Added GeometryProvider
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113
plugin/GeometryProvider.h
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113
plugin/GeometryProvider.h
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/*
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* Komplex Wallpaper Engine
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* Copyright (C) 2025 @DigitalArtifex | github.com/DigitalArtifex
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*
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* GeometryProvider.h
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*
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* This class provides a way to use .obj and .stl in QML
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*
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* The loadObj() and loadStl() functions are from stl-gcode-viewer
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* Copyright 2015-2025 @sokunmin | github.com/sokunmin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>
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*/
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#ifndef GeometryProvider_H
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#define GeometryProvider_H
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#define READ_VECTOR(v)\
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do {\
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float f;\
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file.read((char*)&f, sizeof(float)); v[0] = f;\
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file.read((char*)&f, sizeof(float)); v[1] = f;\
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file.read((char*)&f, sizeof(float)); v[2] = f;\
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} while(false)
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#include <QObject>
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#include <QQuick3DGeometry>
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#include <QFile>
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#include <QFileInfo>
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#include <QVector3D>
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#include <QMatrix4x4>
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#include "Komplex_global.h"
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class KOMPLEX_EXPORT GeometryProvider : public QQuick3DGeometry
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{
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Q_OBJECT
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QML_ELEMENT
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Q_PROPERTY(bool hasNormals READ hasNormals WRITE setHasNormals NOTIFY hasNormalsChanged)
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Q_PROPERTY(bool hasUv READ hasUv WRITE setHasUv NOTIFY hasUvChanged)
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Q_PROPERTY(qreal uvAdjust READ uvAdjust WRITE setUVAdjust NOTIFY uvAdjustChanged)
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Q_PROPERTY(QString source READ source WRITE setSource NOTIFY sourceChanged)
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public:
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enum State
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{
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Idle,
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Loading,
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Loaded,
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Error
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};
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GeometryProvider(QQuick3DObject *parent = nullptr);
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bool hasNormals() const { return m_hasNormals; }
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void setHasNormals(bool enable);
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bool hasUv() const { return m_hasUV; }
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void setHasUv(bool enable);
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float uvAdjust() const { return m_uvAdjust; }
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void setUVAdjust(qreal f);
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QString source() const { return m_source; }
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void setSource(QString &source);
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Q_SIGNALS:
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void normalsChanged();
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void hasNormalsChanged();
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void uvChanged();
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void hasUvChanged();
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void uvAdjustChanged();
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void sourceChanged();
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private:
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void loadObj(QFile &file);
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void loadStl(QFile &file);
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void recomputeAll();
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bool m_hasNormals = false;
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bool m_hasUV = false;
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qreal m_uvAdjust = 0.0f;
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QString m_source;
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QVector3D m_size;
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QVector3D m_center;
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QVector3D m_min;
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QVector3D m_max;
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QMatrix4x4 m_transform;
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QVector<QVector3D> m_vertices;
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QVector<QVector3D> m_verticesNew;
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QVector<QVector3D> m_normals;
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QVector<QVector2D> m_uv;
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QVector<int> m_edgeIndices;
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QVector<int> m_vertexIndices;
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};
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Q_DECLARE_METATYPE(GeometryProvider)
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#endif
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