Added Komplex Pack Sources
This commit is contained in:
46
tools/packsrc/Speak/shaders/Image.frag
Normal file
46
tools/packsrc/Speak/shaders/Image.frag
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
"Speak" by @XorDev
|
||||
|
||||
Playing with music reactive shaders
|
||||
|
||||
<512 playlist:
|
||||
https://www.shadertoy.com/playlist/N3SyzR
|
||||
*/
|
||||
|
||||
void mainImage(out vec4 O, vec2 I)
|
||||
{
|
||||
//Animation time
|
||||
float t=iTime,
|
||||
//Raymarch depth
|
||||
z,
|
||||
//Step distance
|
||||
d,
|
||||
//Signed distance
|
||||
s,
|
||||
//Raymarch iterator
|
||||
i;
|
||||
|
||||
//Clear fragColor and raymarch 60 steps
|
||||
for(O*=i; i++<6e1;
|
||||
//Coloring and brightness
|
||||
O+=(cos(i*.1+t+vec4(6,1,2,0))+1.)/d)
|
||||
{
|
||||
//Sample point (from ray direction)
|
||||
vec3 p = z*normalize(vec3(I+I,0)-iResolution.xyy),
|
||||
//Rotation axis
|
||||
a = normalize(cos(vec3(0,2,4)+t+.1*i));
|
||||
//Move camera back 5 units
|
||||
p.z+=9.,
|
||||
//Rotated coordinates
|
||||
a = a*dot(a,p)-cross(a,p);
|
||||
|
||||
//Turbulence loop
|
||||
for(d=.6;d<9.;d+=d)
|
||||
a-=cos(a*d+t-.1*i).zxy/d;
|
||||
|
||||
//Distance to hollow, distorted sphere
|
||||
z+=d=.1*abs(s=length(a)-3.- sin(texture(iChannel0,vec2(1,s)*.1).r/.1));
|
||||
}
|
||||
//Tanh tonemap
|
||||
O = tanh(O/1e3);
|
||||
}
|
||||
Reference in New Issue
Block a user