Inital commit of the Komplex Hub
This commit is contained in:
@@ -0,0 +1,491 @@
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/****************************************************************************
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**
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** Copyright (C) 2024 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Quick Studio Components.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick
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import QtQuick.Shapes
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/*!
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\qmltype RectangleItem
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\inqmlmodule QtQuick.Studio.Components
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\since QtQuick.Studio.Components 1.0
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\inherits Shape
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\brief A filled rectangle with an optional border.
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Rectangle items are used to fill areas with solid color or gradients and to provide a
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rectangular border.
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Each Rectangle item is painted using either a solid fill color, specified using the \l fillColor
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property, or a gradient, defined using one of the \l ShapeGradient subtypes and set using the
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\l gradient property. If both a color and a gradient are specified, the gradient is used.
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An optional border can be added to a rectangle with its own color and thickness by setting the
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\l strokeColor and \l strokeWidth properties. Setting the color to \c transparent creates a
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border without a fill color.
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Rounded rectangles can be drawn using the \l radius property. The radius can also be specified
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separately for each corner. Because this introduces curved edges to the corners of a rectangle.
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Additionally, \l bevel can be applied on any corner to cut it off sharply.
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\section2 Example Usage
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You can use the Rectangle component in \QDS to create different kinds of rectangles.
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\image studio-rectangle.webp
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The QML code looks as follows:
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\code
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RectangleItem {
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id: rectangle1
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x: 480
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y: 164
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width: 409
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height: 307
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radius: 0
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gradient: RadialGradient {
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GradientStop {
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position: 0
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color: "#cea1f9fc"
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}
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GradientStop {
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position: 1
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color: "#ec7d7d"
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}
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focalY: rectangle1.height * 0.5
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focalX: rectangle1.width * 0.5
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focalRadius: Math.min(rectangle1.width, rectangle1.height) * 0
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centerY: rectangle1.height * 0.5
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centerX: rectangle1.width * 0.5
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centerRadius: Math.min(rectangle1.width, rectangle1.height) * 0.5
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}
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strokeWidth: 6
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strokeColor: "#ff0000"
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bottomLeftRadius: 30
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topRightRadius: 30
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adjustBorderRadius: true
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}
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RectangleItem {
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id: rectangle2
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x: 954
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y: 164
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width: 409
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height: 307
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radius: 0
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fillColor: "#c062606a"
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strokeWidth: -1
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topRightRadius: 30
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strokeColor: "#8b8a8a"
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bottomLeftRadius: 30
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adjustBorderRadius: true
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}
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RectangleItem {
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id: rectangle3
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x: 480
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y: 533
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width: 409
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height: 307
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radius: 0
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gradient: LinearGradient {
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y2: rectangle3.height * 1
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y1: rectangle3.height * 0
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x2: rectangle3.width * 1
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x1: rectangle3.width * 0
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GradientStop {
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position: 0.10526
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color: "#e77979"
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}
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GradientStop {
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position: 0.67105
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color: "#716767"
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}
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}
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topRightBevel: true
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topRightRadius: 30
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strokeWidth: 6
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strokeColor: "#ff0000"
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bottomLeftRadius: 0
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adjustBorderRadius: true
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}
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RectangleItem {
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id: rectangle4
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x: 954
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y: 533
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width: 409
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height: 307
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radius: 30
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fillColor: "#d87c7c"
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borderMode: 2
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dashOffset: 3
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joinStyle: 2
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strokeStyle: 5
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topRightBevel: false
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strokeWidth: 6
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strokeColor: "#ff0000"
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adjustBorderRadius: true
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}
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\endcode
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*/
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Shape {
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id: root
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width: 200
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height: 150
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/*!
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\include CommonItemDescriptions.qdocinc {component-radius} {10}
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If radius is non-zero, the corners will be rounded, otherwise they will be sharp. The radius can
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also be specified separately for each corner by using the \l bottomLeftRadius,
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\l bottomRightRadius, \l topLeftRadius, and \l topRightRadius properties.
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*/
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property int radius: 10
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/*!
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The radius of the top left rectangle corner.
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*/
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property int topLeftRadius: root.radius
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/*!
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The radius of the bottom left rectangle corner.
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*/
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property int bottomLeftRadius: root.radius
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/*!
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The radius of the top right rectangle corner.
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*/
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property int topRightRadius: root.radius
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/*!
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The radius of the bottom right rectangle corner.
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*/
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property int bottomRightRadius: root.radius
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/*!
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\include CommonItemDescriptions.qdocinc {component-gradient} {rectangle}
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*/
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property ShapeGradient gradient: null
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/*!
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\include CommonItemDescriptions.qdocinc component-joinStyle
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*/
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//property alias joinStyle: path.joinStyle
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property int joinStyle: ShapePath.MiterJoin //workaround for regression in Qt 6.6.1 (QDS-11845)
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/*!
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\include CommonItemDescriptions.qdocinc component-capStyle
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*/
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//property alias capStyle: path.capStyle
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property int capStyle: ShapePath.SquareCap //workaround for regression in Qt 6.6.1 (QDS-11845)
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/*!
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\include CommonItemDescriptions.qdocinc {component-strokeStyle} {rectangle}
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*/
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//property alias strokeStyle: path.strokeStyle
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property int strokeStyle: ShapePath.SolidLine //workaround for regression in Qt 6.6.1 (QDS-11845)
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/*!
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\include CommonItemDescriptions.qdocinc {component-strokeWidth} {rectangle}
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*/
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property alias strokeWidth: path.strokeWidth
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/*!
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\include CommonItemDescriptions.qdocinc {component-strokeColor} {rectangle}
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*/
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property alias strokeColor: path.strokeColor
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/*!
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\include CommonItemDescriptions.qdocinc {component-dashPattern} {rectangle}
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*/
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property alias dashPattern: path.dashPattern
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/*!
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\include CommonItemDescriptions.qdocinc {component-fillColor} {rectangle}
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*/
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property alias fillColor: path.fillColor
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/*!
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\include CommonItemDescriptions.qdocinc {component-dashOffset} {rectangle}
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*/
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property alias dashOffset: path.dashOffset
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/*!
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Whether the rectangle corner is beveled.
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*/
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property bool bevel: false
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/*!
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The bevel of the top left rectangle corner.
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\sa bevel
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*/
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property bool topLeftBevel: root.bevel
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/*!
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The bevel of the top right rectangle corner.
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\sa bevel
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*/
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property bool topRightBevel: root.bevel
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/*!
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The bevel of the bottom right rectangle corner.
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\sa bevel
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*/
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property bool bottomRightBevel: root.bevel
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/*!
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The bevel of the bottom left rectangle corner.
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\sa bevel
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*/
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property bool bottomLeftBevel: root.bevel
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property bool __preferredRendererTypeAvailable: root.preferredRendererType !== undefined
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property bool __curveRendererActive: root.__preferredRendererTypeAvailable
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&& root.rendererType === Shape.CurveRenderer
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layer.enabled: root.antialiasing && !root.__curveRendererActive
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layer.smooth: root.antialiasing && !root.__curveRendererActive
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layer.samples: root.antialiasing && !root.__curveRendererActive ? 4 : 0
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/*!
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\include CommonItemDescriptions.qdocinc component-borderMode
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*/
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property int borderMode: 0
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property real borderOffset: {
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if (root.borderMode === 0)
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return root.strokeWidth * 0.5
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if (root.borderMode === 1)
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return 0
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return -root.strokeWidth * 0.5
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}
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/*!
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\include CommonItemDescriptions.qdocinc component-adjustBorderRadius
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*/
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property bool adjustBorderRadius: false
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Item {
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anchors.fill: parent
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anchors.margins: {
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if (root.borderMode === 0)
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return 0
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if (root.borderMode === 1)
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return -root.strokeWidth * 0.5
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return -root.strokeWidth
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}
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}
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onRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
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onTopLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
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onTopRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
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onBottomLeftRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
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onBottomRightRadiusChanged: Qt.callLater(root.calculateIndependentRadii)
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onWidthChanged: Qt.callLater(root.calculateIndependentRadii)
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onHeightChanged: Qt.callLater(root.calculateIndependentRadii)
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Component.onCompleted: {
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// If preferredRendererType wasn't set initially make CurveRenderer the default
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if (root.__preferredRendererTypeAvailable && root.preferredRendererType === Shape.UnknownRenderer)
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root.preferredRendererType = Shape.CurveRenderer
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root.calculateIndependentRadii()
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}
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function calculateIndependentRadii() {
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let minDimension = Math.min(root.width, root.height)
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let maxRadius = Math.floor(minDimension / 2)
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let mixed = !(root.radius === root.topLeftRadius
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&& root.radius === root.topRightRadius
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&& root.radius === root.bottomLeftRadius
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&& root.radius === root.bottomRightRadius)
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// Uniform radii
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if (!mixed) {
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path.__topLeftRadius = Math.min(root.topLeftRadius, maxRadius)
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path.__topRightRadius = Math.min(root.topRightRadius, maxRadius)
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path.__bottomRightRadius = Math.min(root.bottomRightRadius, maxRadius)
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path.__bottomLeftRadius = Math.min(root.bottomLeftRadius, maxRadius)
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return
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}
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// Mixed radii
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let topLeftRadiusMin = Math.min(minDimension, root.topLeftRadius)
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let topRightRadiusMin = Math.min(minDimension, root.topRightRadius)
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let bottomLeftRadiusMin = Math.min(minDimension, root.bottomLeftRadius)
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let bottomRightRadiusMin = Math.min(minDimension, root.bottomRightRadius)
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// Top radii
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let topRadii = root.topLeftRadius + root.topRightRadius
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if (topRadii > root.width) {
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let topLeftRadiusFactor = root.topLeftRadius / topRadii
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let tlr = Math.round(root.width * topLeftRadiusFactor)
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topLeftRadiusMin = Math.min(topLeftRadiusMin, tlr)
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topRightRadiusMin = Math.min(topRightRadiusMin, root.width - tlr)
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}
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// Right radii
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let rightRadii = root.topRightRadius + root.bottomRightRadius
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if (rightRadii > root.height) {
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let topRightRadiusFactor = root.topRightRadius / rightRadii
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let trr = Math.round(root.height * topRightRadiusFactor)
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topRightRadiusMin = Math.min(topRightRadiusMin, trr)
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bottomRightRadiusMin = Math.min(bottomRightRadiusMin, root.height - trr)
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}
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// Bottom radii
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let bottomRadii = root.bottomRightRadius + root.bottomLeftRadius
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if (bottomRadii > root.width) {
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let bottomRightRadiusFactor = root.bottomRightRadius / bottomRadii
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let brr = Math.round(root.width * bottomRightRadiusFactor)
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bottomRightRadiusMin = Math.min(bottomRightRadiusMin, brr)
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bottomLeftRadiusMin = Math.min(bottomLeftRadiusMin, root.width - brr)
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}
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// Left radii
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let leftRadii = root.bottomLeftRadius + root.topLeftRadius
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if (leftRadii > root.height) {
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let bottomLeftRadiusFactor = root.bottomLeftRadius / leftRadii
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let blr = Math.round(root.height * bottomLeftRadiusFactor)
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bottomLeftRadiusMin = Math.min(bottomLeftRadiusMin, blr)
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topLeftRadiusMin = Math.min(topLeftRadiusMin, root.height - blr)
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}
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path.__topLeftRadius = topLeftRadiusMin
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path.__topRightRadius = topRightRadiusMin
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path.__bottomLeftRadius = bottomLeftRadiusMin
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path.__bottomRightRadius = bottomRightRadiusMin
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}
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ShapePath {
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id: path
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property int __topLeftRadius: 0
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property int __topRightRadius: 0
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property int __bottomRightRadius: 0
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property int __bottomLeftRadius: 0
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readonly property real __borderRadiusAdjustment: {
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if (root.adjustBorderRadius) {
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if (root.borderMode === 1)
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return (root.strokeWidth * 0.5)
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if (root.borderMode === 2)
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return root.strokeWidth
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}
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return 0
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}
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capStyle: root.capStyle
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strokeStyle: root.strokeStyle
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joinStyle: root.joinStyle
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strokeWidth: 4
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strokeColor: "red"
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fillGradient: root.gradient
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startX: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
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startY: root.borderOffset
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// Top.
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PathLine {
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x: root.width - path.__topRightRadius - root.borderOffset - path.__borderRadiusAdjustment
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y: root.borderOffset
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}
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// Top-right.
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PathArc {
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x: root.width - root.borderOffset
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y: path.__topRightRadius + root.borderOffset + path.__borderRadiusAdjustment
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radiusX: root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment
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radiusY: root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment
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}
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// Right.
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PathLine {
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x: root.width - root.borderOffset
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y: root.height - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment
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}
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// Bottom-right.
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PathArc {
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x: root.width - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment
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y: root.height - root.borderOffset
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||||
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radiusX: root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment
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radiusY: root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment
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}
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// Bottom.
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PathLine {
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x: path.__bottomLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
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y: root.height - root.borderOffset
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}
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// Bottom-left.
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PathArc {
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x: root.borderOffset
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y: root.height - path.__bottomLeftRadius - root.borderOffset - path.__borderRadiusAdjustment
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||||
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||||
radiusX: root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment
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radiusY: root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment
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}
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// Left.
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PathLine {
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x: root.borderOffset
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y: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
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||||
}
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||||
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// Top-left.
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PathArc {
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x: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
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y: root.borderOffset
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|
||||
radiusX: root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment
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radiusY: root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment
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||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user