Files
komplex/package/contents/ui/KomplexModel.qml
Digital Artifex f65399ec53 Initial Commit
2025-08-03 18:41:56 -04:00

208 lines
8.3 KiB
QML

/*
* Komplex Wallpaper Engine
* Copyright (C) 2025 @DigitalArtifex | github.com/DigitalArtifex
*
* WallpaperModel.qml
*
* This component provides a model for parsing and managing wallpaper configurations from
* a JSON file, specifically designed for the Komplex Wallpaper Engine.
*
* This enables infinite complexity in shader configurations
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>
*/
import QtQuick
import com.github.digitalartifex.komplex 1.0 as Komplex
Item
{
property real pixelRatio: 1 //This will (hopefully) be set to PlasmaCore.Units.devicePixelRatio in onCompleted
property vector3d iResolution: Qt.vector3d(wallpaper.configuration.resolution_x ? wallpaper.configuration.resolution_x : 1920, wallpaper.configuration.resolution_y ? wallpaper.configuration.resolution_y : 1080, 1)//width, height, pixel aspect ratio
property real iTime: 0 //used by most motion shaders
property real iTimeDelta: iTime
property var iChannelTime: [iTime, iTime, iTime, iTime] //individual channel time values
property real iSampleRate: 44100 //used by audio shaders
property int iFrame: 0
property real iFrameRate: wallpaper.configuration.framerate_limit ? wallpaper.configuration.framerate_limit : 60 // Default frame rate for the shader
property vector4d iMouse
property var iDate
property bool running: true
// Individual channel resolutions to customize performance and quality
property var iChannelResolution: [Qt.vector3d(wallpaper.configuration.iChannel0_resolution_x, wallpaper.configuration.iChannel0_resolution_y, pixelRatio),
Qt.vector3d(wallpaper.configuration.iChannel1_resolution_x, wallpaper.configuration.iChannel1_resolution_y, pixelRatio),
Qt.vector3d(wallpaper.configuration.iChannel2_resolution_x, wallpaper.configuration.iChannel2_resolution_y, pixelRatio),
Qt.vector3d(wallpaper.configuration.iChannel3_resolution_x, wallpaper.configuration.iChannel3_resolution_y, pixelRatio)]
property string iChannel0: ""
property string iChannel1: ""
property string iChannel2: ""
property string iChannel3: ""
id: mainItem
Komplex.ShaderPackModel
{
id: shaderPackModel
onJsonChanged:
{
// Handle the JSON change if needed
console.log("Shader pack JSON changed:", shaderPackModel.json);
mainItem.parsePack(shaderPackModel.json);
}
}
// The WindowModel is used to manage the interaction with the desktop environment
WindowModel
{
id: windowModel
screenGeometry: mainItem.parent.screenGeometry
}
Rectangle
{
anchors.fill: parent
color: "black"
// The output channel that combines all the input channels and displays the final shader output
// This channel must be set to a shader source file that has been pre-compiled to a QSB Fragment Shader
ShaderChannel
{
iTime: mainItem.iTime
iMouse: mainItem.iMouse
iResolution: mainItem.iResolution
id: channelOutput
anchors.fill: parent
type: ShaderChannel.Type.ShaderChannel
visible: true // Set to true to display the output
z: 9000
}
// To save on performance, just use one timer for all channels and shaders
// they will need to be bound to the mainItem properties they need to access
Timer
{
id: channelTimer
//Not entirely sure if this will actually limit the frame rate
interval: (1 / mainItem.iFrameRate) * 1000 //fps to ms cycles :: fps = 60 = 1 / 60 = 0.01666 * 1000 = 16
repeat: true
running: true //wallpaper.configuration.running ? mainItem.running : true
triggeredOnStart: true
onTriggered:
{
var date = new Date();
var startOfDay = new Date(date.getFullYear(), date.getMonth(), date.getDate(), 0, 0, 0);
var secondsSinceMidnight = (date - startOfDay) / 1000;
mainItem.iTime += (interval / 1000) * (wallpaper.configuration.shaderSpeed ? wallpaper.configuration.shaderSpeed : 1.0)
mainItem.iDate = Qt.vector4d(date.getFullYear(), date.getMonth() + 1, date.getDate(), secondsSinceMidnight)
}
}
}
// Setup the connection to shader pack model for updates
Connections
{
target: shaderPackModel
function onJsonChanged()
{
// Parse the JSON configuration and set the properties of the ShaderChannel
// mainItem.parsePack(shaderPackModel.json);
}
}
// Load the default shader pack configuration on component completion
Component.onCompleted:
{
if(wallpaper.configuration.shader_package)
shaderPackModel.loadJson(wallpaper.configuration.shader_package);
else
shaderPackModel.loadJson("/home/parametheus/kde/src/komplex/pack.json"); // Load a default shader pack if none is specified
}
// Function to parse the pack.json file and set the properties of the ShaderChannel
function parsePack(json)
{
var pack = JSON.parse(json);
var currentChannel = null;
if (pack.channel0)
channelOutput.iChannel0 = parseChannel(pack.channel0);
if (pack.channel1)
channelOutput.iChannel1 = parseChannel(pack.channel1);
if (pack.channel2)
channelOutput.iChannel2 = parseChannel(pack.channel2);
if (pack.channel3)
channelOutput.iChannel3 = parseChannel(pack.channel3);
var source
// Ensure the source path is correctly resolved for relative paths
if(!pack.source.startsWith("/") && !pack.source.startsWith("file://"))
source = Qt.resolvedUrl(shaderPackModel.shaderPackPath + "/" + pack.source);
else if(!pack.source.startsWith("file://"))
source = Qt.resolvedUrl("file://" + pack.source);
channelOutput.source = "file://" + (source || ""); // Set the shader source file
channelOutput.type = ShaderChannel.Type.ShaderChannel; // Set the shader
}
// Recursive helper function to parse channels
function parseChannel(channel)
{
if (!channel) return;
var source
// Ensure the source path is correctly resolved for relative paths
if(!channel.source.startsWith("/") && !channel.source.startsWith("file://"))
source = Qt.resolvedUrl(shaderPackModel.shaderPackPath + "/" + channel.source);
else if(!channel.source.startsWith("file://"))
source = Qt.resolvedUrl("file://" + channel.source);
var result = Qt.createQmlObject(`ShaderChannel
{
z: 0
iTimeScale: ${channel.time_scale || 1.0}
iResolutionScale: ${channel.resolution_scale || 1.0}
visible: false
anchors.fill: parent
source: "file://" + "${source || ''}"
type: ${channel.type || 0}
iTime: mainItem.iTime * ${channel.time_scale || 1.0}
iMouse: mainItem.iMouse
iResolution: Qt.vector3d(${(channel.resolution_x || mainItem.width) * (channel.resolution_scale || 1.0)}, ${(channel.resolution_y || mainItem.width) * (channel.resolution_scale || 1.0)}, pixelRatio)
}`, mainItem);
if (channel.channel0)
result.iChannel0 = parseChannel(channel.channel0);
if (channel.channel1)
result.iChannel1 = parseChannel(channel.channel1);
if (channel.channel2)
result.iChannel2 = parseChannel(channel.channel2);
if (channel.channel3)
result.iChannel3 = parseChannel(channel.channel3);
return result;
}
}