Added recursive buffer support

This commit is contained in:
Digital Artifex
2025-08-15 09:33:12 -04:00
parent 724c017240
commit a47f8063ca
5 changed files with 96 additions and 23 deletions

6
.gitignore vendored
View File

@@ -58,6 +58,12 @@ tools/processed/*
tools/build/*
tools/processed/
tools/build/
tools/broken
tools/broken/*
tools/packs_build/
tools/packs_processed/
tools/packs_build/*
tools/packs_processed/*
PKGBUILD
#VSCode Ignores

View File

@@ -65,7 +65,7 @@ Item
Komplex.ShaderPackModel
{
id: shaderPackModel
onJsonChanged:
onJsonChanged: () =>
{
// clean up old channels
while(data.channels.length > 0)
@@ -125,6 +125,7 @@ Item
mainItem.iTime += (interval / 1000) * (wallpaper.configuration.shaderSpeed ? wallpaper.configuration.shaderSpeed : 1.0)
mainItem.iDate = Qt.vector4d(date.getFullYear(), date.getMonth() + 1, date.getDate(), secondsSinceMidnight)
mainItem.iFrame += 1
}
}
}
@@ -145,13 +146,13 @@ Item
var currentChannel = null;
if (pack.channel0)
channelOutput.iChannel0 = parseChannel(pack.channel0);
channelOutput.iChannel0 = parseChannel(pack.channel0, channelOutput);
if (pack.channel1)
channelOutput.iChannel1 = parseChannel(pack.channel1);
channelOutput.iChannel1 = parseChannel(pack.channel1, channelOutput);
if (pack.channel2)
channelOutput.iChannel2 = parseChannel(pack.channel2);
channelOutput.iChannel2 = parseChannel(pack.channel2, channelOutput);
if (pack.channel3)
channelOutput.iChannel3 = parseChannel(pack.channel3);
channelOutput.iChannel3 = parseChannel(pack.channel3, channelOutput);
channelOutput.source = getFilePath(pack.source); // Set the shader source file
channelOutput.type = ShaderChannel.Type.ShaderChannel; // Set the shader
@@ -164,7 +165,7 @@ Item
}
// Recursive helper function to parse channels
function parseChannel(channel)
function parseChannel(channel, parent)
{
if (!channel) return;
@@ -181,25 +182,49 @@ Item
if (component.status === Component.Ready) {
result = component.createObject(mainItem, { x: 100, y: 100 });
}
result.frameBufferChannel = channel.frameBufferChannel !== undefined ? channel.frameBufferChannel : -1
result.type = channel.type
result.anchors.fill = mainItem
result.visible = false
result.iMouse = Qt.binding(function () { return mainItem.iMouse; })
result.iTime = Qt.binding(function() { return mainItem.iTime; })
result.iResolution = Qt.vector3d(channel.resolution_x || mainItem.width, channel.resolution_y || mainItem.height, 1.0)
result.iMouse = Qt.binding(() => { return mainItem.iMouse; })
result.iTime = Qt.binding(() => { return mainItem.iTime; })
result.iResolution = Qt.binding(() => { return Qt.vector3d(channel.resolution_x || mainItem.width, channel.resolution_y || mainItem.height, 1.0); })
result.mouseBias = channel.mouse_scale ? channel.mouse_scale : 1.0
result.iTimeScale = channel.time_scale ? channel.time_scale : 1.0
result.iTimeDelta = Qt.binding(() => { return mainItem.iTimeDelta; })
result.iChannelResolution = Qt.binding(() => {
return [
Qt.vector3d(channel.resolution_x || mainItem.width, channel.resolution_y || mainItem.height, 1.0),
Qt.vector3d(channel.resolution_x || mainItem.width, channel.resolution_y || mainItem.height, 1.0),
Qt.vector3d(channel.resolution_x || mainItem.width, channel.resolution_y || mainItem.height, 1.0),
Qt.vector3d(channel.resolution_x || mainItem.width, channel.resolution_y || mainItem.height, 1.0)
];
});
result.iChannelTime = Qt.binding(() => {
return [
mainItem.iTime * result.iTimeScale,
mainItem.iTime * result.iTimeScale,
mainItem.iTime * result.iTimeScale,
mainItem.iTime * result.iTimeScale
];
});
result.iFrameRate = Qt.binding(() => { return mainItem.iFrameRate; })
result.iFrame = Qt.binding(() => { return mainItem.iFrame; })
result.invert = channel.invert ? channel.invert : false
result.source = source
if (channel.channel0)
result.iChannel0 = parseChannel(channel.channel0);
result.iChannel0 = parseChannel(channel.channel0, result);
if (channel.channel1)
result.iChannel1 = parseChannel(channel.channel1);
result.iChannel1 = parseChannel(channel.channel1, result);
if (channel.channel2)
result.iChannel2 = parseChannel(channel.channel2);
result.iChannel2 = parseChannel(channel.channel2, result);
if (channel.channel3)
result.iChannel3 = parseChannel(channel.channel3);
result.iChannel3 = parseChannel(channel.channel3, result);
data.channels.push(result) // save for destroying

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@@ -68,6 +68,7 @@ Item
property real mouseBias: 1
property var iDate
property real iTimeScale: 1 // This is used to scale the time for the shader, allowing for slow motion or fast forward effects per channel
property int frameBufferChannel: -1
property bool invert
@@ -250,6 +251,10 @@ Item
Item
{
property var frameBufferData: undefined
id: channelShaderContent
anchors.fill: parent
// Setup the shader effect sources for each channel
// These are needed to provide the uniform data to the shader channel buffers
ShaderEffectSource
@@ -259,6 +264,9 @@ Item
live: true
smooth: true
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
wrapMode: ShaderEffectSource.Repeat
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
textureMirroring: ShaderEffectSource.NoMirroring
}
ShaderEffectSource
@@ -268,6 +276,9 @@ Item
live: true
smooth: true
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
wrapMode: ShaderEffectSource.Repeat
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
textureMirroring: ShaderEffectSource.NoMirroring
}
ShaderEffectSource
@@ -277,6 +288,9 @@ Item
live: true
smooth: true
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
wrapMode: ShaderEffectSource.Repeat
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
textureMirroring: ShaderEffectSource.NoMirroring
}
ShaderEffectSource
@@ -286,15 +300,33 @@ Item
live: true
smooth: true
sourceRect: Qt.rect(0,0, sourceItem ? sourceItem.width : 0, sourceItem ? sourceItem.height : 0)
wrapMode: ShaderEffectSource.Repeat
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
textureMirroring: ShaderEffectSource.NoMirroring
}
// recursive frame buffer
ShaderEffectSource
{
id: frameBufferSource
sourceItem: channelShaderContent
live: true
sourceRect: Qt.rect(0,0, channelShaderContent.width, channelShaderContent.height)
wrapMode: ShaderEffectSource.Repeat
recursive: true
textureSize: Qt.size(channelShaderContent.width, channelShaderContent.height)
anchors.fill: parent
visible: false
textureMirroring: ShaderEffectSource.NoMirroring
}
// The shader effect that will be used to render the shader
ShaderEffect
{
property var iChannel0: channelSource0
property var iChannel1: channelSource1
property var iChannel2: channelSource2
property var iChannel3: channelSource3
property var iChannel0: channel.frameBufferChannel === 0 ? frameBufferSource : channelSource0
property var iChannel1: channel.frameBufferChannel === 1 ? frameBufferSource : channelSource1
property var iChannel2: channel.frameBufferChannel === 2 ? frameBufferSource : channelSource2
property var iChannel3: channel.frameBufferChannel === 3 ? frameBufferSource : channelSource3
property var iResolution: channel.iResolution
property var iTime: data.iTime
@@ -310,6 +342,8 @@ Item
fragmentShader: Qt.resolvedUrl(channel.source)
anchors.fill: parent
id: channelShaderOutput
}
}
}
@@ -374,8 +408,7 @@ Item
}
}
// Supporting this as an mp3 feels kinda silly. Should really figure out how to capture desktop audio with qml
// UPDATE: This is not currently supported in QML, so we will need to implement this in C++ later
// Connect the audio channel to the cpp backend
Component
{
id: channelAudio
@@ -414,6 +447,11 @@ Item
{
Komplex.AudioModel.startCapture()
}
Component.onDestruction:
{
Komplex.AudioModel.stopCapture()
}
}
}
}

View File

@@ -189,6 +189,7 @@ Item
mainItem.iTime += (interval / 1000) * (wallpaper.configuration.shaderSpeed ? wallpaper.configuration.shaderSpeed : 1.0)
mainItem.iDate = Qt.vector4d(date.getFullYear(), date.getMonth() + 1, date.getDate(), secondsSinceMidnight)
mainItem.iFrame += 1
}
}
}

View File

@@ -85,6 +85,10 @@ Examples:
default='processed',
help='Temporary Files Directory')
parser.add_argument('-q', '--qsb',
default='/usr/lib/qt6/bin/qsb',
help='QSB Compiler Location')
return parser.parse_args()
def process():
@@ -193,9 +197,8 @@ def compile():
dirname = os.path.basename(source_directory)
if args.output:
qsb = args.qsb
output_directory = args.output + '/' + dirname
source_directory = temp_directory + '/' + dirname
if args.verbose:
@@ -227,7 +230,7 @@ def compile():
# Construct and execute the command
cmd = [
'/usr/lib/qt6/bin/qsb', '--glsl', '330', '--hlsl', '50', '--msl', '12',
qsb, '--glsl', '330', '--hlsl', '50', '--msl', '12',
'-o', output_file_path, source_file_path
]