@@ -384,7 +384,7 @@ Item
|
||||
id: channelSource0
|
||||
sourceItem: channel.iChannel0 ? channel.iChannel0 : null
|
||||
live: channel.active
|
||||
smooth: false
|
||||
smooth: true
|
||||
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
|
||||
wrapMode: ShaderEffectSource.ClampToEdge
|
||||
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
||||
@@ -395,6 +395,7 @@ Item
|
||||
width: channel.iResolution.x
|
||||
height: channel.iResolution.y
|
||||
visible: false
|
||||
format: ShaderEffectSource.RGBA8
|
||||
}
|
||||
|
||||
ShaderEffectSource
|
||||
@@ -407,12 +408,13 @@ Item
|
||||
wrapMode: ShaderEffectSource.ClampToEdge
|
||||
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
||||
textureMirroring: ShaderEffectSource.NoMirroring
|
||||
recursive: false
|
||||
recursive: true
|
||||
mipmap: true
|
||||
hideSource: true
|
||||
width: channel.iResolution.x
|
||||
height: channel.iResolution.y
|
||||
visible: false
|
||||
format: ShaderEffectSource.RGBA8
|
||||
}
|
||||
|
||||
ShaderEffectSource
|
||||
@@ -425,12 +427,13 @@ Item
|
||||
wrapMode: ShaderEffectSource.ClampToEdge
|
||||
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
||||
textureMirroring: ShaderEffectSource.NoMirroring
|
||||
recursive: false
|
||||
recursive: true
|
||||
mipmap: true
|
||||
hideSource: true
|
||||
width: channel.iResolution.x
|
||||
height: channel.iResolution.y
|
||||
visible: false
|
||||
format: ShaderEffectSource.RGBA8
|
||||
}
|
||||
|
||||
ShaderEffectSource
|
||||
@@ -443,12 +446,13 @@ Item
|
||||
wrapMode: ShaderEffectSource.ClampToEdge
|
||||
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
||||
textureMirroring: ShaderEffectSource.NoMirroring
|
||||
recursive: false
|
||||
recursive: true
|
||||
mipmap: true
|
||||
hideSource: true
|
||||
width: channel.iResolution.x
|
||||
height: channel.iResolution.y
|
||||
visible: false
|
||||
format: ShaderEffectSource.RGBA8
|
||||
}
|
||||
|
||||
// recursive frame buffer
|
||||
@@ -466,6 +470,7 @@ Item
|
||||
textureMirroring: ShaderEffectSource.NoMirroring
|
||||
width: channel.iResolution.x
|
||||
height: channel.iResolution.y
|
||||
format: ShaderEffectSource.RGBA8
|
||||
}
|
||||
|
||||
// The shader effect that will be used to render the shader
|
||||
|
||||
Reference in New Issue
Block a user