Added Komplex Pack Sources
This commit is contained in:
32
tools/packsrc/deadly_halftones/shaders/Image.frag
Normal file
32
tools/packsrc/deadly_halftones/shaders/Image.frag
Normal file
@@ -0,0 +1,32 @@
|
||||
// "deadly_halftones"
|
||||
// by Julien Vergnaud @duvengar-2018
|
||||
// License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void mainImage(out vec4 C, in vec2 U)
|
||||
{
|
||||
|
||||
// sound amplitude
|
||||
float amp = .0;
|
||||
amp += .5 - texelFetch(iChannel1,ivec2(20,0),0).x + .5
|
||||
*texelFetch(iChannel1,ivec2(400,0),0).x;
|
||||
|
||||
|
||||
// glitch offset
|
||||
vec2 V = 1. - 2. * U / R;
|
||||
vec2 off = vec2(S(.0, amp * CEL * .5, cos(T + U.y / R.y *5.0 )), .0) - vec2(.5, .0);
|
||||
|
||||
// colorize
|
||||
float r = texture(iChannel0, .03 * off + U/ R).x;
|
||||
float g = texture(iChannel0, .04 * off + U/ R).x;
|
||||
float b = texture(iChannel0, .05 * off + U/ R).x;
|
||||
C = vec4(.0,.1,.2,1.);
|
||||
|
||||
C += .06 * hash2(T + V * vec2(1462.439, 297.185)); // animated grain (hash2 function in common tab)
|
||||
C += vec4(r, g, b, 1.);
|
||||
C *= 1.25 *vec4(1. - S(.1, 1.8, length(V * V))); // vigneting
|
||||
|
||||
U = mod(U, CEL);
|
||||
C *= .4+sign(S(.99, 1., U.y));
|
||||
C += .14 * vec4(pow(1. - length(V*vec2(.5, .35)), 3.), .0,.0,1.);
|
||||
}
|
||||
Reference in New Issue
Block a user