# Komplex Wallpaper Engine Komplex Wallpaper Engine is an advanced wallpaper engine for the KDE Plasma 6 Desktop Environment that allows the use of complex shader arrangements as a Wallpaper. Shader arrangements are a collection of shaders and various channel buffers that the shader is intended to manipulate, resulting in visually stunning live motion and reactive wallpapers. https://github.com/user-attachments/assets/456bedfc-1d18-4520-9340-ab7d0f0a8f98 ## Supported Engine Modes - ShaderToy - Komplex ### Supported Channel Buffers - Shaders* - Images - Videos - Cubemaps** *Shaders must be compiled with the `qsb` tool supplied with Qt. It may be available through your distribution's package manager. Follow the instructions in /tools/README.md to compile shaders for use with Qt. ### Engine Mode: ShaderToy The [ShaderToy](http://www.shadertoy.com) Engine mode is designed to work with most* of the pages on [ShaderToy.com](http://www.shadertoy.com) and is the easiest to use and configure as it can be setup via the settings panel. Simply select a manipulative shader as the main output and setup the iChannels the shader supports. Try feeding it a generative shader! *Volumetric and audio channels are not currently supported, but are in development. ShaderToy import functionality is currently in development ### Engine Mode: Komplex The **Komplex** engine mode allows for a much more complex wallpaper experience. Instead of a simple configuration scheme, the Komplex engine mode uses a shader pack file that can contain it's own images, cubemaps, videos and shaders. This shader pack must contain a pack.json file that describes the output shader, resolution, speed and channel buffers 0-3. Each channel buffer can have channel buffers 0-3, which can in-turn have channel buffers 0-3 and so on. This allows near infinite arrangement complexity, only limited by hardware and reasoning. Example `pack.json` file: ```json { "author": "DigitalArtifex", "name": "Test", "version": "1.0.0", "description": "Test", "license": "GPLv3+", "engine": "shadertoys", "id": "sdE3sx", "type": 2, "source": "./shaders/video-glitch-extra.frag.qsb", "speed": 0.14, "channel0": { "type": 2, "source": "./shaders/edge-detect-greyscale.frag.qsb", "resolution_x": 1920, "resolution_y": 1080, "resolution_scale": 1.0, "time_scale": 1.0, "mouse_scale": 1.0, "channel0": { "type": 2, "source": "./shaders/Glow-City.frag.qsb", "resolution_x": 1920, "resolution_y": 1080, "resolution_scale": 1.0, "time_scale": 1.0, "mouse_scale": 1.0 } } } ``` ## Installation (manual) Contents of the `data` directory should be placed in `~/.local/komplex/` Compiling requires setting up the `kde-builder` package, setting the required env variables and selecting the proper CMake kit for building. ## Installation (Release Packages) No release packages are available at this time. We are working on getting them setup for multiple package managers. ## Credits This project was inspired by `KDE Shader Wallpaper`, `Wallpaper Engine` and others. It uses code that was originally part of `KDE Shader Wallpaper`. This project uses icons donated by [Icons8](http://www.icons8.com)