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Digital Artifex
2025-08-03 18:41:56 -04:00
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#ifndef SHADERPACKMODEL_H
#define SHADERPACKMODEL_H
#include "Komplex_global.h"
#include <QObject>
#include <QString>
#include <QFile>
#include <QFileInfo>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QJsonParseError>
#include <QStandardPaths>
#include <QDir>
#include <QMap>
#include <QProcess>
#include <QEventLoop>
#include <QtQml/qqmlregistration.h>
class KOMPLEX_EXPORT ShaderPackModel : public QObject
{
Q_OBJECT
QML_ELEMENT
public:
explicit ShaderPackModel(QObject *parent = nullptr);
~ShaderPackModel() override = default;
// State enum to represent the current state of the model
// for the UI and configuration
enum State
{
Idle,
Loading,
Importing
};
Q_ENUM(State)
/**!
* @brief json
* This function returns the current JSON content as a QString.
* It is expected to be called to retrieve the shader pack's JSON data,
* after loadJson() has been called to load the shader pack.
*
* @return QString containing the JSON data.
*/
QString json() const;
/**!
* @brief loadJson
* This function loads a JSON file from the specified path and updates
* the model. It emits jsonChanged() signal if the JSON content changes.
*
* @param filePath The path to the JSON file to load.
*/
Q_INVOKABLE void loadJson(const QString &filePath);
/**!
* @brief availableShaderPacks
* This function returns a list of available shader packs.
* It is expected to be called to retrieve the list of shader packs.
*
* @return QStringList containing the names of available shader packs.
*/
QStringList availableShaderPacks() const;
/**!
* @brief refreshShaderPacks
* This function refreshes the list of available shader packs by checking
* the shader pack directory for valid packs. It emits the shaderPacksChanged()
* signal if the list of available shader packs changes.
*/
Q_INVOKABLE void refreshShaderPacks();
/**!
* @brief loadShaderPack
* This function loads a shader pack from the specified file path.
* It is expected to be called to load a specific shader pack.
*
* @param name The name of the shader pack file to load.
*/
Q_INVOKABLE void loadShaderPack(const QString &name);
/**!
* @brief importShaderPack
* This function imports a shader pack from the specified file path.
* It is expected to be called to be either a zip or tarball structured
* as described in the wiki.
*
* @param filePath The path to the shader pack file to import.
*/
Q_INVOKABLE void importShaderPack(const QString &filePath);
/**!
* @brief state
* This function returns the current state of the model.
* It is expected to be called to retrieve the current state.
*
* @return State representing the current state of the model.
*/
State state() const;
QString shaderPackPath() const;
QString shaderPackName() const;
QString shaderPackInstallPath() const;
QString shadersPath() const;
QString imagesPath() const;
QString cubeMapsPath() const;
QString videosPath() const;
protected:
void setState(State state);
void setShaderPackPath(const QString &filePath);
Q_SIGNALS:
void shaderPackPathChanged();
void shaderPackNameChanged();
void shaderPackInstallPathChanged();
void jsonChanged();
void shaderPacksChanged();
void stateChanged();
void error(const QString &errorString);
private:
QString m_shaderPackPath;
QString m_shaderPackName;
const QString m_shaderPackInstallPath;
const QString m_shadersPath;
const QString m_imagesPath;
const QString m_cubeMapsPath;
const QString m_videosPath;
QString m_json;
QMap<QString, QString> m_availableShaderPacks; // Maps shader pack names to their file paths
State m_state = Idle;
Q_PROPERTY(QString json READ json WRITE loadJson NOTIFY jsonChanged)
Q_PROPERTY(QStringList availableShaderPacks READ availableShaderPacks NOTIFY shaderPacksChanged)
Q_PROPERTY(State state READ state NOTIFY stateChanged)
Q_PROPERTY(QString shaderPackPath READ shaderPackPath NOTIFY shaderPackPathChanged)
Q_PROPERTY(QString shaderPackName READ shaderPackName NOTIFY shaderPackNameChanged)
Q_PROPERTY(QString shaderPackInstallPath READ shaderPackInstallPath NOTIFY shaderPackInstallPathChanged)
Q_PROPERTY(QString shadersPath READ shadersPath CONSTANT)
Q_PROPERTY(QString imagesPath READ imagesPath CONSTANT)
Q_PROPERTY(QString cubeMapsPath READ cubeMapsPath CONSTANT)
Q_PROPERTY(QString videosPath READ videosPath CONSTANT)
};
Q_DECLARE_METATYPE(ShaderPackModel)
#endif // SHADERPACKMODEL_H