8 lines
334 B
GLSL
8 lines
334 B
GLSL
void mainImage(out vec4 o, vec2 u) {
|
|
o = sampleDof(iChannel0, iResolution.xy, vec2(.71, -.71), u);
|
|
float r = floor(log2(iResolution.y) - 5.5) + .5;
|
|
for(int i = 0; i < 4; i++)
|
|
o += texture(iChannel0, u/iResolution.xy, r+float(i*2))*.03;
|
|
vec3 x = o.rgb;
|
|
o = vec4((x*(2.51*x+.03))/(x*(2.43*x+.59)+.14), 1.);
|
|
} |