Updated README
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- Images
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- Videos
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- Cubemaps**
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- Audio***
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*Shaders must be compiled with the `qsb` tool supplied with Qt. It may be available through your distribution's package manager. Follow the instructions in /tools/README.md to compile shaders for use with Qt.
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**The Cubemaps provided in this package are released under Creative Commons Attribution 3.0 Unported License and were obtained from [Humus](http://www.humus.name)
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***Audio reactivity requires KDE to be using Pipewire
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### Engine Mode: ShaderToy
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The [ShaderToy](http://www.shadertoy.com) Engine mode is designed to work with most* of the pages on [ShaderToy.com](http://www.shadertoy.com) and is the easiest to use and configure as it can be setup via the settings panel. Simply select a manipulative shader as the main output and setup the iChannels the shader supports. Try feeding it a generative shader!
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