaders/gaussianBlur.frag.qsb"
}
ShaderEffect {
id: blurVertical
property real blurKernel: root.radius
property real sigma: root.sigma
property var src: blurHorizontal
property vector2d pixelSize: root.pixelSize.times(Qt.vector2d(0, 1))
property bool useOffscreenColor: false
property color offscreenColor: "transparent"
width: root.textureSize.width
height: root.textureSize.height
visible: true
fragmentShader: "shaders/gaussianBlur.frag.qsb"
}
}