Initial Commit
This commit is contained in:
5
plugin/.qmlls.ini
Normal file
5
plugin/.qmlls.ini
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@@ -0,0 +1,5 @@
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[General]
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buildDir="/home/parametheus/kde/src/komplex/build/bin"
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no-cmake-calls=false
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docDir=/usr/share/doc/qt6
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importPaths="/usr/lib/qt6/qml"
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72
plugin/AudioModel.cpp
Normal file
72
plugin/AudioModel.cpp
Normal file
@@ -0,0 +1,72 @@
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#include "AudioModel.h"
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#ifdef AUDIOMODEL_H
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AudioModel::AudioModel(QObject *parent)
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: QObject(parent), m_deviceString(QString())
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{
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}
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AudioModel::~AudioModel()
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{
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if (m_recorder)
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{
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m_recorder->stop();
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delete m_recorder;
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}
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if (m_audioInput)
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delete m_audioInput;
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if (m_captureSession)
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delete m_captureSession;
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}
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QByteArray AudioModel::frame() const
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{
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// This function should return the current audio frame.
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// For now, we return an empty QByteArray.
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return QByteArray();
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}
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QString AudioModel::device() const
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{
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return m_deviceString;
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}
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QStringList AudioModel::availableDevices() const
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{
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QStringList devices;
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// Assuming QAudioDeviceInfo is used to get available audio devices
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for (const auto &device : QMediaDevices::audioInputs())
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{
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devices.append(QString::fromLatin1(device.id()));
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}
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return devices;
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}
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void AudioModel::setDeviceName(const QString &device)
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{
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if (m_deviceString == device)
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return;
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m_deviceString = device;
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// if (m_audioInput)
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// {
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// m_audioInput->setDevice(QAudioInput(device));
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// getAudioFrame();
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// }
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}
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void AudioModel::getAudioFrame()
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{
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// This function should be implemented to retrieve the audio frame
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// from the audio input device and emit the frameChanged signal.
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// For now, we will just emit the signal to indicate that the frame is ready.
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Q_EMIT frameChanged();
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}
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#endif
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107
plugin/AudioModel.h
Normal file
107
plugin/AudioModel.h
Normal file
@@ -0,0 +1,107 @@
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/*
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* Komplex Wallpaper Engine
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* Copyright (C) 2025 @DigitalArtifex | github.com/DigitalArtifex
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*
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* AudioModel.h
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>
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*/
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#ifndef AUDIOMODEL_H
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#define AUDIOMODEL_H
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#include "Komplex_global.h"
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#include <QObject>
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#include <QString>
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#include <QFile>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QJsonArray>
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#include <QJsonParseError>
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#include <QAudioDevice>
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#include <QMediaDevices>
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#include <QAudioInput>
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#include <QMediaCaptureSession>
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#include <QMediaRecorder>
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#include <QtQml/qqmlregistration.h>
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class KOMPLEX_EXPORT AudioModel : public QObject
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{
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Q_OBJECT
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QML_ELEMENT
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public:
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explicit AudioModel(QObject *parent = nullptr);
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~AudioModel();
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/**!
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* @brief frame
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* This function returns the current audio frame as a QString.
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* It is expected to be called periodically to update the audio frame for the shader.
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*
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* @return QString containing the current audio frame.
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*/
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QByteArray frame() const;
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/**!
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* @brief device
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* This function returns the currently set audio device name.
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*
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* @return QString containing the name of the audio device.
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*/
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QString device() const;
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/**!
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* @brief availableDevices
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* This function returns a list of available audio devices on the system.
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*
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* @return QStringList containing the names of available audio devices.
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*/
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QStringList availableDevices() const;
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/**!
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* @brief setDeviceName
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* This function sets the audio device to be used for capturing audio frames.
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*
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* @param device The name of the audio device to set.
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*/
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Q_INVOKABLE void setDeviceName(const QString &device);
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/**!
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* @brief getAudioFrame
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* This function retrieves the current audio frame from the specified audio device.
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* It is expected to be called periodically to update the audio frame for the shader.
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*
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* It is an asynchronous fuction and will emit the frameChanged signal when the audio frame is ready.
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*/
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Q_INVOKABLE void getAudioFrame();
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Q_SIGNALS:
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void frameChanged();
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private:
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QString m_deviceString;
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QMediaCaptureSession *m_captureSession = nullptr;
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QAudioInput *m_audioInput = nullptr;
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QMediaRecorder *m_recorder = nullptr;
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Q_PROPERTY(QByteArray frame READ frame NOTIFY frameChanged)
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Q_PROPERTY(QString device READ device WRITE setDeviceName NOTIFY frameChanged)
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};
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Q_DECLARE_METATYPE(AudioModel)
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#endif
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65
plugin/CMakeLists.txt
Normal file
65
plugin/CMakeLists.txt
Normal file
@@ -0,0 +1,65 @@
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set(QML_IMPORT_PATH ${CMAKE_SOURCE_DIR}/plugin ${CMAKE_BINARY_DIR}/imports CACHE STRING "" FORCE)
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set(BUILD_QML ON CACHE BOOL "")
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTOUIC ON)
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add_library(
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${PROJECT_NAME}
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SHARED
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plugin.cpp
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ShaderPackModel.cpp
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AudioModel.cpp
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)
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qt_add_qml_module(
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${PROJECT_NAME}
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URI
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${QMLPLUGIN_URI}
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VERSION
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1.0
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PLUGIN_TARGET
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${PROJECT_NAME}
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CLASS_NAME
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KomplexPlugin
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SOURCES
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plugin.cpp
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ShaderPackModel.cpp
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AudioModel.cpp
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NO_GENERATE_PLUGIN_SOURCE
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)
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target_link_libraries(
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${PROJECT_NAME}
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PRIVATE
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Qt6::Quick
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Qt6::Core
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Qt6::Gui
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Qt6::Quick3D
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Qt6::Multimedia
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Qt6::Qml
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KF6::CoreAddons
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KF6::I18n
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KF6::Package
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)
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target_compile_definitions(
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${PROJECT_NAME}
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PUBLIC
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KOMPLEX_PLUGIN
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)
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ecm_finalize_qml_module(komplex)
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install(
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TARGETS
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${PROJECT_NAME}
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DESTINATION
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${KDE_INSTALL_QMLDIR}/${QMLPLUGIN_INSTALL_URI}
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)
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set_target_properties(${PROJECT_NAME} PROPERTIES CXX_VISIBILITY_PRESET hidden)
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set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS "-Wl,--exclude-libs,ALL")
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10
plugin/Komplex_global.h
Normal file
10
plugin/Komplex_global.h
Normal file
@@ -0,0 +1,10 @@
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#ifndef KOMPLEX_GLOBAL_H
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#define KOMPLEX_GLOBAL_H
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#ifdef KOMPLEX_PLUGIN
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#define KOMPLEX_EXPORT Q_DECL_EXPORT
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#else
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#define KOMPLEX_EXPORT Q_DECL_IMPORT
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#endif
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#endif // KOMPLEX_GLOBAL_H
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269
plugin/ShaderPackModel.cpp
Normal file
269
plugin/ShaderPackModel.cpp
Normal file
@@ -0,0 +1,269 @@
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#include "ShaderPackModel.h"
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ShaderPackModel::ShaderPackModel(QObject *parent)
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: QObject(parent),
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m_shaderPackPath(QString("%1/.local/share/komplex/packs/default").arg(QStandardPaths::writableLocation(QStandardPaths::HomeLocation))),
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m_shaderPackInstallPath(QString("%1/.local/share/komplex/packs").arg(QStandardPaths::writableLocation(QStandardPaths::HomeLocation))),
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m_shadersPath(QString("%1/.local/share/komplex/shaders").arg(QStandardPaths::writableLocation(QStandardPaths::HomeLocation))),
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m_imagesPath(QString("%1/.local/share/komplex/images").arg(QStandardPaths::writableLocation(QStandardPaths::HomeLocation))),
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m_cubeMapsPath(QString("%1/.local/share/komplex/cubemaps").arg(QStandardPaths::writableLocation(QStandardPaths::HomeLocation))),
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m_videosPath(QString("%1/.local/share/komplex/videos").arg(QStandardPaths::writableLocation(QStandardPaths::HomeLocation))),
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m_json(QString())
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{
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}
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void ShaderPackModel::loadJson(const QString &filePath)
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{
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if (filePath.isEmpty())
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return;
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setState(Loading); // Set the state to Loading
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// Open the file and read its contents
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QFile file(filePath);
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
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{
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setState(Idle); // Reset state to Idle
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qWarning("Could not open file %s for reading", qPrintable(filePath));
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return;
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}
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QByteArray fileData = file.readAll();
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file.close();
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// Parse the JSON data to validate it
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QJsonParseError error;
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QJsonDocument document = QJsonDocument::fromJson(fileData, &error);
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if(error.error != QJsonParseError::NoError)
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{
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setState(Idle); // Reset state to Idle
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qWarning("JSON parse error: %s at offset %d", qPrintable(error.errorString()), error.offset);
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return;
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}
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// Minify the JSON document to a QString
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QString json = QString::fromLatin1(document.toJson(QJsonDocument::Compact));
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// Check if the JSON content has changed
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if (json != m_json)
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{
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m_json = json;
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Q_EMIT jsonChanged();
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setShaderPackPath(filePath); // Update the shader pack path
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}
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setState(Idle); // Reset state to Idle
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}
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QString ShaderPackModel::json() const
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{
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return m_json;
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}
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QStringList ShaderPackModel::availableShaderPacks() const
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{
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return m_availableShaderPacks.keys();
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}
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void ShaderPackModel::refreshShaderPacks()
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{
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setState(Loading);
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// check for and create the directory if it doesn't exist
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QDir dir(m_shaderPackPath);
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|
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if (!dir.exists())
|
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{
|
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if (!dir.mkpath(m_shaderPackPath))
|
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{
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setState(Idle); // Reset state to Idle
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qWarning("Failed to create shader pack directory: %s", qPrintable(m_shaderPackPath));
|
||||
return;
|
||||
}
|
||||
}
|
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|
||||
// Get a list of directories in the shader pack path
|
||||
QStringList shaderPacks = dir.entryList(QDir::Dirs | QDir::NoDotAndDotDot);
|
||||
QMap<QString,QString> verifiedShaderPacks;
|
||||
|
||||
// Only keep shader packs that contain a valid pack.json file
|
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for(const QString &pack : std::as_const(shaderPacks))
|
||||
{
|
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QDir packDir(dir.absoluteFilePath(pack));
|
||||
bool valid = false;
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||||
|
||||
// Check if the pack directory contains a pack.json file
|
||||
if(packDir.exists("pack.json"))
|
||||
{
|
||||
// Load the pack.json data
|
||||
QFile packFile(packDir.absoluteFilePath("pack.json"));
|
||||
if (packFile.open(QIODevice::ReadOnly | QIODevice::Text))
|
||||
{
|
||||
QByteArray packData = packFile.readAll();
|
||||
packFile.close(); // close the file immediately after reading
|
||||
|
||||
// Parse the JSON data to validate it
|
||||
QJsonParseError error;
|
||||
QJsonDocument doc = QJsonDocument::fromJson(packData, &error);
|
||||
if (error.error != QJsonParseError::NoError)
|
||||
{
|
||||
qWarning("Shader pack %s has invalid JSON: %s at offset %d",
|
||||
qPrintable(pack), qPrintable(error.errorString()), error.offset);
|
||||
}
|
||||
else
|
||||
valid = true; // JSON is valid
|
||||
}
|
||||
}
|
||||
|
||||
// If valid, add to the list of verified shader packs
|
||||
if(valid)
|
||||
verifiedShaderPacks.insert(pack, packDir.absoluteFilePath("pack.json")); // Store the path to the pack.json file
|
||||
// Otherwise, log a warning
|
||||
else
|
||||
qWarning("Shader pack %s does not contain a valid pack.json file", qPrintable(pack));
|
||||
}
|
||||
|
||||
if(m_availableShaderPacks != verifiedShaderPacks)
|
||||
{
|
||||
m_availableShaderPacks = verifiedShaderPacks;
|
||||
Q_EMIT shaderPacksChanged(); // Emit signal to notify that the list has changed
|
||||
}
|
||||
|
||||
setState(Idle); // Reset state to Idle
|
||||
}
|
||||
|
||||
void ShaderPackModel::loadShaderPack(const QString &name)
|
||||
{
|
||||
setState(Loading);
|
||||
|
||||
if (name.isEmpty() || !m_availableShaderPacks.contains(name))
|
||||
{
|
||||
qWarning("Shader pack '%s' not found", qPrintable(name));
|
||||
return;
|
||||
}
|
||||
|
||||
QString filePath = m_availableShaderPacks.value(name);
|
||||
loadJson(filePath); // Load the JSON content of the shader pack
|
||||
}
|
||||
|
||||
// This may be replaced with Quazip and something similar for tarballs in the future
|
||||
void ShaderPackModel::importShaderPack(const QString &filePath)
|
||||
{
|
||||
if (filePath.isEmpty())
|
||||
{
|
||||
qWarning("File path is empty");
|
||||
return;
|
||||
}
|
||||
|
||||
QFileInfo file(filePath);
|
||||
if (!file.exists())
|
||||
{
|
||||
qWarning("File does not exist: %s", qPrintable(filePath));
|
||||
return;
|
||||
}
|
||||
|
||||
QProcess process;
|
||||
QString command;
|
||||
|
||||
setState(Importing); // Set the state to Importing
|
||||
|
||||
// Check if the file is a zip or tarball
|
||||
if(filePath.endsWith(".zip", Qt::CaseInsensitive))
|
||||
command = QString("unzip -o %1 -d %2/%3").arg(file.absoluteFilePath(), m_shaderPackInstallPath, file.baseName());
|
||||
else if(filePath.endsWith(".tar.gz", Qt::CaseInsensitive) || filePath.endsWith(".tar", Qt::CaseInsensitive))
|
||||
command = QString("tar -xf %1 -C %2/%3").arg(file.absoluteFilePath(), m_shaderPackInstallPath, file.baseName());
|
||||
else
|
||||
{
|
||||
setState(Idle); // Reset state to Idle
|
||||
qWarning("Unsupported file format for shader pack import: %s", qPrintable(filePath));
|
||||
return;
|
||||
}
|
||||
|
||||
// Connect to the process finished signal to refresh shader packs and so the event loop can exit
|
||||
connect(&process, &QProcess::finished, this, [this](int exitCode, QProcess::ExitStatus exitStatus)
|
||||
{
|
||||
// Check if the process exited normally and with a success code
|
||||
if (exitStatus == QProcess::NormalExit && exitCode == 0)
|
||||
refreshShaderPacks(); // Refresh the list of shader packs
|
||||
else
|
||||
{
|
||||
setState(Idle); // Reset state to Idle
|
||||
qWarning("Failed to import shader pack: Exit code %d, Status %d", exitCode, exitStatus);
|
||||
return;
|
||||
}
|
||||
});
|
||||
|
||||
// Start the process
|
||||
process.start(command);
|
||||
|
||||
// Make sure the process started successfully
|
||||
if (!process.waitForStarted())
|
||||
{
|
||||
setState(Idle); // Reset state to Idle
|
||||
qWarning("Failed to start process for importing shader pack: %s", qPrintable(process.errorString()));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ShaderPackModel::State ShaderPackModel::state() const
|
||||
{
|
||||
return m_state;
|
||||
}
|
||||
|
||||
void ShaderPackModel::setState(State state)
|
||||
{
|
||||
if (m_state != state)
|
||||
{
|
||||
m_state = state;
|
||||
Q_EMIT stateChanged();
|
||||
}
|
||||
}
|
||||
|
||||
QString ShaderPackModel::shaderPackPath() const
|
||||
{
|
||||
return m_shaderPackPath;
|
||||
}
|
||||
|
||||
void ShaderPackModel::setShaderPackPath(const QString &filePath)
|
||||
{
|
||||
QFileInfo fileInfo(filePath);
|
||||
|
||||
if (m_shaderPackPath != fileInfo.absolutePath())
|
||||
{
|
||||
m_shaderPackPath = filePath;
|
||||
Q_EMIT shaderPackPathChanged();
|
||||
}
|
||||
}
|
||||
|
||||
QString ShaderPackModel::shaderPackName() const
|
||||
{
|
||||
return m_shaderPackName;
|
||||
}
|
||||
|
||||
QString ShaderPackModel::shaderPackInstallPath() const
|
||||
{
|
||||
return m_shaderPackInstallPath;
|
||||
}
|
||||
|
||||
QString ShaderPackModel::shadersPath() const
|
||||
{
|
||||
return m_shadersPath;
|
||||
}
|
||||
|
||||
QString ShaderPackModel::imagesPath() const
|
||||
{
|
||||
return m_imagesPath;
|
||||
}
|
||||
|
||||
QString ShaderPackModel::cubeMapsPath() const
|
||||
{
|
||||
return m_cubeMapsPath;
|
||||
}
|
||||
|
||||
QString ShaderPackModel::videosPath() const
|
||||
{
|
||||
return m_videosPath;
|
||||
}
|
||||
154
plugin/ShaderPackModel.h
Normal file
154
plugin/ShaderPackModel.h
Normal file
@@ -0,0 +1,154 @@
|
||||
#ifndef SHADERPACKMODEL_H
|
||||
#define SHADERPACKMODEL_H
|
||||
|
||||
#include "Komplex_global.h"
|
||||
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <QFile>
|
||||
#include <QFileInfo>
|
||||
#include <QJsonDocument>
|
||||
#include <QJsonObject>
|
||||
#include <QJsonArray>
|
||||
#include <QJsonParseError>
|
||||
#include <QStandardPaths>
|
||||
#include <QDir>
|
||||
#include <QMap>
|
||||
#include <QProcess>
|
||||
#include <QEventLoop>
|
||||
#include <QtQml/qqmlregistration.h>
|
||||
|
||||
class KOMPLEX_EXPORT ShaderPackModel : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
QML_ELEMENT
|
||||
public:
|
||||
explicit ShaderPackModel(QObject *parent = nullptr);
|
||||
~ShaderPackModel() override = default;
|
||||
|
||||
// State enum to represent the current state of the model
|
||||
// for the UI and configuration
|
||||
enum State
|
||||
{
|
||||
Idle,
|
||||
Loading,
|
||||
Importing
|
||||
};
|
||||
Q_ENUM(State)
|
||||
|
||||
/**!
|
||||
* @brief json
|
||||
* This function returns the current JSON content as a QString.
|
||||
* It is expected to be called to retrieve the shader pack's JSON data,
|
||||
* after loadJson() has been called to load the shader pack.
|
||||
*
|
||||
* @return QString containing the JSON data.
|
||||
*/
|
||||
QString json() const;
|
||||
|
||||
/**!
|
||||
* @brief loadJson
|
||||
* This function loads a JSON file from the specified path and updates
|
||||
* the model. It emits jsonChanged() signal if the JSON content changes.
|
||||
*
|
||||
* @param filePath The path to the JSON file to load.
|
||||
*/
|
||||
Q_INVOKABLE void loadJson(const QString &filePath);
|
||||
|
||||
/**!
|
||||
* @brief availableShaderPacks
|
||||
* This function returns a list of available shader packs.
|
||||
* It is expected to be called to retrieve the list of shader packs.
|
||||
*
|
||||
* @return QStringList containing the names of available shader packs.
|
||||
*/
|
||||
QStringList availableShaderPacks() const;
|
||||
|
||||
/**!
|
||||
* @brief refreshShaderPacks
|
||||
* This function refreshes the list of available shader packs by checking
|
||||
* the shader pack directory for valid packs. It emits the shaderPacksChanged()
|
||||
* signal if the list of available shader packs changes.
|
||||
*/
|
||||
Q_INVOKABLE void refreshShaderPacks();
|
||||
|
||||
/**!
|
||||
* @brief loadShaderPack
|
||||
* This function loads a shader pack from the specified file path.
|
||||
* It is expected to be called to load a specific shader pack.
|
||||
*
|
||||
* @param name The name of the shader pack file to load.
|
||||
*/
|
||||
Q_INVOKABLE void loadShaderPack(const QString &name);
|
||||
|
||||
/**!
|
||||
* @brief importShaderPack
|
||||
* This function imports a shader pack from the specified file path.
|
||||
* It is expected to be called to be either a zip or tarball structured
|
||||
* as described in the wiki.
|
||||
*
|
||||
* @param filePath The path to the shader pack file to import.
|
||||
*/
|
||||
Q_INVOKABLE void importShaderPack(const QString &filePath);
|
||||
|
||||
/**!
|
||||
* @brief state
|
||||
* This function returns the current state of the model.
|
||||
* It is expected to be called to retrieve the current state.
|
||||
*
|
||||
* @return State representing the current state of the model.
|
||||
*/
|
||||
State state() const;
|
||||
|
||||
QString shaderPackPath() const;
|
||||
QString shaderPackName() const;
|
||||
QString shaderPackInstallPath() const;
|
||||
|
||||
QString shadersPath() const;
|
||||
QString imagesPath() const;
|
||||
QString cubeMapsPath() const;
|
||||
QString videosPath() const;
|
||||
|
||||
protected:
|
||||
void setState(State state);
|
||||
void setShaderPackPath(const QString &filePath);
|
||||
|
||||
Q_SIGNALS:
|
||||
void shaderPackPathChanged();
|
||||
void shaderPackNameChanged();
|
||||
void shaderPackInstallPathChanged();
|
||||
void jsonChanged();
|
||||
void shaderPacksChanged();
|
||||
void stateChanged();
|
||||
void error(const QString &errorString);
|
||||
|
||||
private:
|
||||
QString m_shaderPackPath;
|
||||
QString m_shaderPackName;
|
||||
const QString m_shaderPackInstallPath;
|
||||
|
||||
const QString m_shadersPath;
|
||||
const QString m_imagesPath;
|
||||
const QString m_cubeMapsPath;
|
||||
const QString m_videosPath;
|
||||
|
||||
QString m_json;
|
||||
QMap<QString, QString> m_availableShaderPacks; // Maps shader pack names to their file paths
|
||||
State m_state = Idle;
|
||||
|
||||
Q_PROPERTY(QString json READ json WRITE loadJson NOTIFY jsonChanged)
|
||||
Q_PROPERTY(QStringList availableShaderPacks READ availableShaderPacks NOTIFY shaderPacksChanged)
|
||||
Q_PROPERTY(State state READ state NOTIFY stateChanged)
|
||||
Q_PROPERTY(QString shaderPackPath READ shaderPackPath NOTIFY shaderPackPathChanged)
|
||||
Q_PROPERTY(QString shaderPackName READ shaderPackName NOTIFY shaderPackNameChanged)
|
||||
Q_PROPERTY(QString shaderPackInstallPath READ shaderPackInstallPath NOTIFY shaderPackInstallPathChanged)
|
||||
|
||||
Q_PROPERTY(QString shadersPath READ shadersPath CONSTANT)
|
||||
Q_PROPERTY(QString imagesPath READ imagesPath CONSTANT)
|
||||
Q_PROPERTY(QString cubeMapsPath READ cubeMapsPath CONSTANT)
|
||||
Q_PROPERTY(QString videosPath READ videosPath CONSTANT)
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(ShaderPackModel)
|
||||
|
||||
#endif // SHADERPACKMODEL_H
|
||||
23
plugin/plugin.cpp
Normal file
23
plugin/plugin.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include <QObject>
|
||||
#include <QQmlEngine>
|
||||
#include <QQmlExtensionPlugin>
|
||||
|
||||
#include "AudioModel.h"
|
||||
#include "ShaderPackModel.h"
|
||||
#include "Komplex_global.h"
|
||||
|
||||
class KOMPLEX_EXPORT KomplexPlugin : public QQmlExtensionPlugin
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid FILE "plugin.json")
|
||||
public:
|
||||
void registerTypes(const char *uri) override
|
||||
{
|
||||
Q_ASSERT(QLatin1String(uri) == QLatin1String("com.github.digitalartifex.komplex"));
|
||||
|
||||
qmlRegisterType<AudioModel>(uri, 1, 0, "AudioModel");
|
||||
qmlRegisterType<ShaderPackModel>(uri, 1, 0, "ShaderPackModel");
|
||||
}
|
||||
};
|
||||
|
||||
#include "plugin.moc"
|
||||
18
plugin/plugin.json
Normal file
18
plugin/plugin.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"Id" : "komplex",
|
||||
"Name" : "Komplex Wallpaper Plugin",
|
||||
"Version" : "1.0.0",
|
||||
"CompatVersion" : "1.0.0",
|
||||
"VendorId" : "digitalartifex",
|
||||
"Vendor" : "Digital Artifex",
|
||||
"Copyright" : "(C) 2025 Digital Artifex",
|
||||
"License" : [
|
||||
"GLPL-3.0-or-later"
|
||||
],
|
||||
"Category" : "Wallpaper Plugins",
|
||||
"Description" : [
|
||||
"This plugin enables functionality for the Komplex wallpaper, allowing users to set and manage complex shader arrangements as wallpapers in their KDE environment."
|
||||
],
|
||||
"Url" : "http://www.github.com/digitalartifex/komplex",
|
||||
"DocumentationUrl" : "http://www.github.com/digitalartifex/komplex/wiki"
|
||||
}
|
||||
4
plugin/qmldir
Normal file
4
plugin/qmldir
Normal file
@@ -0,0 +1,4 @@
|
||||
module com.github.digitalartifex.komplex
|
||||
plugin komplex
|
||||
classname AudioModel
|
||||
classname ShaderPackModel
|
||||
Reference in New Issue
Block a user