Added shader packs

This commit is contained in:
Digital Artifex
2025-08-19 09:33:45 -04:00
parent 9ea2302b95
commit c8f3f1e981
82 changed files with 3261 additions and 1 deletions

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{
"author": "NLIBS",
"name": "Alien Ocean",
"version": "1.0.0",
"description": "A stylized alien ocean inspired by Very fast procedural ocean by afl_ext Can you spot the other planet in the sky?",
"license": "CC BY-NC-SA 3.0",
"engine": "shadertoy",
"id": "wldBRf",
"tags": [
"reflection",
"raymarching",
"distance",
"neon"
],
"source": "./shaders/Image.frag.qsb",
"speed": 1,
"bufferA":
{
"source": "./shaders/Buffer A.frag.qsb"
},
"channel0": "{bufferA}",
"channel1":
{
"type": 0,
"source": "./images/iChannel1.png"
}
}

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{
"author": "JelyMe314",
"name": "Audio Reactive Galaxy",
"version": "1.0.0",
"description": "A version of CBS's simplicity galaxy shader, to be used with lively wallpaper.",
"license": "",
"engine": "shadertoy",
"id": "ms3Gzl",
"tags": [
"reactive",
"galaxy",
"fractal"
],
"source": "./shaders/Image.frag.qsb",
"speed": 1,
"channel0":
{
"type": 4
}
}

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{
"type": 2,
"source": "./shaders/Buffer A.frag.qsb",
"frameBufferChannel": 1,
"frame_buffer_channel": 1,
"channel0":
{

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{
"author": "Hyeve",
"name": "Kaleidoscopic Warp Tunnel",
"version": "1.0.0",
"description": "",
"license": "",
"engine": "shadertoy",
"id": "sddBzl",
"tags": [
"3d",
"raymarching",
"transparency",
"glass",
"reflections",
"crystal"
],
"source": "./shaders/Image.frag.qsb",
"speed": 0.5,
"bufferA":
{
"source": "./shaders/Buffer A.frag.qsb",
"frame_buffer_channel": 0
},
"channel0":"{bufferA}"
}

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{
"author": "DigitalArtifex",
"name": "Lucid Dreams",
"version": "1.0.0",
"description": "A mix of xx by XX and Watercolor Filter by mds2",
"license": "",
"engine": "shadertoy",
"id": "ms3Gzl",
"tags": [
"reactive",
"galaxy",
"fractal"
],
"source": "./shaders/Image.frag.qsb",
"speed": 1,
"bufferA":
{
"source": "./shaders/Buffer A.frag.qsb",
"frame_buffer_channel": 0,
"channel1":
{
"type": 2,
"source":"./shaders/Colorful_Lens.frag.qsb"
},
"channel2":
{
"type": 0,
"source": "./images/iChannel2.png"
}
},
"channel0":"{bufferA}"
}

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{
"author": "cornusammonis",
"name": "Multiscale MIP Fluid",
"version": "1.0.0",
"description": "Motivated by https://codepen.io/brainjam/pen/GaYJjJ . clearly, there's still a lot of room for code optimization.",
"license": "CC BY-NC-SA 3.0",
"engine": "shadertoy",
"id": "tsKXR3",
"tags": [
"simulation",
"water",
"fluid",
"mipmap",
"turbulence"
],
"source": "./shaders/Image.frag.qsb",
"speed": 4,
"bufferA":
{
"source": "./shaders/Buffer A.frag.qsb",
"frame_buffer_channel": 0,
"channel1": "{bufferD}",
"channel2": "{bufferB}",
"channel3": "{bufferC}"
},
"bufferB":
{
"source": "./shaders/Buffer B.frag.qsb",
"channel0": "{bufferA}"
},
"bufferC":
{
"type": 2,
"source": "./shaders/Buffer C.frag.qsb",
"channel0": "{bufferB}"
},
"bufferD":
{
"source": "./shaders/Buffer D.frag.qsb",
"frame_buffer_channel": 1,
"channel0": "{bufferA}"
},
"channel0": "{bufferA}"
}

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{
"author": "loicvdb",
"name": "Neon Ball Pit",
"version": "1.0.0",
"description": "Raytracing in a grid to instantiate objects, cheap enough to run multisampling",
"license": "",
"engine": "shadertoy",
"id": "WlVcWK",
"tags": [
"reflection",
"dof",
"bloom",
"aa",
"fresnel",
"neon",
"multisampling",
"aces",
"fsaa"
],
"source": "./shaders/Image.frag.qsb",
"speed": 1.0,
"bufferA":
{
"source": "./shaders/Buffer A.frag.qsb"
},
"bufferB":
{
"source": "./shaders/Buffer B.frag.qsb",
"channel0": "{bufferA}"
},
"channel0":"{bufferB}"
}

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{
"author": "zguerrero",
"name": "Neon World",
"version": "1.0.0",
"description": "experimenting witch ray marching and distance field",
"license": "CC BY-NC-SA 3.0",
"engine": "shadertoys",
"id": "MlscDj",
"tags": [
"reflection",
"raymarching",
"distance",
"neon"
],
"source": "./shaders/Image.frag.qsb",
"speed": 1,
"bufferA":
{
"source": "./shaders/Buffer A.frag.qsb"
},
"bufferB":
{
"source": "./shaders/Buffer B.frag.qsb",
"frame_buffer_channel": 1,
"channel0": "{bufferA}"
},
"channel0": "{bufferB}",
"channel1":
{
"type": 0,
"source": "./images/iChannel1.png"
}
}

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{
"author": "Lallis",
"name": "PolarVisualizer",
"version": "1.0.0",
"description": "Yet another audio visualizer. Tried to fake some depth with the light and reflection. Try reversing the band order.",
"license": "CC BY-NC-SA 3.0",
"engine": "shadertoy",
"id": "4lySzy",
"tags": [
"reactive",
"2d"
],
"source": "./shaders/Image.frag.qsb",
"speed": 1.0,
"channel0":
{
"type": 4
}
}

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{
"author": "Hyeve",
"name": "Simulated Swampland",
"version": "1.0.0",
"description": "this scene is a awful, awful mess... but at least with this lighting and these effects, you can't tell (;",
"license": "",
"engine": "shadertoy",
"id": "ms3Gzl",
"tags": [
"3d",
"raymarching",
"transparency",
"glass",
"reflections",
"crystal"
],
"source": "./shaders/Image.frag.qsb",
"speed": 1,
"bufferA":
{
"source": "./shaders/Buffer A.frag.qsb",
"frame_buffer_channel": 0
},
"channel0":"{bufferA}"
}

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{
"author": "Nrx",
"name": "Voxel Land 2",
"version": "1.0.0",
"description": "Rework of Voxel land to be faster on mobile devices (no reflection) and propose different colors...",
"license": "CC BY-NC-SA 3.0",
"engine": "shadertoy",
"id": "XlfGR4",
"tags": [
"reactive",
"voxels"
],
"source": "./shaders/Image.frag.qsb",
"speed": 0.5,
"channel0":
{
"type": 4
}
}

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