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2026-06-02 15:11:36 -04:00

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QML

/****************************************************************************
**
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** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
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import QtQuick
import QtQuick.Shapes
/*!
\qmltype RectangleItem
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief A filled rectangle with an optional border.
Rectangle items are used to fill areas with solid color or gradients and to provide a
rectangular border.
Each Rectangle item is painted using either a solid fill color, specified using the \l fillColor
property, or a gradient, defined using one of the \l ShapeGradient subtypes and set using the
\l gradient property. If both a color and a gradient are specified, the gradient is used.
An optional border can be added to a rectangle with its own color and thickness by setting the
\l strokeColor and \l strokeWidth properties. Setting the color to \c transparent creates a
border without a fill color.
Rounded rectangles can be drawn using the \l radius property. The radius can also be specified
separately for each corner. Because this introduces curved edges to the corners of a rectangle.
Additionally, \l bevel can be applied on any corner to cut it off sharply.
\section2 Example Usage
You can use the Rectangle component in \QDS to create different kinds of rectangles.
\image studio-rectangle.webp
The QML code looks as follows:
\code
RectangleItem {
id: rectangle1
x: 480
y: 164
width: 409
height: 307
radius: 0
gradient: RadialGradient {
GradientStop {
position: 0
color: "#cea1f9fc"
}
GradientStop {
position: 1
color: "#ec7d7d"
}
focalY: rectangle1.height * 0.5
focalX: rectangle1.width * 0.5
focalRadius: Math.min(rectangle1.width, rectangle1.height) * 0
centerY: rectangle1.height * 0.5
centerX: rectangle1.width * 0.5
centerRadius: Math.min(rectangle1.width, rectangle1.height) * 0.5
}
strokeWidth: 6
strokeColor: "#ff0000"
bottomLeftRadius: 30
topRightRadius: 30
adjustBorderRadius: true
}
RectangleItem {
id: rectangle2
x: 954
y: 164
width: 409
height: 307
radius: 0
fillColor: "#c062606a"
strokeWidth: -1
topRightRadius: 30
strokeColor: "#8b8a8a"
bottomLeftRadius: 30
adjustBorderRadius: true
}
RectangleItem {
id: rectangle3
x: 480
y: 533
width: 409
height: 307
radius: 0
gradient: LinearGradient {
y2: rectangle3.height * 1
y1: rectangle3.height * 0
x2: rectangle3.width * 1
x1: rectangle3.width * 0
GradientStop {
position: 0.10526
color: "#e77979"
}
GradientStop {
position: 0.67105
color: "#716767"
}
}
topRightBevel: true
topRightRadius: 30
strokeWidth: 6
strokeColor: "#ff0000"
bottomLeftRadius: 0
adjustBorderRadius: true
}
RectangleItem {
id: rectangle4
x: 954
y: 533
width: 409
height: 307
radius: 30
fillColor: "#d87c7c"
borderMode: 2
dashOffset: 3
joinStyle: 2
strokeStyle: 5
topRightBevel: false
strokeWidth: 6
strokeColor: "#ff0000"
adjustBorderRadius: true
}
\endcode
*/
Shape {
id: root
width: 200
height: 150
/*!
\include CommonItemDescriptions.qdocinc {component-radius} {10}
If radius is non-zero, the corners will be rounded, otherwise they will be sharp. The radius can
also be specified separately for each corner by using the \l bottomLeftRadius,
\l bottomRightRadius, \l topLeftRadius, and \l topRightRadius properties.
*/
property int radius: 10
/*!
The radius of the top left rectangle corner.
*/
property int topLeftRadius: root.radius
/*!
The radius of the bottom left rectangle corner.
*/
property int bottomLeftRadius: root.radius
/*!
The radius of the top right rectangle corner.
*/
property int topRightRadius: root.radius
/*!
The radius of the bottom right rectangle corner.
*/
property int bottomRightRadius: root.radius
/*!
\include CommonItemDescriptions.qdocinc {component-gradient} {rectangle}
*/
property ShapeGradient gradient: null
/*!
\include CommonItemDescriptions.qdocinc component-joinStyle
*/
//property alias joinStyle: path.joinStyle
property int joinStyle: ShapePath.MiterJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc component-capStyle
*/
//property alias capStyle: path.capStyle
property int capStyle: ShapePath.SquareCap //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeStyle} {rectangle}
*/
//property alias strokeStyle: path.strokeStyle
property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
/*!
\include CommonItemDescriptions.qdocinc {component-strokeWidth} {rectangle}
*/
property alias strokeWidth: path.strokeWidth
/*!
\include CommonItemDescriptions.qdocinc {component-strokeColor} {rectangle}
*/
property alias strokeColor: path.strokeColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashPattern} {rectangle}
*/
property alias dashPattern: path.dashPattern
/*!
\include CommonItemDescriptions.qdocinc {component-fillColor} {rectangle}
*/
property alias fillColor: path.fillColor
/*!
\include CommonItemDescriptions.qdocinc {component-dashOffset} {rectangle}
*/
property alias dashOffset: path.dashOffset
/*!
Whether the rectangle corner is beveled.
*/
property bool bevel: false
/*!
The bevel of the top left rectangle corner.
\sa bevel
*/
property bool topLeftBevel: root.bevel
/*!
The bevel of the top right rectangle corner.
\sa bevel
*/
property bool topRightBevel: root.bevel
/*!
The bevel of the bottom right rectangle corner.
\sa bevel
*/
property bool bottomRightBevel: root.bevel
/*!
The bevel of the bottom left rectangle corner.
\sa bevel
*/
property bool bottomLeftBevel: root.bevel
property bool __preferredRendererTypeAvailable: root.preferredRendererType !== undefined
property bool __curveRendererActive: root.__preferredRendererTypeAvailable
&& root.rendererType === Shape.CurveRenderer
layer.enabled: root.antialiasing && !root.__curveRendererActive
layer.smooth: root.antialiasing && !root.__curveRendererActive
layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
/*!
\include CommonItemDescriptions.qdocinc component-borderMode
*/
property int borderMode: 0
property real borderOffset: {
if (root.borderMode === 0)
return root.strokeWidth * 0.5
if (root.borderMode === 1)
return 0
return -root.strokeWidth * 0.5
}
/*!
\include CommonItemDescriptions.qdocinc component-adjustBorderRadius
*/
property bool adjustBorderRadius: false
Item {
anchors.fill: parent
anchors.margins: {
if (root.borderMode === 0)
return 0
if (root.borderMode === 1)
return -root.strokeWidth * 0.5
return -root.strokeWidth
}
}
onRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onTopLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onTopRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onBottomLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onBottomRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
onWidthChanged: Qt.callLater(root.calculateIndependentRadii)
onHeightChanged: Qt.callLater(root.calculateIndependentRadii)
Component.onCompleted: {
// If preferredRendererType wasn't set initially make CurveRenderer the default
if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
root.preferredRendererType = Shape.CurveRenderer
root.calculateIndependentRadii()
}
function calculateIndependentRadii() {
let minDimension = Math.min(root.width, root.height)
let maxRadius = Math.floor(minDimension / 2)
let mixed = !(root.radius === root.topLeftRadius
&& root.radius === root.topRightRadius
&& root.radius === root.bottomLeftRadius
&& root.radius === root.bottomRightRadius)
// Uniform radii
if (!mixed) {
path.__topLeftRadius = Math.min(root.topLeftRadius, maxRadius)
path.__topRightRadius = Math.min(root.topRightRadius, maxRadius)
path.__bottomRightRadius = Math.min(root.bottomRightRadius, maxRadius)
path.__bottomLeftRadius = Math.min(root.bottomLeftRadius, maxRadius)
return
}
// Mixed radii
let topLeftRadiusMin = Math.min(minDimension, root.topLeftRadius)
let topRightRadiusMin = Math.min(minDimension, root.topRightRadius)
let bottomLeftRadiusMin = Math.min(minDimension, root.bottomLeftRadius)
let bottomRightRadiusMin = Math.min(minDimension, root.bottomRightRadius)
// Top radii
let topRadii = root.topLeftRadius + root.topRightRadius
if (topRadii > root.width) {
let topLeftRadiusFactor = root.topLeftRadius / topRadii
let tlr = Math.round(root.width * topLeftRadiusFactor)
topLeftRadiusMin = Math.min(topLeftRadiusMin, tlr)
topRightRadiusMin = Math.min(topRightRadiusMin, root.width - tlr)
}
// Right radii
let rightRadii = root.topRightRadius + root.bottomRightRadius
if (rightRadii > root.height) {
let topRightRadiusFactor = root.topRightRadius / rightRadii
let trr = Math.round(root.height * topRightRadiusFactor)
topRightRadiusMin = Math.min(topRightRadiusMin, trr)
bottomRightRadiusMin = Math.min(bottomRightRadiusMin, root.height - trr)
}
// Bottom radii
let bottomRadii = root.bottomRightRadius + root.bottomLeftRadius
if (bottomRadii > root.width) {
let bottomRightRadiusFactor = root.bottomRightRadius / bottomRadii
let brr = Math.round(root.width * bottomRightRadiusFactor)
bottomRightRadiusMin = Math.min(bottomRightRadiusMin, brr)
bottomLeftRadiusMin = Math.min(bottomLeftRadiusMin, root.width - brr)
}
// Left radii
let leftRadii = root.bottomLeftRadius + root.topLeftRadius
if (leftRadii > root.height) {
let bottomLeftRadiusFactor = root.bottomLeftRadius / leftRadii
let blr = Math.round(root.height * bottomLeftRadiusFactor)
bottomLeftRadiusMin = Math.min(bottomLeftRadiusMin, blr)
topLeftRadiusMin = Math.min(topLeftRadiusMin, root.height - blr)
}
path.__topLeftRadius = topLeftRadiusMin
path.__topRightRadius = topRightRadiusMin
path.__bottomLeftRadius = bottomLeftRadiusMin
path.__bottomRightRadius = bottomRightRadiusMin
}
ShapePath {
id: path
property int __topLeftRadius: 0
property int __topRightRadius: 0
property int __bottomRightRadius: 0
property int __bottomLeftRadius: 0
readonly property real __borderRadiusAdjustment: {
if (root.adjustBorderRadius) {
if (root.borderMode === 1)
return (root.strokeWidth * 0.5)
if (root.borderMode === 2)
return root.strokeWidth
}
return 0
}
capStyle: root.capStyle
strokeStyle: root.strokeStyle
joinStyle: root.joinStyle
strokeWidth: 4
strokeColor: "red"
fillGradient: root.gradient
startX: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
startY: root.borderOffset
// Top.
PathLine {
x: root.width - path.__topRightRadius - root.borderOffset - path.__borderRadiusAdjustment
y: root.borderOffset
}
// Top-right.
PathArc {
x: root.width - root.borderOffset
y: path.__topRightRadius + root.borderOffset + path.__borderRadiusAdjustment
radiusX: root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment
radiusY: root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment
}
// Right.
PathLine {
x: root.width - root.borderOffset
y: root.height - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment
}
// Bottom-right.
PathArc {
x: root.width - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment
y: root.height - root.borderOffset
radiusX: root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment
radiusY: root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment
}
// Bottom.
PathLine {
x: path.__bottomLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
y: root.height - root.borderOffset
}
// Bottom-left.
PathArc {
x: root.borderOffset
y: root.height - path.__bottomLeftRadius - root.borderOffset - path.__borderRadiusAdjustment
radiusX: root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment
radiusY: root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment
}
// Left.
PathLine {
x: root.borderOffset
y: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
}
// Top-left.
PathArc {
x: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
y: root.borderOffset
radiusX: root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment
radiusY: root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment
}
}
}