// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 // Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ // or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. // ========================================================================================================= vec3 rdrImg(vec2 uv) { vec3 col = pow(texture(iChannel0, uv).xyz,vec3(1.3)); col += pow(texture(iChannel0, uv).xyz,vec3(.9))*.35; return col; } vec3 rdrChroma(vec2 uv) { vec3 col = vec3(0.); vec2 off = vec2(.002); col.r = rdrImg(uv+off).r; col.g = rdrImg(uv).g; col.b = rdrImg(uv-off).b; return col; } void mainImage( out vec4 fragColor, in vec2 fragCoord ) { vec2 uv = fragCoord.xy/iResolution.xy; vec3 col = rdrChroma(uv); fragColor = vec4(col,1.0); }