545 lines
20 KiB
QML
545 lines
20 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2024 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Quick Studio Components.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick
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import QtQuick.Shapes
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/*!
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\qmltype BorderItem
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\inqmlmodule QtQuick.Studio.Components
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\since QtQuick.Studio.Components 1.0
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\inherits Shape
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\brief A border drawn in four segments: left, top, right, and bottom.
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The Border type is used to create borders out of four segments: left, top, right, and bottom.
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The \l drawLeft, \l drawTop, \l drawRight, and \l drawBottom properties can be used to determine
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whether each of the segments is visible.
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The \l borderMode property determines whether the border is drawn along the inside or outside
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edge of the item, or on top of the edge.
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The \l radius property specifies whether the border corners are rounded. The radius can also be
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specified separately for each corner. Because this introduces curved edges to the corners, it
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may be appropriate to set the \c antialiasing property that is inherited from \l Item to improve
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the appearance of the border.
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The \l joinStyle property specifies how to connect two border line segments.
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The \l strokeColor, \l strokeWidth, and \l strokeStyle properties specify the appearance of the
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border line. The \l dashPattern and \l dashOffset properties specify the appearance of dashed
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lines.
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The \l capStyle property specifies whether line ends are square or rounded.
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\section2 Example Usage
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You can use the Border component in \QDS to create different kinds of borders.
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\image studio-border.webp
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The QML code looks as follows:
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\code
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BorderItem {
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id: openLeft
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width: 99
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height: 99
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antialiasing: true
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drawLeft: false
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strokeColor: "gray"
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}
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BorderItem {
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id: openTop
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width: 99
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height: 99
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antialiasing: true
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strokeColor: "#808080"
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drawTop: false
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}
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BorderItem {
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id: asymmetricalCorners
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width: 99
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height: 99
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antialiasing: true
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bottomLeftRadius: 0
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topRightRadius: 0
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strokeColor: "#808080"
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}
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BorderItem {
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id: dashedBorder
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width: 99
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height: 99
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antialiasing: true
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strokeStyle: 4
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strokeColor: "#808080"
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}
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\endcode
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*/
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Shape {
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id: root
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width: 200
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height: 150
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/*!
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\include CommonItemDescriptions.qdocinc {component-radius} {10}
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If radius is non-zero, the corners will be rounded, otherwise they will be sharp. The radius can
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also be specified separately for each corner by using the \l bottomLeftRadius,
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\l bottomRightRadius, \l topLeftRadius, and \l topRightRadius properties.
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*/
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property int radius: 10
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/*!
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The radius of the top left border corner.
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\sa radius
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*/
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property int topLeftRadius: root.radius
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/*!
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The radius of the bottom left border corner.
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\sa radius
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*/
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property int bottomLeftRadius: root.radius
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/*!
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The radius of the top right border corner.
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\sa radius
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*/
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property int topRightRadius: root.radius
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/*!
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The radius of the bottom right border corner.
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\sa radius
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*/
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property int bottomRightRadius: root.radius
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/*!
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Whether the border corner is beveled.
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*/
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property bool bevel: false
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/*!
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The bevel of the top left border corner.
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\sa bevel
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*/
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property bool topLeftBevel: root.bevel
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/*!
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The bevel of the top right border corner.
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\sa bevel
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*/
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property bool topRightBevel: root.bevel
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/*!
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The bevel of the bottom right border corner.
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\sa bevel
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*/
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property bool bottomRightBevel: root.bevel
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/*!
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The bevel of the bottom left border corner.
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\sa bevel
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*/
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property bool bottomLeftBevel: root.bevel
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/*!
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The width of the border line.
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The default value is 4.
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A width of 1 creates a thin line. For no line, use a negative value or a transparent color.
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\note The width of the border does not affect its position relative to other items if
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anchors are used.
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*/
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property alias strokeWidth: path.strokeWidth
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/*!
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\include CommonItemDescriptions.qdocinc {component-strokeColor} {border}
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*/
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property alias strokeColor: path.strokeColor
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/*!
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The dash pattern of the border line specified as the dashes and the gaps
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between them.
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The dash pattern is specified in units of the pen's width. That is, a dash with the length 5
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and width 10 is 50 pixels long.
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Each dash is also subject to cap styles, and therefore a dash of 1 with square cap set will
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extend 0.5 pixels out in each direction resulting in a total width of 2.
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The default \l capStyle is \c {ShapePath.SquareCap}, meaning that a square line end covers the
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end point and extends beyond it by half the line width.
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The default value is (4, 2), meaning a dash of 4 * \l strokeWidth pixels followed by a space
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of 2 * \l strokeWidth pixels.
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\sa QPen::setDashPattern()
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*/
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property alias dashPattern: path.dashPattern
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/*!
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\include CommonItemDescriptions.qdocinc component-joinStyle
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*/
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//property alias joinStyle: path.joinStyle
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property int joinStyle: ShapePath.MiterJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
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/*!
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\include CommonItemDescriptions.qdocinc component-capStyle
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*/
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//property alias capStyle: path.capStyle
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property int capStyle: ShapePath.SquareCap //workaround for regression in Qt 6.6.1 (QDS-11845)
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/*!
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\include CommonItemDescriptions.qdocinc {component-strokeStyle} {border}
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*/
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//property alias strokeStyle: path.strokeStyle
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property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
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/*!
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The starting point of the dash pattern for the border line.
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The offset is measured in terms of the units used to specify the dash pattern. For example, a
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pattern where each stroke is four units long, followed by a gap of two units, will begin with
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the stroke when drawn as a line. However, if the dash offset is set to 4.0, any line drawn will
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begin with the gap. Values of the offset up to 4.0 will cause part of the stroke to be drawn
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first, and values of the offset between 4.0 and 6.0 will cause the line to begin with part of
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the gap.
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The default value is 0.
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\sa QPen::setDashOffset()
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*/
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property alias dashOffset: path.dashOffset
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//property alias fillColor: path.fillColor
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/*!
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Whether the top border is visible.
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The border segment is drawn if this property is set to \c true.
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*/
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property bool drawTop: true
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/*!
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Whether the bottom border is visible.
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The border segment is drawn if this property is set to \c true.
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*/
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property bool drawBottom: true
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/*!
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Whether the right border is visible.
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The border segment is drawn if this property is set to \c true.
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*/
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property bool drawRight: true
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/*!
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Whether the left border is visible.
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The border segment is drawn if this property is set to \c true.
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*/
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property bool drawLeft: true
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property bool __preferredRendererTypeAvailable: root.preferredRendererType !== undefined
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property bool __curveRendererActive: root.__preferredRendererTypeAvailable
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&& root.rendererType === Shape.CurveRenderer
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layer.enabled: root.antialiasing && !root.__curveRendererActive
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layer.smooth: root.antialiasing && !root.__curveRendererActive
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layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
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/*!
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\include CommonItemDescriptions.qdocinc component-borderMode
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*/
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property int borderMode: 0
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property real borderOffset: {
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if (root.borderMode === 0)
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return root.strokeWidth * 0.5
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if (root.borderMode === 1)
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return 0
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return -root.strokeWidth * 0.5
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}
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/*!
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\include CommonItemDescriptions.qdocinc component-adjustBorderRadius
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*/
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property bool adjustBorderRadius: false
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Item {
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anchors.fill: parent
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anchors.margins: {
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if (root.borderMode === 0)
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return 0
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if (root.borderMode === 1)
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return -root.strokeWidth * 0.5
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return -root.strokeWidth
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}
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}
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onRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
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onTopLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
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onTopRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
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onBottomLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
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onBottomRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
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onWidthChanged: Qt.callLater(root.calculateIndependentRadii)
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onHeightChanged: Qt.callLater(root.calculateIndependentRadii)
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function calculateIndependentRadii() {
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let minDimension = Math.min(root.width, root.height)
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let maxRadius = Math.floor(minDimension / 2)
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let mixed = !(root.radius === root.topLeftRadius
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&& root.radius === root.topRightRadius
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&& root.radius === root.bottomLeftRadius
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&& root.radius === root.bottomRightRadius)
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// Uniform radii
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if (!mixed) {
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path.__topLeftRadius = Math.min(root.topLeftRadius, maxRadius)
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path.__topRightRadius = Math.min(root.topRightRadius, maxRadius)
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path.__bottomRightRadius = Math.min(root.bottomRightRadius, maxRadius)
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path.__bottomLeftRadius = Math.min(root.bottomLeftRadius, maxRadius)
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return
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}
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// Mixed radii
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let topLeftRadiusMin = Math.min(minDimension, root.topLeftRadius)
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let topRightRadiusMin = Math.min(minDimension, root.topRightRadius)
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let bottomLeftRadiusMin = Math.min(minDimension, root.bottomLeftRadius)
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let bottomRightRadiusMin = Math.min(minDimension, root.bottomRightRadius)
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// Top radii
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let topRadii = root.topLeftRadius + root.topRightRadius
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if (topRadii > root.width) {
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let topLeftRadiusFactor = root.topLeftRadius / topRadii
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let tlr = Math.round(root.width * topLeftRadiusFactor)
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topLeftRadiusMin = Math.min(topLeftRadiusMin, tlr)
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topRightRadiusMin = Math.min(topRightRadiusMin, root.width - tlr)
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}
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// Right radii
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let rightRadii = root.topRightRadius + root.bottomRightRadius
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if (rightRadii > root.height) {
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let topRightRadiusFactor = root.topRightRadius / rightRadii
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let trr = Math.round(root.height * topRightRadiusFactor)
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topRightRadiusMin = Math.min(topRightRadiusMin, trr)
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bottomRightRadiusMin = Math.min(bottomRightRadiusMin, root.height - trr)
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}
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// Bottom radii
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let bottomRadii = root.bottomRightRadius + root.bottomLeftRadius
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if (bottomRadii > root.width) {
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let bottomRightRadiusFactor = root.bottomRightRadius / bottomRadii
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let brr = Math.round(root.width * bottomRightRadiusFactor)
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bottomRightRadiusMin = Math.min(bottomRightRadiusMin, brr)
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bottomLeftRadiusMin = Math.min(bottomLeftRadiusMin, root.width - brr)
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}
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// Left radii
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let leftRadii = root.bottomLeftRadius + root.topLeftRadius
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if (leftRadii > root.height) {
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let bottomLeftRadiusFactor = root.bottomLeftRadius / leftRadii
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let blr = Math.round(root.height * bottomLeftRadiusFactor)
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bottomLeftRadiusMin = Math.min(bottomLeftRadiusMin, blr)
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topLeftRadiusMin = Math.min(topLeftRadiusMin, root.height - blr)
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}
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path.__topLeftRadius = topLeftRadiusMin
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path.__topRightRadius = topRightRadiusMin
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path.__bottomLeftRadius = bottomLeftRadiusMin
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path.__bottomRightRadius = bottomRightRadiusMin
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}
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ShapePath {
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id: path
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property int __topLeftRadius: 0
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property int __topRightRadius: 0
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property int __bottomRightRadius: 0
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property int __bottomLeftRadius: 0
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readonly property real __borderRadiusAdjustment: {
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if (root.adjustBorderRadius) {
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if (root.borderMode === 1)
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return (root.strokeWidth * 0.5)
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if (root.borderMode === 2)
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return root.strokeWidth
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}
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return 0
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}
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capStyle: root.capStyle
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strokeStyle: root.strokeStyle
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joinStyle: root.joinStyle
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strokeWidth: 4
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strokeColor: "red"
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fillColor: "transparent"
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startX: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
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startY: root.borderOffset
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}
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onDrawTopChanged: root.constructBorderItem()
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onDrawRightChanged: root.constructBorderItem()
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onDrawBottomChanged: root.constructBorderItem()
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onDrawLeftChanged: root.constructBorderItem()
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function constructBorderItem() {
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root.clearPathElements()
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// Top line
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if (root.drawTop) {
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let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
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pathLine.x = Qt.binding(function() { return root.width - path.__topRightRadius - root.borderOffset - path.__borderRadiusAdjustment })
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pathLine.y = Qt.binding(function() { return root.borderOffset })
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path.pathElements.push(pathLine)
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} else {
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let pathMove = Qt.createQmlObject('import QtQuick 2.15; PathMove {}', path)
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pathMove.x = Qt.binding(function() { return root.width - root.borderOffset })
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pathMove.y = Qt.binding(function() { return path.__topRightRadius + root.borderOffset + path.__borderRadiusAdjustment })
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path.pathElements.push(pathMove)
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}
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// Top right corner
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if (root.drawTop && root.drawRight) {
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let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
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pathArc.x = Qt.binding(function() { return root.width - root.borderOffset })
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pathArc.y = Qt.binding(function() { return path.__topRightRadius + root.borderOffset + path.__borderRadiusAdjustment })
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pathArc.radiusX = Qt.binding(function() { return root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment })
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pathArc.radiusY = Qt.binding(function() { return root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment })
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path.pathElements.push(pathArc)
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}
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// Right line
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if (root.drawRight) {
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let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
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pathLine.x = Qt.binding(function() { return root.width - root.borderOffset })
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pathLine.y = Qt.binding(function() { return root.height - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment })
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path.pathElements.push(pathLine)
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} else {
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let pathMove = Qt.createQmlObject('import QtQuick 2.15; PathMove {}', path)
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pathMove.x = Qt.binding(function() { return root.width - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment })
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pathMove.y = Qt.binding(function() { return root.height - root.borderOffset })
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path.pathElements.push(pathMove)
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}
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// Bottom right corner
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if (root.drawBottom && root.drawRight) {
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let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
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pathArc.x = Qt.binding(function() { return root.width - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment })
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pathArc.y = Qt.binding(function() { return root.height - root.borderOffset })
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pathArc.radiusX = Qt.binding(function() { return root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment })
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pathArc.radiusY = Qt.binding(function() { return root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment })
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path.pathElements.push(pathArc)
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}
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// Bottom line
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if (root.drawBottom) {
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let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
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pathLine.x = Qt.binding(function() { return path.__bottomLeftRadius + root.borderOffset + path.__borderRadiusAdjustment })
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pathLine.y = Qt.binding(function() { return root.height - root.borderOffset })
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path.pathElements.push(pathLine)
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} else {
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let pathMove = Qt.createQmlObject('import QtQuick 2.15; PathMove {}', path)
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pathMove.x = Qt.binding(function() { return root.borderOffset })
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pathMove.y = Qt.binding(function() { return root.height - path.__bottomLeftRadius - root.borderOffset - path.__borderRadiusAdjustment })
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path.pathElements.push(pathMove)
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}
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// Bottom left corner
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if (root.drawBottom && root.drawLeft) {
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let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
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pathArc.x = Qt.binding(function() { return root.borderOffset })
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pathArc.y = Qt.binding(function() { return root.height - path.__bottomLeftRadius - root.borderOffset - path.__borderRadiusAdjustment })
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pathArc.radiusX = Qt.binding(function() { return root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment })
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pathArc.radiusY = Qt.binding(function() { return root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment })
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path.pathElements.push(pathArc)
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}
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// Left line
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if (root.drawLeft) {
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let pathLine = Qt.createQmlObject('import QtQuick 2.15; PathLine {}', path)
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pathLine.x = Qt.binding(function() { return root.borderOffset })
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pathLine.y = Qt.binding(function() { return path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment })
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path.pathElements.push(pathLine)
|
|
}
|
|
// No need to use PathMove, if left line shouldn't be drawn we just leave the shape open.
|
|
|
|
// Top left corner
|
|
if (root.drawTop && root.drawLeft) {
|
|
let pathArc = Qt.createQmlObject('import QtQuick 2.15; PathArc {}', path)
|
|
pathArc.x = Qt.binding(function() { return path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment })
|
|
pathArc.y = Qt.binding(function() { return root.borderOffset })
|
|
pathArc.radiusX = Qt.binding(function() { return root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment })
|
|
pathArc.radiusY = Qt.binding(function() { return root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment })
|
|
path.pathElements.push(pathArc)
|
|
}
|
|
}
|
|
|
|
function clearPathElements() {
|
|
for (var i = 0; i !== path.pathElements.length; ++i)
|
|
path.pathElements[i].destroy()
|
|
|
|
path.pathElements = []
|
|
}
|
|
|
|
Component.onCompleted: {
|
|
// If preferredRendererType wasn't set initially make CurveRenderer the default
|
|
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
|
|
root.preferredRendererType = Shape.CurveRenderer
|
|
|
|
root.calculateIndependentRadii()
|
|
root.constructBorderItem()
|
|
}
|
|
}
|