Files
komplex-hub/KomplexHubPlugin/common/shaderpackmetadata.h
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2026-08-11 16:12:07 -04:00

613 lines
17 KiB
C++

#ifndef SHADERPACKMETADATA
#define SHADERPACKMETADATA
#include <QObject>
#include <QString>
#include <QFile>
#include <QFileInfo>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QJsonParseError>
#include <QStandardPaths>
#include <QDir>
#include <QMap>
#include <QProcess>
#include <QEventLoop>
#include <QtQml/qqmlregistration.h>
#include "komplex_global.h"
class KOMPLEX_EXPORT ShaderPackChannel : public QObject
{
Q_OBJECT
QML_ELEMENT
public:
enum Type
{
Image,
Video,
Shader,
Cubemap,
Audio,
Scene,
Model
};
Q_ENUM(Type)
enum MirrorMode
{
MirrorVertical,
MirrorHorizontal,
NoMirror
};
Q_ENUM(MirrorMode)
enum Format
{
RGB8A,
RGB16F,
RGB32F
};
Q_ENUM(Format)
enum TextureRepeat
{
ClampToEdge,
RepeatVertically,
RepeatHorizontally,
Repeat
};
Q_ENUM(TextureRepeat)
inline auto source() const -> QString { return m_source; }
inline auto setSource(const QString &source) -> void
{
if(source == this->source())
{
return;
}
m_source = source;
Q_EMIT sourceChanged();
}
inline auto type() const -> Type { return m_type; }
inline auto setType(Type type) -> void
{
if(type == this->type())
{
return;
}
m_type = type;
Q_EMIT typeChanged();
}
inline auto mirrorMode() const -> MirrorMode { return m_mirrorMode; }
inline auto setMirrorMode(MirrorMode mode)
{
if(mirrorMode() == mode)
{
return;
}
m_mirrorMode = mode;
Q_EMIT mirrorModeChanged();
}
inline auto textureRepeat() const -> TextureRepeat { return m_textureRepeat; }
inline auto setTextureRepeat(TextureRepeat mode) -> void
{
if(textureRepeat() == mode)
{
return;
}
m_textureRepeat = mode;
Q_EMIT textureRepeatChanged();
}
inline auto resolutionY() const -> qsizetype { return m_resolutionY; }
inline auto setResolutionY(qsizetype resolution)
{
if(resolutionY() == resolution)
{
return;
}
m_resolutionY = resolution;
Q_EMIT resolutionYChanged();
}
inline auto resolutionX() const -> qsizetype { return m_resolutionX; }
inline auto setResolutionX(qsizetype resolution)
{
if(resolutionX() == resolution)
{
return;
}
m_resolutionX = resolution;
Q_EMIT resolutionXChanged();
}
inline auto resolutionScale() const -> qreal { return m_resolutionScale; }
inline auto setResolutionScale(qreal scale)
{
if(qFuzzyCompare(resolutionScale(), scale))
{
return;
}
m_resolutionScale = scale;
Q_EMIT resolutionScaledChanged();
}
inline auto speed() const -> qreal { return m_speed; }
inline auto setSpeed(qreal speed)
{
if(qFuzzyCompare(this->speed(), speed))
{
return;
}
m_speed = speed;
Q_EMIT speedChanged();
}
inline auto mouseSpeedBias() const -> qreal { return m_mouseSpeedBias; }
inline auto setMouseSpeedBias(qreal bias)
{
if(qFuzzyCompare(mouseSpeedBias(), bias))
{
return;
}
m_mouseSpeedBias = bias;
Q_EMIT mouseSpeedBiasChanged();
}
inline auto bufferA() const -> ShaderPackChannel* { return m_bufferA; }
inline auto setBufferA(ShaderPackChannel *buffer) -> void
{
if (m_bufferA == buffer)
{
return;
}
m_bufferA = buffer;
Q_EMIT bufferAChanged();
}
inline auto bufferB() const -> ShaderPackChannel* { return m_bufferB; }
inline auto setBufferB(ShaderPackChannel *buffer) -> void
{
if (m_bufferB == buffer)
{
return;
}
m_bufferB = buffer;
Q_EMIT bufferBChanged();
}
inline auto bufferC() const -> ShaderPackChannel* { return m_bufferC; }
inline auto setBufferC(ShaderPackChannel *buffer) -> void
{
if (m_bufferC == buffer)
{
return;
}
m_bufferC = buffer;
Q_EMIT bufferCChanged();
}
inline auto bufferD() const -> ShaderPackChannel* { return m_bufferD; }
inline auto setBufferD(ShaderPackChannel *buffer) -> void
{
if (m_bufferD == buffer)
{
return;
}
m_bufferD = buffer;
Q_EMIT bufferDChanged();
}
inline auto channel0() const -> ShaderPackChannel* { return m_channel0; }
inline auto setChannel0(ShaderPackChannel *channel) -> void
{
if (m_channel0 == channel)
{
return;
}
m_channel0 = channel;
Q_EMIT channel0Changed();
}
inline auto channel1() const -> ShaderPackChannel* { return m_channel1; }
inline auto setChannel1(ShaderPackChannel *channel) -> void
{
if (m_channel1 == channel)
{
return;
}
m_channel1 = channel;
Q_EMIT channel1Changed();
}
inline auto channel2() const -> ShaderPackChannel* { return m_channel2; }
inline auto setChannel2(ShaderPackChannel *channel) -> void
{
if (m_channel2 == channel)
{
return;
}
m_channel2 = channel;
Q_EMIT channel2Changed();
}
inline auto channel3() const -> ShaderPackChannel* { return m_channel3; }
inline auto setChannel3(ShaderPackChannel *channel) -> void
{
if (m_channel3 == channel)
{
return;
}
m_channel3 = channel;
Q_EMIT channel3Changed();
}
inline auto frameBufferChannel() const -> qint8 { return m_frameBufferChannel; };
inline auto setFrameBufferChannel(qint8 frameBufferChannel) -> void
{
if (m_frameBufferChannel == frameBufferChannel)
{
return;
}
m_frameBufferChannel = frameBufferChannel;
Q_EMIT frameBufferChannelChanged();
}
inline auto invert() const -> bool { return m_invert; }
inline auto setInvert(bool invert) -> void
{
if (m_invert == invert)
{
return;
}
m_invert = invert;
emit invertChanged();
}
inline auto mipmap() const -> bool { return m_mipmap; }
inline auto setMipmap(bool on)
{
if(on == mipmap())
{
return;
}
m_mipmap = on;
Q_EMIT mipmapChanged();
}
inline auto format() const -> Format { return m_format; }
inline auto setFormat(Format format)
{
if(this->format() == format)
{
return;
}
m_format = format;
Q_EMIT formatChanged();
}
Q_SIGNALS:
auto sourceChanged() -> void;
auto typeChanged() -> void;
auto mirrorModeChanged() -> void;
auto textureRepeatChanged() -> void;
auto resolutionXChanged() -> void;
auto resolutionYChanged() -> void;
auto resolutionScaledChanged() -> void;
auto speedChanged() -> void;
auto mouseSpeedBiasChanged() -> void;
auto bufferAChanged() -> void;
auto bufferBChanged() -> void;
auto bufferCChanged() -> void;
auto bufferDChanged() -> void;
auto channel0Changed() -> void;
auto channel1Changed() -> void;
auto channel2Changed() -> void;
auto channel3Changed() -> void;
auto resolutionScaleChanged() -> void;
auto frameBufferChannelChanged() -> void;
auto invertChanged() -> void;
auto mipmapChanged() -> void;
auto formatChanged() -> void;
private:
ShaderPackChannel *m_bufferA = nullptr;
ShaderPackChannel *m_bufferB = nullptr;
ShaderPackChannel *m_bufferC = nullptr;
ShaderPackChannel *m_bufferD = nullptr;
ShaderPackChannel *m_channel0 = nullptr;
ShaderPackChannel *m_channel1 = nullptr;
ShaderPackChannel *m_channel2 = nullptr;
ShaderPackChannel *m_channel3 = nullptr;
QString m_source;
Type m_type = Image;
MirrorMode m_mirrorMode = MirrorVertical;
TextureRepeat m_textureRepeat = ClampToEdge;
Format m_format = RGB8A;
qsizetype m_resolutionX = 0;
qsizetype m_resolutionY = 0;
qreal m_resolutionScale = 1.0;
qreal m_speed = 1.0;
qreal m_mouseSpeedBias = 1.0;
qint8 m_frameBufferChannel = -1;
bool m_invert = false;
bool m_mipmap = false;
Q_PROPERTY(ShaderPackChannel *bufferA READ bufferA WRITE setBufferA NOTIFY bufferAChanged FINAL)
Q_PROPERTY(ShaderPackChannel *bufferB READ bufferB WRITE setBufferB NOTIFY bufferBChanged FINAL)
Q_PROPERTY(ShaderPackChannel *bufferC READ bufferC WRITE setBufferC NOTIFY bufferCChanged FINAL)
Q_PROPERTY(ShaderPackChannel *bufferD READ bufferD WRITE setBufferD NOTIFY bufferDChanged FINAL)
Q_PROPERTY(ShaderPackChannel *channel0 READ channel0 WRITE setChannel0 NOTIFY channel0Changed FINAL)
Q_PROPERTY(ShaderPackChannel *channel1 READ channel1 WRITE setChannel1 NOTIFY channel1Changed FINAL)
Q_PROPERTY(ShaderPackChannel *channel2 READ channel2 WRITE setChannel2 NOTIFY channel2Changed FINAL)
Q_PROPERTY(ShaderPackChannel *channel3 READ channel3 WRITE setChannel3 NOTIFY channel3Changed FINAL)
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged FINAL)
Q_PROPERTY(Type type READ type WRITE setType NOTIFY typeChanged FINAL)
Q_PROPERTY(MirrorMode mirrorMode READ mirrorMode WRITE setMirrorMode NOTIFY mirrorModeChanged FINAL)
Q_PROPERTY(TextureRepeat textureRepeat READ textureRepeat WRITE setTextureRepeat NOTIFY textureRepeatChanged FINAL)
Q_PROPERTY(qsizetype resolutionX READ resolutionX WRITE setResolutionX NOTIFY resolutionXChanged FINAL)
Q_PROPERTY(qsizetype resolutionY READ resolutionY WRITE setResolutionY NOTIFY resolutionYChanged FINAL)
Q_PROPERTY(qreal resolutionScale READ resolutionScale WRITE setResolutionScale NOTIFY resolutionScaleChanged FINAL)
Q_PROPERTY(qreal speed READ speed WRITE setSpeed NOTIFY speedChanged FINAL)
Q_PROPERTY(qreal mouseSpeedBias READ mouseSpeedBias WRITE setMouseSpeedBias NOTIFY mouseSpeedBiasChanged FINAL)
Q_PROPERTY(qint8 frameBufferChannel READ frameBufferChannel WRITE setFrameBufferChannel NOTIFY frameBufferChannelChanged FINAL)
Q_PROPERTY(bool invert READ invert WRITE setInvert NOTIFY invertChanged FINAL)
Q_PROPERTY(bool mipmap READ mipmap WRITE setMipmap NOTIFY mipmapChanged FINAL)
Q_PROPERTY(Format format READ format WRITE setFormat NOTIFY formatChanged FINAL)
};
Q_DECLARE_METATYPE(ShaderPackChannel)
class KOMPLEX_EXPORT ShaderPackMetadata : public ShaderPackChannel
{
Q_OBJECT
QML_ELEMENT
QString m_author;
QString m_description;
QString m_engine;
QString m_file;
QString m_id;
QString m_license;
QString m_name;
QString m_version;
Q_PROPERTY(QString author READ author WRITE setAuthor NOTIFY authorChanged)
Q_PROPERTY(QString description READ description WRITE setDescription NOTIFY descriptionChanged)
Q_PROPERTY(QString engine READ engine WRITE setEngine NOTIFY engineChanged)
Q_PROPERTY(QString file READ file WRITE setFile NOTIFY fileChanged)
Q_PROPERTY(QString id READ id WRITE setId NOTIFY idChanged)
Q_PROPERTY(QString license READ license WRITE setLicense NOTIFY licenseChanged)
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
Q_PROPERTY(QString version READ version WRITE setVersion NOTIFY versionChanged)
Q_SIGNALS:
void authorChanged();
void descriptionChanged();
void engineChanged();
void idChanged();
void licenseChanged();
void nameChanged();
void versionChanged();
void fileChanged();
public:
QString author() const { return m_author; }
void setAuthor(const QString& author)
{
if(author != m_author)
{
m_author = author;
Q_EMIT authorChanged();
}
}
QString description() const { return m_description; }
void setDescription(const QString& description)
{
if(description != m_description)
{
m_description = description;
Q_EMIT descriptionChanged();
}
}
QString engine() const { return m_engine; }
void setEngine(const QString& engine)
{
if(engine != m_engine)
{
m_engine = engine;
Q_EMIT engineChanged();
}
}
QString file() const { return m_file; }
void setFile(const QString& file)
{
if(file != m_file)
{
m_file = file;
Q_EMIT fileChanged();
}
}
QString id() const { return m_id; }
void setId(const QString& id)
{
if(id != m_id)
{
m_id = id;
Q_EMIT idChanged();
}
}
QString license() const { return m_license; }
void setLicense(const QString& license)
{
if(license != m_license)
{
m_license = license;
Q_EMIT licenseChanged();
}
}
QString name() const { return m_name; }
void setName(const QString& name)
{
if(name != m_name)
{
m_name = name;
Q_EMIT nameChanged();
}
}
QString version() const { return m_version; }
void setVersion(const QString& version)
{
if(version != m_version)
{
m_version = version;
Q_EMIT versionChanged();
}
}
auto json() -> QJsonDocument
{
QJsonObject rootObject;
rootObject[QStringLiteral("author")] = author();
rootObject[QStringLiteral("version")] = version();
rootObject[QStringLiteral("name")] = name();
rootObject[QStringLiteral("id")] = id();
rootObject[QStringLiteral("engine")] = engine();
rootObject[QStringLiteral("license")] = license();
QJsonObject bufferObject = bufferJson(this);
QJsonObject channelObject = channelJson(this);
const QStringList bufferKeys = bufferObject.keys();
for(const QString &key : bufferKeys)
{
rootObject[key] = bufferObject[key];
}
const QStringList channelKeys = channelObject.keys();
for(const QString &key : channelKeys)
{
rootObject[key] = channelObject[key];
}
return QJsonDocument
{
rootObject
};
}
private:
auto bufferJson(ShaderPackChannel *channel) -> QJsonObject
{
QJsonObject channelObject;
if(channel->bufferA())
{
channelObject[QStringLiteral("bufferA")] = channelJson(channel->bufferA());
}
if(channel->bufferB())
{
channelObject[QStringLiteral("bufferB")] = channelJson(channel->bufferB());
}
if(channel->bufferC())
{
channelObject[QStringLiteral("bufferC")] = channelJson(channel->bufferC());
}
if(channel->bufferD())
{
channelObject[QStringLiteral("bufferD")] = channelJson(channel->bufferD());
}
return channelObject;
}
auto channelJson(ShaderPackChannel *channel) -> QJsonObject
{
if(channel == nullptr)
{
return {};
}
QJsonObject channelObject;
if(channel->channel0() != nullptr)
{
channelObject[QStringLiteral("channel0")] = channelJson(channel->channel0());
}
if(channel->channel1() != nullptr)
{
channelObject[QStringLiteral("channel1")] = channelJson(channel->channel1());
}
if(channel->channel2() != nullptr)
{
channelObject[QStringLiteral("channel2")] = channelJson(channel->channel2());
}
if(channel->channel3() != nullptr)
{
channelObject[QStringLiteral("channel3")] = channelJson(channel->channel3());
}
channelObject[QStringLiteral("source")] = channel->source();
channelObject[QStringLiteral("type")] = channel->type();
channelObject[QStringLiteral("texture_mirroring")] = channel->mirrorMode();
channelObject[QStringLiteral("wrap_mode")] = channel->textureRepeat();
channelObject[QStringLiteral("invert")] = channel->invert();
channelObject[QStringLiteral("time_scale")] = channel->speed();
channelObject[QStringLiteral("resolution_scale")] = channel->resolutionScale();
channelObject[QStringLiteral("mouse_scale")] = channel->mouseSpeedBias();
channelObject[QStringLiteral("resolution_x")] = channel->resolutionX();
channelObject[QStringLiteral("resolution_y")] = channel->resolutionY();
channelObject[QStringLiteral("frame_buffer_channel")] = channel->frameBufferChannel();
channelObject[QStringLiteral("format")] = channel->format();
channelObject[QStringLiteral("mipmap")] = channel->mipmap();
return channelObject;
}
};
Q_DECLARE_METATYPE(ShaderPackMetadata)
#endif