Files
komplex/package/contents/ui/main.qml
2025-09-21 06:59:49 -04:00

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QML

/*
* Komplex Wallpaper Engine
* Copyright (C) 2025 @DigitalArtifex | github.com/DigitalArtifex
*
* This file is responsible for loading the 2 different engine models
*
* --------------------------------------------------------------------------------------------------------
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software uses some of the QML code from JaredTao/jared2020@163.com's ToyShader for Android.
* See: https://github.com/jaredtao/TaoShaderToy/
*/
pragma ComponentBehavior: Bound
import QtCore
import QtQuick
import QtQml
import org.kde.plasma.core
import org.kde.plasma.components as PlasmaComponents
import org.kde.plasma.extras as PlasmaExtras
import org.kde.plasma.plasmoid
WallpaperItem
{
id: wallpaperItem
Item
{
property int resolution_x: wallpaper.configuration.resolution_x
property int resolution_y: wallpaper.configuration.resolution_y
property string shaderPack: wallpaper.configuration.shader_package
property bool changing: false
property bool updated: wallpaper.configuration.shader_updated
property bool iChannel0_inverted: wallpaper.configuration.iChannel0_inverted
property bool iChannel1_inverted: wallpaper.configuration.iChannel1_inverted
property bool iChannel2_inverted: wallpaper.configuration.iChannel2_inverted
property bool iChannel3_inverted: wallpaper.configuration.iChannel3_inverted
anchors.fill: parent
Loader
{
id: pageLoader
anchors.fill: parent
active: true
sourceComponent: wallpaper.configuration.komplex_mode === 0 ? shaderToysContent : packContent
states: [
State
{
when: wallpaper.configuration.komplex_mode === 0
PropertyChanges
{
pageLoader.sourceComponent: shaderToyContent
}
},
State
{
when: wallpaper.configuration.komplex_mode === 1
PropertyChanges
{
pageLoader.sourceComponent: packContent
}
}
]
}
Component
{
id: shaderToyContent
ShaderToyModel
{
//wallpaper: wallpaper
screenGeometry: wallpaperItem.parent.screenGeometry
anchors.fill: parent
}
}
Component
{
id: packContent
KomplexModel
{
screenGeometry: wallpaperItem.parent.screenGeometry
anchors.fill: parent
}
}
// band-aid section
onResolution_xChanged: () => reload();
onResolution_yChanged: () => reload();
onShaderPackChanged: () => reload();
onIChannel0_invertedChanged: () => reload();
onUpdatedChanged: () =>
{
if(updated)
reload();
}
function reload()
{
if(changing)
return;
changing = true
pageLoader.sourceComponent = null
if(wallpaper.configuration.komplex_mode === 0)
pageLoader.sourceComponent = shaderToyContent
else
pageLoader.sourceComponent = packContent
changing = false
}
}
}