30 lines
906 B
GLSL
30 lines
906 B
GLSL
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0
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// Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/
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// or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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// =========================================================================================================
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vec3 rdrImg(vec2 uv)
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{
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vec3 col = pow(texture(iChannel0, uv).xyz,vec3(1.3));
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col += pow(texture(iChannel0, uv).xyz,vec3(.9))*.35;
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return col;
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}
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vec3 rdrChroma(vec2 uv)
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{
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vec3 col = vec3(0.);
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vec2 off = vec2(.002);
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col.r = rdrImg(uv+off).r;
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col.g = rdrImg(uv).g;
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col.b = rdrImg(uv-off).b;
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return col;
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}
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void mainImage( out vec4 fragColor, in vec2 fragCoord )
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{
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vec2 uv = fragCoord.xy/iResolution.xy;
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vec3 col = rdrChroma(uv);
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fragColor = vec4(col,1.0);
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} |