Updated pack sources

This commit is contained in:
Digital Artifex
2025-11-04 11:29:25 -05:00
parent 2bbd4f806d
commit adebc672ad
49 changed files with 3251 additions and 552 deletions

View File

@@ -0,0 +1,51 @@
// Homecomputer by nimitz 2016 (twitter: @stormoid)
// License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
// Contact the author for other licensing options
/*
The goal of this Buffer is to prepare
the sound data so that it can be used
by the other buffers
Data output:
x = fft
y = waveform
z = filtered waveform
w = filtered fft summed over many bands
*/
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 q = fragCoord.xy/iResolution.xy;
float fft = texture( iChannel1, vec2(q.x,0.25) ).x;
float nwave = texture( iChannel1, vec2(q.x,0.75) ).x;
float owave = texture( iChannel0, vec2(q.x,0.25) ).z;
float offt = texture( iChannel0, vec2(q.x,0.25) ).w;
float fwave = mix(nwave,owave, 0.85);
/*
get fft sum over many bands, this will allow
to ge tthe current "intensity" of a track
*/
float nfft = 0.;
for (float i = 0.; i < 1.; i += 0.05)
{
nfft += texture( iChannel1, vec2(i,0.25) ).x;
}
nfft = clamp(nfft/30.,0.,1.);
float ffts = mix(nfft, offt, 0.8);
if (iFrame < 5)
{
fft = 0.;
fwave= .5;
ffts = 0.;
}
fragColor = vec4(fft, nwave, fwave, ffts);
}