Small bug fix
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@@ -248,8 +248,8 @@ Rectangle
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channel.mouseBias = json.mouse_scale ? json.mouse_scale : 1.0
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channel.iTimeScale = json.time_scale ? json.time_scale : 1.0
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channel.iTimeDelta = Qt.binding(() => { return mainItem.iTimeDelta; })
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channel.width = mainItem.iResolution.x
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channel.height = mainItem.iResolution.y
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channel.width = Qt.binding(() => channel.iResolution.x)
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channel.height = Qt.binding(() => channel.iResolution.y)
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// channel.iChannelResolution = Qt.binding(() => {
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// return [
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@@ -112,6 +112,8 @@ Item
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id: channel
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visible: false // Set to false by default, main shader needs be set to true in MainWindow.qml
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width: iResolution.x
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height: iResolution.y
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// This is used to dynamically load the appropriate channel type based on the `type` property of the channel
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Loader
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