Files
komplex/package/contents/config/main.xml
2025-11-20 00:21:04 -05:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0/kcfg.xsd" >
<kcfgfile name=""/>
<group name="General">
<entry name="shader_updated" type="Bool">
<label>shaderUpdated</label>
<default>false</default>
</entry>
<entry name="selectedShaderPath" type="String">
<label>SelectedShader</label>
<default>Shaders6/Ps3menu.frag.qsb</default>
</entry>
<entry name="selectedShaderContent" type="String">
<label>selectedShaderContent</label>
<default></default>
</entry>
<entry name="selectedShaderIndex" type="Int">
<label>The index of the currently selectedShader</label>
<default>0</default>
</entry>
<entry name="mouseAllowed" type="Bool">
<label>Allow use of mouse in shader</label>
<default>false</default>
</entry>
<entry name="mouseSpeedBias" type="Double">
<label>Change the mouse's bias speed</label>
<default>1.0</default>
</entry>
<entry name="running" type="Bool">
<label>Shader is running.</label>
<default>true</default>
</entry>
<entry name="checkedSmartPlay" type="Bool">
<label>Pause the video when existing a maximized or full-screen windows.</label>
<default>false</default>
</entry>
<entry name="shaderSpeed" type="Double">
<label>Change the shader speed</label>
<default>1.0</default>
</entry>
<entry name="iChannel0" type="String">
<label>iChannel0's path</label>
<default>./Resources/wallpaper2.png</default>
</entry>
<entry name="iChannel0_type" type="Int">
<label>iChannel0's Channel Type</label>
<default>0</default>
</entry>
<entry name="iChannel0_resolution_x" type="Int">
<label>iChannel0's Resolution (Width)</label>
<default>1920</default>
</entry>
<entry name="iChannel0_resolution_y" type="Int">
<label>iChannel0's Resolution (Height)</label>
<default>1080</default>
</entry>
<entry name="iChannel0_resolution_scale" type="Double">
<label>iChannel0's Resolution (Scale)</label>
<default>1</default>
</entry>
<entry name="iChannel0_flag" type="Bool">
<label>iChannel0 on/off flag</label>
<default>true</default>
</entry>
<entry name="iChannel0_timeScale" type="Double">
<label>iChannel0 time scale</label>
<default>1.0</default>
</entry>
<entry name="iChannel0_mirroring_mode" type="Int">
<label>iChannel0's Mirroring Mode</label>
<default>2</default>
</entry>
<entry name="iChannel0_wrap_mode" type="Int">
<label>iChannel0's Wrap Mode</label>
<default>3</default>
</entry>
<entry name="iChannel1" type="String">
<label>iChannel1's path</label>
<default>""</default>
</entry>
<entry name="iChannel1_type" type="Int">
<label>iChannel1's Channel Type</label>
<default>0</default>
</entry>
<entry name="iChannel1_resolution_x" type="Int">
<label>iChannel1's Resolution (Width)</label>
<default>1920</default>
</entry>
<entry name="iChannel1_resolution_y" type="Int">
<label>iChannel1's Resolution (Height)</label>
<default>1080</default>
</entry>
<entry name="iChannel1_resolution_scale" type="Double">
<label>iChannel1's Resolution (Scale)</label>
<default>1</default>
</entry>
<entry name="iChannel1_flag" type="Bool">
<label>iChannel1 on/off flag</label>
<default>true</default>
</entry>
<entry name="iChannel1_timeScale" type="Double">
<label>iChannel1 time scale</label>
<default>1.0</default>
</entry>
<entry name="iChannel1_mirroring_mode" type="Int">
<label>iChannel1's Mirroring Mode</label>
<default>2</default>
</entry>
<entry name="iChannel1_wrap_mode" type="Int">
<label>iChannel1's Wrap Mode</label>
<default>3</default>
</entry>
<entry name="iChannel2" type="String">
<label>iChannel2's path</label>
<default>./Resources/Shadertoy_Organic_2.jpg</default>
</entry>
<entry name="iChannel2_type" type="Int">
<label>iChannel2's Channel Type</label>
<default>0</default>
</entry>
<entry name="iChannel2_resolution_x" type="Int">
<label>iChannel2's Resolution (Width)</label>
<default>1920</default>
</entry>
<entry name="iChannel2_resolution_y" type="Int">
<label>iChannel2's Resolution (Height)</label>
<default>1080</default>
</entry>
<entry name="iChannel2_resolution_scale" type="Double">
<label>iChannel2's Resolution (Scale)</label>
<default>1</default>
</entry>
<entry name="iChannel2_flag" type="Bool">
<label>iChannel2 on/off flag</label>
<default>true</default>
</entry>
<entry name="iChannel2_mirroring_mode" type="Int">
<label>iChannel2's Mirroring Mode</label>
<default>2</default>
</entry>
<entry name="iChannel2_wrap_mode" type="Int">
<label>iChannel2's Wrap Mode</label>
<default>3</default>
</entry>
<entry name="iChannel2_timeScale" type="Double">
<label>iChannel2 time scale</label>
<default>1.0</default>
</entry>
<entry name="iChannel3" type="String">
<label>iChannel3's path</label>
<default>./Resources/Shadertoy_Organic_2.jpg</default>
</entry>
<entry name="iChannel3_type" type="Int">
<label>iChannel3's Channel Type</label>
<default>0</default>
</entry>
<entry name="iChannel3_resolution_x" type="Int">
<label>iChannel3's Resolution (Width)</label>
<default>1920</default>
</entry>
<entry name="iChannel3_resolution_y" type="Int">
<label>iChannel3's Resolution (Height)</label>
<default>1080</default>
</entry>
<entry name="iChannel3_resolution_scale" type="Double">
<label>iChannel3's Resolution (Scale)</label>
<default>1</default>
</entry>
<entry name="iChannel3_flag" type="Bool">
<label>iChannel3 on/off flag</label>
<default>false</default>
</entry>
<entry name="iChannel3_timeScale" type="Double">
<label>iChannel3 time scale</label>
<default>1.0</default>
</entry>
<entry name="iChannel3_mirroring_mode" type="Int">
<label>iChannel3's Mirroring Mode</label>
<default>0</default>
</entry>
<entry name="iChannel3_wrap_mode" type="Int">
<label>iChannel3's Wrap Mode</label>
<default>3</default>
</entry>
<entry name="resolution_x" type="Int">
<label>Output Channel's Resolution (Width)</label>
<default>1920</default>
</entry>
<entry name="resolution_y" type="Int">
<label>Output Channel's Resolution (Height)</label>
<default>1080</default>
</entry>
<entry name="resolution_scale" type="Double">
<label>Output resolution scale</label>
<default>1.0</default>
</entry>
<entry name="framerate_limit" type="Double">
<label>Frame Rate Limit</label>
<default>60</default>
</entry>
<entry name="shader_package" type="String">
<label>Shader Package</label>
<default></default>
</entry>
<entry name="shader_package_index" type="Int">
<label>Shader Package Index</label>
<default>-1</default>
</entry>
<entry name="komplex_mode" type="Int">
<label>Use the Komplex Mode</label>
<default>0</default>
</entry>
<entry name="fadeToNext" type="Bool">
<label>fade to next shader in folder</label>
<default>false</default>
</entry>
<entry name="fadeToRandom" type="Bool">
<label>fade to random shader in folder</label>
<default>false</default>
</entry>
<entry name="infoPlasma6Preview_dismissed" type="Bool">
<label>Hide the infoPlasma6Preview message</label>
<default>false</default>
</entry>
<entry name="warningResources_dismissed" type="Bool">
<label>Hide the warningResources message</label>
<default>false</default>
</entry>
<entry name="emergencyHelp_dismissed" type="Bool">
<label>Hide the emergencyHelp message</label>
<default>false</default>
</entry>
<entry name="infoiChannelSettings_dismissed" type="Bool">
<label>Hide the infoiChannelSettings message</label>
<default>false</default>
</entry>
<entry name="pauseMode" type="Int">
<label>Shader pause mode
0: when existing a maximized or full-screen windows
1: when a visible window is active
2: when a window is visible
3: never</label>
<default>0</default>
</entry>
<entry name="checkActiveScreen" type="Bool">
<label>Whether or not check for windows from all screens instead of just the active one</label>
<default>true</default>
</entry>
<entry name="excludeWindows" type="StringList">
<label>A list of app-IDs whose windows to exclude from triggering pauseMode.</label>
<default></default>
</entry>
</group>
</kcfg>