Files
2026-06-02 15:11:36 -04:00

20 lines
411 B
GLSL

#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
vec4 color;
};
layout(binding = 1) uniform sampler2D src;
void main() {
vec4 p = texture(src, qt_TexCoord0);
if (p.a == 0) // Otherwise background is affected
discard;
fragColor = color * qt_Opacity;
}