Updated README
This commit is contained in:
@@ -13,9 +13,14 @@ https://github.com/user-attachments/assets/456bedfc-1d18-4520-9340-ab7d0f0a8f98
|
|||||||
- Images
|
- Images
|
||||||
- Videos
|
- Videos
|
||||||
- Cubemaps**
|
- Cubemaps**
|
||||||
|
- Audio***
|
||||||
|
|
||||||
*Shaders must be compiled with the `qsb` tool supplied with Qt. It may be available through your distribution's package manager. Follow the instructions in /tools/README.md to compile shaders for use with Qt.
|
*Shaders must be compiled with the `qsb` tool supplied with Qt. It may be available through your distribution's package manager. Follow the instructions in /tools/README.md to compile shaders for use with Qt.
|
||||||
|
|
||||||
|
**The Cubemaps provided in this package are released under Creative Commons Attribution 3.0 Unported License and were obtained from [Humus](http://www.humus.name)
|
||||||
|
|
||||||
|
***Audio reactivity requires KDE to be using Pipewire
|
||||||
|
|
||||||
### Engine Mode: ShaderToy
|
### Engine Mode: ShaderToy
|
||||||
|
|
||||||
The [ShaderToy](http://www.shadertoy.com) Engine mode is designed to work with most* of the pages on [ShaderToy.com](http://www.shadertoy.com) and is the easiest to use and configure as it can be setup via the settings panel. Simply select a manipulative shader as the main output and setup the iChannels the shader supports. Try feeding it a generative shader!
|
The [ShaderToy](http://www.shadertoy.com) Engine mode is designed to work with most* of the pages on [ShaderToy.com](http://www.shadertoy.com) and is the easiest to use and configure as it can be setup via the settings panel. Simply select a manipulative shader as the main output and setup the iChannels the shader supports. Try feeding it a generative shader!
|
||||||
|
|||||||
Reference in New Issue
Block a user