Added shader packs
This commit is contained in:
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data/packs/Alien Ocean/images/iChannel1.png
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data/packs/Alien Ocean/images/iChannel1.png
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data/packs/Alien Ocean/pack.json
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data/packs/Alien Ocean/pack.json
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{
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"author": "NLIBS",
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"name": "Alien Ocean",
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"version": "1.0.0",
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"description": "A stylized alien ocean inspired by Very fast procedural ocean by afl_ext Can you spot the other planet in the sky?",
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"license": "CC BY-NC-SA 3.0",
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"engine": "shadertoy",
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"id": "wldBRf",
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"tags": [
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"reflection",
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"raymarching",
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"distance",
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"neon"
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],
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"source": "./shaders/Image.frag.qsb",
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"speed": 1,
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"bufferA":
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{
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"source": "./shaders/Buffer A.frag.qsb"
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},
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"channel0": "{bufferA}",
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"channel1":
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{
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"type": 0,
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"source": "./images/iChannel1.png"
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}
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}
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data/packs/Alien Ocean/shaders/Buffer A.frag.qsb
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data/packs/Alien Ocean/shaders/Buffer A.frag.qsb
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data/packs/Alien Ocean/shaders/Image.frag.qsb
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data/packs/Alien Ocean/shaders/Image.frag.qsb
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22
data/packs/Audio Reactive Galaxy/pack.json
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data/packs/Audio Reactive Galaxy/pack.json
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{
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"author": "JelyMe314",
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"name": "Audio Reactive Galaxy",
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"version": "1.0.0",
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"description": "A version of CBS's simplicity galaxy shader, to be used with lively wallpaper.",
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"license": "",
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"engine": "shadertoy",
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"id": "ms3Gzl",
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"tags": [
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"reactive",
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"galaxy",
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"fractal"
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],
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"source": "./shaders/Image.frag.qsb",
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"speed": 1,
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"channel0":
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{
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"type": 4
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}
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}
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data/packs/Audio Reactive Galaxy/shaders/Image.frag.qsb
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data/packs/Audio Reactive Galaxy/shaders/Image.frag.qsb
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@@ -21,7 +21,7 @@
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{
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"type": 2,
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"source": "./shaders/Buffer A.frag.qsb",
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"frameBufferChannel": 1,
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"frame_buffer_channel": 1,
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"channel0":
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{
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data/packs/Kaleidoscopic Warp Tunnel /pack.json
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data/packs/Kaleidoscopic Warp Tunnel /pack.json
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{
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"author": "Hyeve",
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"name": "Kaleidoscopic Warp Tunnel",
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"version": "1.0.0",
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"description": "",
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"license": "",
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"engine": "shadertoy",
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"id": "sddBzl",
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"tags": [
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"3d",
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"raymarching",
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"transparency",
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"glass",
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"reflections",
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"crystal"
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],
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"source": "./shaders/Image.frag.qsb",
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"speed": 0.5,
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"bufferA":
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{
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"source": "./shaders/Buffer A.frag.qsb",
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"frame_buffer_channel": 0
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},
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"channel0":"{bufferA}"
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}
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data/packs/Kaleidoscopic Warp Tunnel /shaders/Buffer A.frag.qsb
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data/packs/Kaleidoscopic Warp Tunnel /shaders/Buffer A.frag.qsb
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data/packs/Kaleidoscopic Warp Tunnel /shaders/Image.frag.qsb
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data/packs/Kaleidoscopic Warp Tunnel /shaders/Image.frag.qsb
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data/packs/Lucid Dreams/images/iChannel2.png
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data/packs/Lucid Dreams/images/iChannel2.png
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data/packs/Lucid Dreams/pack.json
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data/packs/Lucid Dreams/pack.json
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{
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"author": "DigitalArtifex",
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"name": "Lucid Dreams",
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"version": "1.0.0",
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"description": "A mix of xx by XX and Watercolor Filter by mds2",
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"license": "",
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"engine": "shadertoy",
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"id": "ms3Gzl",
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"tags": [
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"reactive",
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"galaxy",
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"fractal"
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],
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"source": "./shaders/Image.frag.qsb",
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"speed": 1,
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"bufferA":
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{
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"source": "./shaders/Buffer A.frag.qsb",
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"frame_buffer_channel": 0,
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"channel1":
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{
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"type": 2,
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"source":"./shaders/Colorful_Lens.frag.qsb"
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},
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"channel2":
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{
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"type": 0,
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"source": "./images/iChannel2.png"
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}
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},
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"channel0":"{bufferA}"
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}
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data/packs/Lucid Dreams/shaders/Buffer A.frag.qsb
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data/packs/Lucid Dreams/shaders/Buffer A.frag.qsb
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data/packs/Lucid Dreams/shaders/Colorful_Lens.frag.qsb
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data/packs/Lucid Dreams/shaders/Colorful_Lens.frag.qsb
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data/packs/Lucid Dreams/shaders/Image.frag.qsb
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data/packs/Lucid Dreams/shaders/Image.frag.qsb
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{
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"author": "cornusammonis",
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"name": "Multiscale MIP Fluid",
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"version": "1.0.0",
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"description": "Motivated by https://codepen.io/brainjam/pen/GaYJjJ . clearly, there's still a lot of room for code optimization.",
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"license": "CC BY-NC-SA 3.0",
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"engine": "shadertoy",
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"id": "tsKXR3",
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"tags": [
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"simulation",
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"water",
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"fluid",
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"mipmap",
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"turbulence"
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],
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"source": "./shaders/Image.frag.qsb",
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"speed": 4,
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"bufferA":
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{
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"source": "./shaders/Buffer A.frag.qsb",
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"frame_buffer_channel": 0,
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"channel1": "{bufferD}",
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"channel2": "{bufferB}",
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"channel3": "{bufferC}"
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},
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"bufferB":
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{
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"source": "./shaders/Buffer B.frag.qsb",
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"channel0": "{bufferA}"
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},
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"bufferC":
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{
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"type": 2,
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"source": "./shaders/Buffer C.frag.qsb",
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"channel0": "{bufferB}"
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},
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"bufferD":
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{
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"source": "./shaders/Buffer D.frag.qsb",
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"frame_buffer_channel": 1,
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"channel0": "{bufferA}"
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},
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"channel0": "{bufferA}"
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}
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36
data/packs/Neon Ball Pit/pack.json
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data/packs/Neon Ball Pit/pack.json
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{
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"author": "loicvdb",
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"name": "Neon Ball Pit",
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"version": "1.0.0",
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"description": "Raytracing in a grid to instantiate objects, cheap enough to run multisampling",
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"license": "",
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"engine": "shadertoy",
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"id": "WlVcWK",
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"tags": [
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"reflection",
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"dof",
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"bloom",
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"aa",
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"fresnel",
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"neon",
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"multisampling",
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"aces",
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"fsaa"
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],
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"source": "./shaders/Image.frag.qsb",
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"speed": 1.0,
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"bufferA":
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{
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"source": "./shaders/Buffer A.frag.qsb"
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},
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"bufferB":
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{
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"source": "./shaders/Buffer B.frag.qsb",
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"channel0": "{bufferA}"
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},
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"channel0":"{bufferB}"
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}
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data/packs/Neon Ball Pit/shaders/Buffer A.frag.qsb
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data/packs/Neon Ball Pit/shaders/Buffer A.frag.qsb
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data/packs/Neon Ball Pit/shaders/Buffer B.frag.qsb
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data/packs/Neon Ball Pit/shaders/Buffer B.frag.qsb
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data/packs/Neon Ball Pit/shaders/Image.frag.qsb
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data/packs/Neon Ball Pit/shaders/Image.frag.qsb
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data/packs/Neon World/images/iChannel1.png
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data/packs/Neon World/images/iChannel1.png
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data/packs/Neon World/pack.json
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data/packs/Neon World/pack.json
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{
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"author": "zguerrero",
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"name": "Neon World",
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"version": "1.0.0",
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"description": "experimenting witch ray marching and distance field",
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"license": "CC BY-NC-SA 3.0",
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"engine": "shadertoys",
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"id": "MlscDj",
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"tags": [
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"reflection",
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"raymarching",
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"distance",
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"neon"
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],
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"source": "./shaders/Image.frag.qsb",
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"speed": 1,
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"bufferA":
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{
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"source": "./shaders/Buffer A.frag.qsb"
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},
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"bufferB":
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{
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"source": "./shaders/Buffer B.frag.qsb",
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"frame_buffer_channel": 1,
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"channel0": "{bufferA}"
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},
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"channel0": "{bufferB}",
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"channel1":
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{
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"type": 0,
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"source": "./images/iChannel1.png"
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}
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}
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data/packs/Neon World/shaders/Buffer A.frag.qsb
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data/packs/Neon World/shaders/Buffer A.frag.qsb
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data/packs/Neon World/shaders/Buffer B.frag.qsb
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data/packs/Neon World/shaders/Buffer B.frag.qsb
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data/packs/Neon World/shaders/Image.frag.qsb
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data/packs/Neon World/shaders/Image.frag.qsb
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data/packs/PolarVisualizer/pack.json
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data/packs/PolarVisualizer/pack.json
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{
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"author": "Lallis",
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"name": "PolarVisualizer",
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"version": "1.0.0",
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"description": "Yet another audio visualizer. Tried to fake some depth with the light and reflection. Try reversing the band order.",
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"license": "CC BY-NC-SA 3.0",
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"engine": "shadertoy",
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"id": "4lySzy",
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"tags": [
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"reactive",
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"2d"
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],
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"source": "./shaders/Image.frag.qsb",
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"speed": 1.0,
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"channel0":
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{
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"type": 4
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}
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}
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data/packs/PolarVisualizer/shaders/Image.frag.qsb
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data/packs/PolarVisualizer/shaders/Image.frag.qsb
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data/packs/Simulated Swampland/pack.json
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data/packs/Simulated Swampland/pack.json
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{
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"author": "Hyeve",
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"name": "Simulated Swampland",
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"version": "1.0.0",
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"description": "this scene is a awful, awful mess... but at least with this lighting and these effects, you can't tell (;",
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"license": "",
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"engine": "shadertoy",
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"id": "ms3Gzl",
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"tags": [
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"3d",
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"raymarching",
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"transparency",
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"glass",
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"reflections",
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"crystal"
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],
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"source": "./shaders/Image.frag.qsb",
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"speed": 1,
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"bufferA":
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{
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"source": "./shaders/Buffer A.frag.qsb",
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"frame_buffer_channel": 0
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},
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"channel0":"{bufferA}"
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}
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data/packs/Simulated Swampland/shaders/Buffer A.frag.qsb
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data/packs/Simulated Swampland/shaders/Buffer A.frag.qsb
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data/packs/Simulated Swampland/shaders/Image.frag.qsb
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data/packs/Simulated Swampland/shaders/Image.frag.qsb
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data/packs/Voxel Land 2/pack.json
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data/packs/Voxel Land 2/pack.json
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{
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"author": "Nrx",
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"name": "Voxel Land 2",
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"version": "1.0.0",
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"description": "Rework of Voxel land to be faster on mobile devices (no reflection) and propose different colors...",
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"license": "CC BY-NC-SA 3.0",
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"engine": "shadertoy",
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"id": "XlfGR4",
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"tags": [
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"reactive",
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"voxels"
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],
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"source": "./shaders/Image.frag.qsb",
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"speed": 0.5,
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"channel0":
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{
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"type": 4
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}
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}
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data/packs/Voxel Land 2/shaders/Image.frag.qsb
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data/packs/Voxel Land 2/shaders/Image.frag.qsb
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