156 lines
4.3 KiB
QML
156 lines
4.3 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Quick Designer Components.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.15
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import QtQuick.Timeline 1.0
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QtObject {
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id: root
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signal finished
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signal started
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signal reseted
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function reset() {
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/*
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if (root.duration === 0) {
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root.transitionView.__setupCurrentItem()
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return
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}*/
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/* We set the parents to the content items to apply effects */
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resetProperties()
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from.parent = transitionView.__fromContentItem
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to.parent = transitionView.__toContentItem
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root.progress = root.backwards ? 100 : 0
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enable()
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root.progress = -1
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root.progress = 0
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}
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property bool __aborted: false
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function enable() {
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timeline.enabled = true
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root.started()
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}
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function start() {
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anim.from = Math.min(root.progress, 100)
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anim.to = root.backwards ? 0 : 100
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anim.duration = root.duration * Math.abs(anim.to - anim.from) / 100
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root.__aborted = false
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anim.start()
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}
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function abort() {
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anim.from = root.progress
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anim.to = root.backwards ? 100 : 0
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anim.duration = root.duration * Math.abs(anim.from - anim.to) / 100
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root.__aborted = true
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anim.restart()
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}
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function stop() {
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anim.stop()
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}
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property Item from
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property Item to
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property Item transitionView
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property real duration: 250
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property alias easing: anim.easing
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property Timeline timeline: Timeline {
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}
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property real progress: 0
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property bool backwards: false
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property Binding timelineBinding: Binding {
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target: timeline
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property: "currentFrame"
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value: root.progress * 10
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}
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function resetProperties() {
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transitionView.__fromContentItem.opacity = 1
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transitionView.__fromContentItem.x = 0
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transitionView.__fromContentItem.y = 0
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transitionView.__fromContentItem.z = 0
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transitionView.__fromContentItem.scale = 1
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transitionView.__toContentItem.opacity = 1
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transitionView.__toContentItem.x = 0
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transitionView.__toContentItem.y = 0
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transitionView.__toContentItem.z = 0
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transitionView.__toContentItem.scale = 1
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}
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property PropertyAnimation __anim: PropertyAnimation {
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id: anim
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duration: 250
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loops: 1
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target: root
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property: "progress"
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onStopped: {
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timeline.enabled = false
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/* reset all typical properties */
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resetProperties()
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root.finished()
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if (!root.__aborted) {
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root.transitionView.__setupCurrentItem()
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} else {
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if (root.transitionView.nextItem) {
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root.transitionView.nextItem.parent = transitionView.__stack
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root.transitionView.nextItem = root.transitionView.currentItem
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}
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root.transitionView.__setupCurrentItem()
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root.transitionView.nextItem = null
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}
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root.progress = 0
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}
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}
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}
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