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komplex-hub/KomplexHubPlugin/packcompiler.h
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2026-08-20 05:09:44 -04:00

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8.3 KiB
C++

/*
* Komplex Wallpaper Engine
* Copyright (C) 2026 @DigitalArtifex
* https://digitalartifex.dev - https://github.com/DigitalArtifex
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>
*/
#ifndef PACKCOMPILER_H
#define PACKCOMPILER_H
#include <QDir>
#include <QFile>
#include <QFuture>
#include <QtConcurrent/QtConcurrentRun>
#include <QStandardPaths>
#include <QProcess>
#include <QRegularExpression>
#include <QMutex>
#include <QMutexLocker>
#include <QImage>
#include <QRgb>
#include <QColor>
#include <QtQuick/QQuickItem>
#include <qdir.h>
#include <qobject.h>
#include <qtmetamacros.h>
#include <QPainter>
#include <QtConcurrent/qtconcurrentrun.h>
#include <qcontainerfwd.h>
#include <qmargins.h>
#include <qstandardpaths.h>
#include <qtmetamacros.h>
#include <qurl.h>
#include "common/komplex_global.h"
/**
* @brief The PackCompiler class
* [1] Extract Pack (GZip)
* [2] Verify directory is a pack and has shaders
* [3] Load shader code
* [4] Append Common and Global files, if they exist
* [5] Add uniform and replace variable use
* [6] Run C Preprocessor (cpp -P) to process macros
* [7] Append version macro
* [8] Compile with Qt Shader Baker
*/
class KOMPLEX_EXPORT PackCompiler : public QObject
{
Q_OBJECT
QML_ELEMENT
public:
enum State
{
Idle,
Compiling,
Complete,
Error
};
Q_ENUM(State)
explicit PackCompiler(QObject *parent = nullptr);
~PackCompiler() override;
auto compilerOutput() const -> const QString & { return m_compilerOutput; }
auto progress() -> qreal { return m_progress; }
auto currentStep() -> qint64 { return m_currentStep; }
auto totalSteps() -> qint64 { return m_totalSteps; }
auto errorTitle() const -> const QString & { return m_errorTitle; }
auto errorMessage() const -> const QString & { return m_errorMessage; }
auto reset() -> void;
auto process(const QUrl &uri) -> QFuture<QUrl>;
auto status() const -> const QString & { return m_status; }
auto state() const -> State { return m_state; }
protected:
/**
* @brief prepareShaders
* Scans the pack's shader directory and sends each file to
* prepareFile()
* @param uri
* Directory to prepare
*/
auto prepareShaders(const QUrl &uri) noexcept(false) -> void;
/**
* @brief prepareFile
* Prepares the individual file by appending the header, footer,
* common files and replacing standard variable names
* @param uri
*/
auto prepareFile(const QUrl &uri) noexcept(false) -> void;
/**
* @brief validateDirectory
*
* @param uri
* @return true
* @return false
*/
auto validateDirectory(const QUrl &uri) -> bool;
auto createDirectory(const QUrl &uri) -> void;
auto extract(const QUrl &sourceUri) noexcept(false) -> QUrl;
auto copyFile(const QUrl &sourceUri, const QUrl &destinationUri) noexcept(false) -> void;
auto compile(const QUrl &uri) noexcept(false) -> void;
auto preprocess(const QUrl &uri) noexcept(false) -> void;
auto appendVersion(const QUrl &uri) noexcept(false) -> void;
auto compileShader(const QUrl &uri) noexcept(false) -> void;
auto loadCommonFragmentData(const QUrl &uri) -> QByteArray;
auto loadCommonVertexData(const QUrl &uri) -> QByteArray;
auto loadGlobalData(const QUrl &uri) -> QByteArray;
auto setError(const QString &title, const QString &message, const QUrl &uri = {}) -> void;
auto setCompilerOutput(const QString &compilerOutput) -> void;
auto setState(State state) -> void;
auto setProgress(qreal progress) -> void;
auto setTotalSteps(qint64 steps) -> void;
auto setCurrentStep(qint64 step) -> void;
auto setStatus(const QString &status) -> void;
auto incrementCompileStep() -> void;
auto removeDirectory(const QUrl &uri) -> bool;
signals:
auto compilerOutputChanged() -> void;
auto errorOcurred() -> void;
auto errorTitleChanged() -> void;
auto errorMessageChanged() -> void;
auto stateChanged() -> void;
auto progressChanged() -> void;
auto currentStepChanged() -> void;
auto totalStepsChanged() -> void;
auto compileComplete(const QUrl &uri) -> void;
auto statusChanged() -> void;
auto packReady(const QString &) -> void;
auto errorStepChanged() -> void;
auto errorRatingChanged() -> void;
private:
static inline const QStringList m_updateVariables
{
QStringLiteral("iTime"),
QStringLiteral("iTimeDelta"),
QStringLiteral("iFrameRate"),
QStringLiteral("iSampleRate"),
QStringLiteral("iFrame"),
QStringLiteral("iDate"),
QStringLiteral("iMouse"),
QStringLiteral("iResolution"),
QStringLiteral("iColorTheme"),
QStringLiteral("iChannelTime"),
QStringLiteral("iChannelResolution")
};
static inline const QByteArray m_version
{
R"(#version 450)"
};
static inline const QString m_header
{
R"(layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float iTime;
float iTimeDelta;
float iFrameRate;
float iSampleRate;
int iFrame;
vec4 iDate;
vec4 iMouse;
vec3 iResolution;
float iChannelTime[4];
vec3 iChannelResolution[4];
vec4 iColorTheme[4];
} ubuf;
layout(binding = 1) uniform sampler2D iChannel0;
layout(binding = 2) uniform sampler2D iChannel1;
layout(binding = 3) uniform sampler2D iChannel2;
layout(binding = 4) uniform sampler2D iChannel3;
vec2 fragCoord = vec2(qt_TexCoord0.x, 1.0 - qt_TexCoord0.y) * ubuf.iResolution.xy;)"
};
static inline const QString m_footer
{
R"(void main() {
vec4 color = vec4(0.0);
mainImage(color, fragCoord);
fragColor = color;
})"
};
QString m_compilerOutput;
QString m_errorMessage;
QString m_errorTitle;
QString m_status;
State m_state;
qreal m_currentStep = 0;
qreal m_progress = 0;
qreal m_totalSteps = 0;
QMutex m_downloadMutex;
static inline QList<QRegularExpression> m_variableExpressions;
static inline const QRegularExpression m_commonFragmentExpression = QRegularExpression
(
QString("^common\\.frag$"),
QRegularExpression::CaseInsensitiveOption
);
static inline const QRegularExpression m_commonVertexExpression = QRegularExpression
(
QString("^common\\.vert$"),
QRegularExpression::CaseInsensitiveOption
);
static inline const QRegularExpression m_fragmentExpression = QRegularExpression
(
QString("^.{1,}\\.frag$"),
QRegularExpression::CaseInsensitiveOption |
QRegularExpression::DotMatchesEverythingOption
);
static inline const QRegularExpression m_vertexExpression = QRegularExpression
(
QString("^.{1,}\\.vert$"),
QRegularExpression::CaseInsensitiveOption |
QRegularExpression::DotMatchesEverythingOption
);
Q_PROPERTY(QString compilerOutput READ compilerOutput WRITE setCompilerOutput NOTIFY compilerOutputChanged FINAL)
Q_PROPERTY(QString errorTitle READ errorTitle NOTIFY errorTitleChanged FINAL)
Q_PROPERTY(QString errorMessage READ errorMessage NOTIFY errorMessageChanged FINAL)
Q_PROPERTY(qreal progress READ progress NOTIFY progressChanged FINAL)
Q_PROPERTY(qint64 totalSteps READ totalSteps NOTIFY totalStepsChanged FINAL)
Q_PROPERTY(qint64 currentStep READ currentStep NOTIFY currentStepChanged FINAL)
Q_PROPERTY(QString status READ status WRITE setStatus NOTIFY statusChanged FINAL)
Q_PROPERTY(State state READ state NOTIFY stateChanged FINAL)
};
Q_DECLARE_METATYPE(PackCompiler)
#endif // PackCompiler_H