/* * Komplex Wallpaper Engine * Copyright (C) 2025 @DigitalArtifex | github.com/DigitalArtifex * * WallpaperModel.qml * * This component provides a model for parsing and managing wallpaper configurations from * a JSON file, specifically designed for the Komplex Wallpaper Engine. * * This enables infinite complexity in shader configurations * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ import QtCore import QtQuick import com.github.digitalartifex.komplex 1.0 as Komplex Item { property var screenGeometry property real pixelRatio: 1 //This will (hopefully) be set to PlasmaCore.Units.devicePixelRatio in onCompleted property vector3d iResolution: Qt.vector3d(wallpaper.configuration.resolution_x ? wallpaper.configuration.resolution_x : 1920, wallpaper.configuration.resolution_y ? wallpaper.configuration.resolution_y : 1080, 1)//width, height, pixel aspect ratio property real iTime: 0 //used by most motion shaders property real iTimeDelta: iTime property var iChannelTime: [iTime, iTime, iTime, iTime] //individual channel time values property real iSampleRate: 44100 //used by audio shaders property int iFrame: 0 property real iFrameRate: wallpaper.configuration.framerate_limit ? wallpaper.configuration.framerate_limit : 60 // Default frame rate for the shader property vector4d iMouse property var iDate property bool running: true property bool ready: false // Individual channel resolutions to customize performance and quality property var iChannelResolution: [Qt.vector3d(wallpaper.configuration.iChannel0_resolution_x, wallpaper.configuration.iChannel0_resolution_y, pixelRatio), Qt.vector3d(wallpaper.configuration.iChannel1_resolution_x, wallpaper.configuration.iChannel1_resolution_y, pixelRatio), Qt.vector3d(wallpaper.configuration.iChannel2_resolution_x, wallpaper.configuration.iChannel2_resolution_y, pixelRatio), Qt.vector3d(wallpaper.configuration.iChannel3_resolution_x, wallpaper.configuration.iChannel3_resolution_y, pixelRatio)] property string iChannel0: "" property string iChannel1: "" property string iChannel2: "" property string iChannel3: "" property var pack: wallpaper.configuration.shader_package onPackChanged: ()=> { if(mainItem.ready) shaderPackModel.loadJson(pack) } ShaderChannel { id: bufferA; visible: true; anchors.fill: parent } ShaderChannel { id: bufferB; visible: true; anchors.fill: parent } ShaderChannel { id: bufferC; visible: true; anchors.fill: parent } ShaderChannel { id: bufferD; visible: true; anchors.fill: parent } id: mainItem Item { id: data property var channels: [] property var buffers: new Map() } Komplex.ShaderPackModel { id: shaderPackModel onJsonChanged: () => { // clean up old channels while(data.channels.length > 0) data.channels.pop().destroy() // Handle the JSON change if needed mainItem.parsePack(shaderPackModel.json); } } // The WindowModel is used to manage the interaction with the desktop environment WindowModel { id: windowModel screenGeometry: mainItem.screenGeometry } Rectangle { anchors.fill: parent color: "black" // The output channel that combines all the input channels and displays the final shader output // This channel must be set to a shader source file that has been pre-compiled to a QSB Fragment Shader ShaderChannel { iTime: mainItem.iTime iMouse: mainItem.iMouse iResolution: mainItem.iResolution id: channelOutput anchors.fill: parent type: ShaderChannel.Type.ShaderChannel visible: true // Set to true to display the output z: 9000 } // To save on performance, just use one timer for all channels and shaders // they will need to be bound to the mainItem properties they need to access Timer { id: channelTimer //Not entirely sure if this will actually limit the frame rate interval: (1 / mainItem.iFrameRate) * 1000 //fps to ms cycles :: fps = 60 = 1 / 60 = 0.01666 * 1000 = 16 repeat: true running: true //wallpaper.configuration.running ? mainItem.running : true triggeredOnStart: true onTriggered: { var date = new Date(); var startOfDay = new Date(date.getFullYear(), date.getMonth(), date.getDate(), 0, 0, 0); var secondsSinceMidnight = (date - startOfDay) / 1000; mainItem.iTime += (interval / 1000) * (wallpaper.configuration.shaderSpeed ? wallpaper.configuration.shaderSpeed : 1.0) mainItem.iDate = Qt.vector4d(date.getFullYear(), date.getMonth() + 1, date.getDate(), secondsSinceMidnight) mainItem.iFrame += 1 } } } // Load the default shader pack configuration on component completion Component.onCompleted: { data.buffers.set("{bufferA}", bufferA) data.buffers.set("{bufferB}", bufferB) data.buffers.set("{bufferC}", bufferC) data.buffers.set("{bufferD}", bufferD) if(wallpaper.configuration.shader_package) shaderPackModel.loadJson(wallpaper.configuration.shader_package); ready = true } // Recursive helper function to parse channels function parseChannel(channel, json, typeDefault = 2) { var source = getFilePath(json.source) channel.frameBufferChannel = json.frame_buffer_channel !== undefined ? json.frame_buffer_channel : -1 channel.type = json.type !== undefined ? json.type : typeDefault channel.anchors.fill = channel.parent channel.visible = false channel.iMouse = Qt.binding(() => { return mainItem.iMouse; }) channel.iTime = Qt.binding(() => { return mainItem.iTime; }) channel.iResolution = Qt.binding(() => { return Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0); }) channel.mouseBias = json.mouse_scale ? json.mouse_scale : 1.0 channel.iTimeScale = json.time_scale ? json.time_scale : 1.0 channel.iTimeDelta = Qt.binding(() => { return mainItem.iTimeDelta; }) channel.iChannelResolution = Qt.binding(() => { return [ Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0), Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0), Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0), Qt.vector3d(json.resolution_x || mainItem.width, json.resolution_y || mainItem.height, 1.0) ]; }); channel.iChannelTime = Qt.binding(() => { return [ mainItem.iTime * channel.iTimeScale, mainItem.iTime * channel.iTimeScale, mainItem.iTime * channel.iTimeScale, mainItem.iTime * channel.iTimeScale ]; }); channel.iFrameRate = Qt.binding(() => { return mainItem.iFrameRate; }) channel.iFrame = Qt.binding(() => { return mainItem.iFrame; }) channel.invert = json.invert ? json.invert : false channel.source = source if (json.channel0) { if(typeof json.channel0 === "string") { if(data.buffers.has(json.channel0)) channel.iChannel0 = createBufferAssociation(json.channel0) else console.log('Uknown channel buffer 0 ' + json.channel0) } else if(typeof json.channel0 === "object") { var component = Qt.createComponent("./ShaderChannel.qml") if (component.status === Component.Ready) { channel.iChannel0 = component.createObject(mainItem, { }) parseChannel(channel.iChannel0, json.channel0) data.channels.push(channel.iChannel0) // save for destroying } } else console.log('Uknown channel type 0 ' + typeof json.channel0) } if (json.channel1) { if(typeof json.channel1 === "string") { if(data.buffers.has(json.channel1)) channel.iChannel1 = createBufferAssociation(json.channel1) else console.log('Uknown channel buffer 1 ' + json.channel1) } else if(typeof json.channel1 === "object") { var component = Qt.createComponent("./ShaderChannel.qml") if (component.status === Component.Ready) { channel.iChannel1 = component.createObject(mainItem, { }) parseChannel(channel.iChannel1, json.channel1) data.channels.push(channel.iChannel1) // save for destroying } } else console.log('Uknown channel type 1 ' + typeof json.channel1) } if (json.channel2) { if(typeof json.channel2 === "string") { if(data.buffers.has(json.channel2)) channel.iChannel2 = createBufferAssociation(json.channel2) else console.log('Uknown channel buffer 2 ' + json.channel2) } else if(typeof json.channel2 === "object") { var component = Qt.createComponent("./ShaderChannel.qml") if (component.status === Component.Ready) { channel.iChannel2 = component.createObject(mainItem, { }) parseChannel(channel.iChannel2, json.channel2) data.channels.push(channel.iChannel2) // save for destroying } } else console.log('Uknown channel type 2 ' + typeof json.channel2) } if (json.channel3) { if(typeof json.channel3 === "string") { if(data.buffers.has(json.channel3)) channel.iChannel3 = createBufferAssociation(json.channel3) else console.log('Uknown channel buffer 3 ' + json.channel3) } else if(typeof json.channel3 === "object") { var component = Qt.createComponent("./ShaderChannel.qml") if (component.status === Component.Ready) { channel.iChannel3 = component.createObject(mainItem, { }) parseChannel(channel.iChannel3, json.channel3) data.channels.push(channel.iChannel3) // save for destroying } } else console.log('Uknown channel type 3 ' + typeof json.channel3) } } // Function to parse the pack.json file and set the properties of the ShaderChannel function parsePack(json) { var pack = JSON.parse(json); var currentChannel = null; if (pack.bufferA) parseChannel(bufferA, pack.bufferA, 2); if (pack.bufferB) parseChannel(bufferB, pack.bufferB, 2); if (pack.bufferC) parseChannel(bufferC, pack.bufferC, 2); if (pack.bufferD) parseChannel(bufferD, pack.bufferD, 2); parseChannel(channelOutput, pack, 2) channelOutput.source = getFilePath(pack.source); // Set the shader source file channelOutput.type = ShaderChannel.Type.ShaderChannel; // Set the shader channelOutput.visible = true if(pack.mouse_scale) channelOutput.mouseBias = pack.mouse_scale if(pack.speed) channelOutput.iTimeScale = pack.speed } // Generate a new ShaderEffectSource for the requested buffer function createBufferAssociation(buffer) { var component = Qt.createComponent('./ShaderBuffer.qml') var result if (component.status === Component.Ready) { result = component.createObject(mainItem, { x:0, y:0, sourceItem: data.buffers.get(buffer), live: true, sourceRect: Qt.binding(() => { return Qt.rect(0,0,data.buffers.get(buffer).width || 0,data.buffers.get(buffer).height || 0); }), visible: false, z:0, wrapMode: ShaderEffectSource.Repeat, textureMirroring: ShaderEffectSource.NoMirroring, textureSize: Qt.size(Qt.binding(() => { return data.buffers.get(buffer).width || 0; } ), Qt.binding(() => { return data.buffers.get(buffer).height || 0; } )), recursive: false, mipmap: false }); } return result; } function getFilePath(source) { if(source === undefined || source === "") return ""; // Ensure the source path is correctly resolved for relative paths if(source.startsWith("./")) { var temp = source.replace("./", "file://" + shaderPackModel.shaderPackPath + "/") return temp; } else if(source.startsWith("$/")) { var temp = source.replace("$/", "file://" + StandardPaths.writableLocation(StandardPaths.HomeLocation) + "/.local/share/komplex/") return temp; } else if(!source.startsWith("file://")) return "file://" + source; } }