Inital commit of the Komplex Hub
This commit is contained in:
@@ -0,0 +1,179 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2024 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of Qt Quick Studio Components.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:GPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 3 or (at your option) any later version
|
||||
** approved by the KDE Free Qt Foundation. The licenses are as published by
|
||||
** the Free Software Foundation and appearing in the file LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
import QtQuick
|
||||
|
||||
Item {
|
||||
id: root
|
||||
|
||||
property int horizontalOffset: 10
|
||||
property int verticalOffset: 30
|
||||
property int spread: 0
|
||||
property color color: "black"
|
||||
property real radius: 10
|
||||
|
||||
required property Item source
|
||||
|
||||
readonly property real sourceRotation: root.source.rotation
|
||||
|
||||
readonly property size textureSize: Qt.size(Math.max(root.width, root.width - root.spread * 2) + Math.abs(root.__offset.x),
|
||||
Math.max(root.height, root.height - root.spread * 2) + Math.abs(root.__offset.y))
|
||||
readonly property vector2d pixelSize: Qt.vector2d(1.0 / root.textureSize.width,
|
||||
1.0 / root.textureSize.height)
|
||||
readonly property real sigma: root.radius / 2.7
|
||||
|
||||
visible: true
|
||||
|
||||
width: root.source.width
|
||||
height: root.source.height
|
||||
|
||||
//Component.onCompleted: console.log("Inner Shadow created!")
|
||||
|
||||
onSourceRotationChanged: root.calculateOffset()
|
||||
onSpreadChanged: root.calculateOffset()
|
||||
onHorizontalOffsetChanged: root.calculateOffset()
|
||||
onVerticalOffsetChanged: root.calculateOffset()
|
||||
|
||||
property point __offset: Qt.point(0, 0)
|
||||
|
||||
function calculateOffset() {
|
||||
let mat = Qt.matrix4x4()
|
||||
mat.rotate(-root.sourceRotation, Qt.vector3d(0, 0, 1))
|
||||
root.__offset = mat.map(Qt.point(root.horizontalOffset, root.verticalOffset))
|
||||
root.__offset = Qt.point(Math.round(root.__offset.x), Math.round(root.__offset.y))
|
||||
}
|
||||
|
||||
readonly property bool copyActive: root.source instanceof Rectangle && root.spread !== 0
|
||||
|
||||
Rectangle {
|
||||
id: sourceCopy
|
||||
visible: false
|
||||
width: Math.max(0, root.source.width - root.spread * 2)
|
||||
height: Math.max(0, root.source.height - root.spread * 2)
|
||||
radius: Math.max(0, root.source.radius !== 0 ? root.source.radius - root.spread : 0)
|
||||
color: "black"
|
||||
}
|
||||
|
||||
ShaderEffectSource {
|
||||
id: shaderEffectSource
|
||||
visible: false
|
||||
width: root.textureSize.width
|
||||
height: root.textureSize.height
|
||||
sourceItem: root.copyActive ? sourceCopy : root.source
|
||||
sourceRect: Qt.rect(Math.min(0, -root.__offset.x) - Math.max(0, root.spread),
|
||||
Math.min(0, -root.__offset.y) - Math.max(0, root.spread),
|
||||
root.textureSize.width,
|
||||
root.textureSize.height)
|
||||
}
|
||||
|
||||
ShaderEffect {
|
||||
id: shadow
|
||||
|
||||
property color color: root.color
|
||||
property var src: shaderEffectSource
|
||||
|
||||
visible: false
|
||||
|
||||
width: root.textureSize.width
|
||||
height: root.textureSize.height
|
||||
|
||||
layer.enabled: true
|
||||
|
||||
fragmentShader: "shaders/innerShadow.frag.qsb"
|
||||
}
|
||||
|
||||
ShaderEffect {
|
||||
id: blurHorizontal
|
||||
|
||||
property real blurKernel: root.radius
|
||||
property real sigma: root.sigma
|
||||
property var src: shadow
|
||||
property vector2d pixelSize: root.pixelSize.times(Qt.vector2d(1, 0))
|
||||
property bool useOffscreenColor: true
|
||||
property color offscreenColor: root.color
|
||||
|
||||
visible: false
|
||||
|
||||
width: root.textureSize.width
|
||||
height: root.textureSize.height
|
||||
|
||||
layer.enabled: true
|
||||
layer.smooth: true // Otherwise bluring artifacts
|
||||
|
||||
fragmentShader: "shaders/gaussianBlur.frag.qsb"
|
||||
}
|
||||
|
||||
ShaderEffect {
|
||||
id: blurVertical
|
||||
|
||||
property real blurKernel: root.radius
|
||||
property real sigma: root.sigma
|
||||
property var src: blurHorizontal
|
||||
property vector2d pixelSize: root.pixelSize.times(Qt.vector2d(0, 1))
|
||||
property bool useOffscreenColor: true
|
||||
property color offscreenColor: root.color
|
||||
|
||||
visible: false
|
||||
|
||||
width: root.textureSize.width
|
||||
height: root.textureSize.height
|
||||
|
||||
layer.enabled: true
|
||||
layer.smooth: true // Otherwise bluring artifacts
|
||||
|
||||
fragmentShader: "shaders/gaussianBlur.frag.qsb"
|
||||
}
|
||||
|
||||
ShaderEffectSource {
|
||||
id: originalSource
|
||||
visible: false
|
||||
hideSource: true
|
||||
width: root.textureSize.width
|
||||
height: root.textureSize.height
|
||||
sourceItem: root.source
|
||||
sourceRect: Qt.rect(Math.min(0, root.__offset.x) + Math.min(0, root.spread),
|
||||
Math.min(0, root.__offset.y) + Math.min(0, root.spread),
|
||||
root.textureSize.width,
|
||||
root.textureSize.height)
|
||||
}
|
||||
|
||||
ShaderEffect {
|
||||
property var shadow: blurVertical
|
||||
property var original: originalSource
|
||||
|
||||
visible: true
|
||||
|
||||
x: -Math.max(0, -root.__offset.x) + Math.min(0, root.spread)
|
||||
y: -Math.max(0, -root.__offset.y) + Math.min(0, root.spread)
|
||||
width: root.textureSize.width
|
||||
height: root.textureSize.height
|
||||
|
||||
fragmentShader: "shaders/innerShadowClip.frag.qsb"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user