Files
komplex/tools/packsrc/Homecomputer/shaders/Image.frag
2025-11-04 11:29:25 -05:00

20 lines
701 B
GLSL

// Homecomputer by nimitz 2016 (twitter: @stormoid)
// License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
// Contact the author for other licensing options
//Code is in the other tabs:
//Buf A = Velocity and position handling
//Buf B = Rendering
//Buf C = Soundcloud filtering and propagation
#define time iTime
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 q = fragCoord.xy / iResolution.xy;
vec3 col = texture(iChannel0, q).rgb;
col *= sin(gl_FragCoord.y*350.+time)*0.04+1.;//Scanlines
col *= sin(gl_FragCoord.x*350.+time)*0.04+1.;
col *= pow( 16.0*q.x*q.y*(1.0-q.x)*(1.0-q.y), 0.1)*0.35+0.65; //Vign
fragColor = vec4(col,1.0);
}