Added mipmap and framebuffer to each channel
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@@ -267,6 +267,8 @@ Item
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wrapMode: ShaderEffectSource.Repeat
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textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
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textureMirroring: ShaderEffectSource.NoMirroring
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recursive: true
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mipmap: true
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}
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ShaderEffectSource
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@@ -279,6 +281,8 @@ Item
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wrapMode: ShaderEffectSource.Repeat
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textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
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textureMirroring: ShaderEffectSource.NoMirroring
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recursive: true
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mipmap: true
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}
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ShaderEffectSource
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@@ -291,6 +295,8 @@ Item
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wrapMode: ShaderEffectSource.Repeat
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textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
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textureMirroring: ShaderEffectSource.NoMirroring
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recursive: true
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mipmap: true
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}
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ShaderEffectSource
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@@ -303,6 +309,8 @@ Item
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wrapMode: ShaderEffectSource.Repeat
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textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
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textureMirroring: ShaderEffectSource.NoMirroring
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recursive: true
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mipmap: true
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}
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// recursive frame buffer
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@@ -314,6 +322,7 @@ Item
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sourceRect: Qt.rect(0,0, channelShaderContent.width, channelShaderContent.height)
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wrapMode: ShaderEffectSource.Repeat
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recursive: true
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mipmap: true
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textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
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anchors.fill: parent
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visible: false
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