#ifndef SHADERPACKMETADATA #define SHADERPACKMETADATA #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Komplex_global.h" class KOMPLEX_EXPORT ShaderPackMetadata : public QObject { Q_OBJECT QML_ELEMENT QString m_author; QString m_description; QString m_engine; QString m_file; QString m_id; QString m_license; QString m_name; QString m_version; Q_PROPERTY(QString author READ author WRITE setAuthor NOTIFY authorChanged) Q_PROPERTY(QString description READ description WRITE setDescription NOTIFY descriptionChanged) Q_PROPERTY(QString engine READ engine WRITE setEngine NOTIFY engineChanged) Q_PROPERTY(QString file READ file WRITE setFile NOTIFY fileChanged) Q_PROPERTY(QString id READ id WRITE setId NOTIFY idChanged) Q_PROPERTY(QString license READ license WRITE setLicense NOTIFY licenseChanged) Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged) Q_PROPERTY(QString version READ version WRITE setVersion NOTIFY versionChanged) Q_SIGNALS: void authorChanged(); void descriptionChanged(); void engineChanged(); void idChanged(); void licenseChanged(); void nameChanged(); void versionChanged(); void fileChanged(); public: QString author() const { return m_author; } void setAuthor(const QString& author) { if(author != m_author) { m_author = author; Q_EMIT authorChanged(); } } QString description() const { return m_description; } void setDescription(const QString& description) { if(description != m_description) { m_description = description; Q_EMIT descriptionChanged(); } } QString engine() const { return m_engine; } void setEngine(const QString& engine) { if(engine != m_engine) { m_engine = engine; Q_EMIT engineChanged(); } } QString file() const { return m_file; } void setFile(const QString& file) { if(file != m_file) { m_file = file; Q_EMIT fileChanged(); } } QString id() const { return m_id; } void setId(const QString& id) { if(id != m_id) { m_id = id; Q_EMIT idChanged(); } } QString license() const { return m_license; } void setLicense(const QString& license) { if(license != m_license) { m_license = license; Q_EMIT licenseChanged(); } } QString name() const { return m_name; } void setName(const QString& name) { if(name != m_name) { m_name = name; Q_EMIT nameChanged(); } } QString version() const { return m_version; } void setVersion(const QString& version) { if(version != m_version) { m_version = version; Q_EMIT versionChanged(); } } }; Q_DECLARE_METATYPE(ShaderPackMetadata) #endif