Inital commit of the Komplex Hub
This commit is contained in:
@@ -0,0 +1,27 @@
|
||||
#version 440
|
||||
layout(location = 0) in vec2 qt_TexCoord0;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(std140, binding = 0) uniform buf {
|
||||
mat4 qt_Matrix;
|
||||
float qt_Opacity;
|
||||
};
|
||||
layout(binding = 1) uniform sampler2D shadow;
|
||||
layout(binding = 2) uniform sampler2D original;
|
||||
|
||||
void main() {
|
||||
vec4 o = texture(original, qt_TexCoord0); // original
|
||||
|
||||
if (o.a == 0)
|
||||
discard;
|
||||
|
||||
vec4 s = texture(shadow, qt_TexCoord0); // shadow
|
||||
|
||||
if (s.a == 0)
|
||||
discard;
|
||||
|
||||
fragColor = s;
|
||||
//} else {
|
||||
// fragColor.rgb = mix(s.rgb, o.rgb, (1.0 - s.a));
|
||||
// fragColor.a = s.a + (o.a * (1.0 - s.a));
|
||||
//}
|
||||
}
|
||||
Reference in New Issue
Block a user