diff --git a/package/contents/ui/ShaderChannel.qml b/package/contents/ui/ShaderChannel.qml index 85780c9..7ba01b6 100644 --- a/package/contents/ui/ShaderChannel.qml +++ b/package/contents/ui/ShaderChannel.qml @@ -384,7 +384,7 @@ Item id: channelSource0 sourceItem: channel.iChannel0 ? channel.iChannel0 : null live: channel.active - smooth: false + smooth: true sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0) wrapMode: ShaderEffectSource.ClampToEdge textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y) @@ -395,6 +395,7 @@ Item width: channel.iResolution.x height: channel.iResolution.y visible: false + format: ShaderEffectSource.RGBA8 } ShaderEffectSource @@ -407,12 +408,13 @@ Item wrapMode: ShaderEffectSource.ClampToEdge textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y) textureMirroring: ShaderEffectSource.NoMirroring - recursive: false + recursive: true mipmap: true hideSource: true width: channel.iResolution.x height: channel.iResolution.y visible: false + format: ShaderEffectSource.RGBA8 } ShaderEffectSource @@ -425,12 +427,13 @@ Item wrapMode: ShaderEffectSource.ClampToEdge textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y) textureMirroring: ShaderEffectSource.NoMirroring - recursive: false + recursive: true mipmap: true hideSource: true width: channel.iResolution.x height: channel.iResolution.y visible: false + format: ShaderEffectSource.RGBA8 } ShaderEffectSource @@ -443,12 +446,13 @@ Item wrapMode: ShaderEffectSource.ClampToEdge textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y) textureMirroring: ShaderEffectSource.NoMirroring - recursive: false + recursive: true mipmap: true hideSource: true width: channel.iResolution.x height: channel.iResolution.y visible: false + format: ShaderEffectSource.RGBA8 } // recursive frame buffer @@ -466,6 +470,7 @@ Item textureMirroring: ShaderEffectSource.NoMirroring width: channel.iResolution.x height: channel.iResolution.y + format: ShaderEffectSource.RGBA8 } // The shader effect that will be used to render the shader