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komplex-hub/Dependencies/Components/imports/flowview/FlowItem.qml
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2026-06-02 15:11:36 -04:00

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QML

/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
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****************************************************************************/
import QtQuick 2.12
Item {
id: flowItem
width: 400
height: 400
property var flowView: Item {}
property alias loaderSource: loader.source
property var stateChangeTarget
property string targetState
property string defaultState: undefined
property bool forceActive: false
property bool __isFlowItem: true
function setState(newState) {
flowItem.state = newState
}
property bool active: {
if (flowItem.forceActive)
return true;
if (flowItem.flowView !== null
&& flowItem.flowView.currentItem !== undefined
&& flowItem.flowView.currentItem === flowItem)
return true
if (flowItem.flowView !== null
&& flowItem.flowView.nextItem !== undefined
&& flowItem.flowView.nextItem === flowItem)
return true
return false
}
Loader {
id: loader
active: flowItem.active
}
function init() {
flowItem.x = 0
flowItem.y = 0
flowItem.defaultState = flowItem.state
var itemVar
var i
if (flowItem.stateChangeTarget === undefined) {
for (i = 0; i < flowItem.children.length; ++i) {
itemVar = flowItem.children[i]
if (itemVar.isActionArea === true
&& !itemVar.fromStateChange) {
itemVar.activeState = flowItem.state
}
}
} else {
var childNum = flowItem.children.length
var childArray = []
for (i = 0; i < flowItem.children.length; ++i) {
childArray.push(flowItem.children[i])
}
for (i = 0; i < childNum; ++i) {
itemVar = childArray[i]
if (itemVar.isActionArea === true) {
itemVar.fromStateChange = true
itemVar.activeState = flowItem.targetState
itemVar.parent = flowItem.stateChangeTarget
}
}
}
}
}