Merge branch 'main' of github.com:DigitalArtifex/kde-komplex-wallpaper-engine
This commit is contained in:
64
README.md
64
README.md
@@ -36,29 +36,8 @@ The **Komplex** engine mode also allows for direct ShaderToy importing through t
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## Installation (Release Packages)
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Currently only x86_64 binaries are provided through release packages.
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### Arch - Manual
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Download the provided `zst` package from one of the releases and install it via pacman. This example assumes you downloaded release 1.0.6.
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```
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sudo pacman -U plasma6-wallpapers-komplex-bin-1.0.6-1-x86_64.pkg.tar.zst
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```
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### Arch - AUR
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Use your favorite AUR helper to install `plasma6-wallpapers-komplex-bin`.
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### Debian - Manual
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Download the provided `deb` package from one of the releases and install it via apt-get. This example assumes you downloaded release 1.0.6.
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```
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sudo apt-get install ./plasma6-wallpapers-komplex-bin-1.0.6-1-x86_64.deb
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```
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### Generic x86_64 Linux - Qt 6.9.1
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Download the provided `tar.gz` from one of the releases, unpack it and run `install.sh`. This example assumes you downloaded release 1.0.6
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```
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tar -xvzf plasma6-wallpapers-komplex_1-0-6_linux_x86.tar.gz
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cd plasma6-wallpapers-komplex_1-0-6_linux_x86.tar.gz
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sudo ./install.sh
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```
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Use your favorite AUR helper to install `plasma6-wallpapers-komplex`.
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## Post-installation
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In order for the plugin to be registered with Plasma 6, we will need to restart the plasmashell session. In order for the g-streamer backend to take effect, a reboot may be required.
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@@ -70,8 +49,6 @@ systemctl --user restart plasma-plasmashell.service
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## Installation (manual)
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Contents of the `data` directory should be placed in `~/.local/komplex/`
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### Requirements
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- qt6-base
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- qt6-multimedia
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@@ -80,50 +57,27 @@ Contents of the `data` directory should be placed in `~/.local/komplex/`
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- qt6-imageformats
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- qt6-quick3d
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- qt6-shadertools
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- qt6-webview
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- unzip
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- ECM (extra-cmake-modules)
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- plasma-desktop
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- cmake
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### Additional Requirements
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- Pexels API Key - Free from [pexels.com](http://www.pexels.com)
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- ShaderToy API Key - Free from [shadertoy.com](http://www.shadertoy.com)
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### Instructions
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After ensuring your system has all the required packages, run the following commands to clone the repo and enter it's directory.
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```
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git clone https://github.com/DigitalArtifex/kde-komplex-wallpaper-engine.git
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cd kde-komplex-wallpaper-engine
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```
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Before we can compile the plugin, we will need to provide the ShaderToy and Pexels API keys through defines in `plugin/ShaderToyAPI.h` and `plugin/PlexelsAPI.h`
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`plugin/ShaderToyAPI.h`
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```cpp
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#ifndef SHADERTOYAPI_H
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#define SHADERTOYAPI_H
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#define STK "SHADERTOYKEY"
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#endif // SHADERTOYAPI_H
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```
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`plugin/ShaderToyAPI.h`
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```cpp
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#ifndef PEXELSAPI_H
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#define PEXELSAPI_H
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#define PAK "PEXELSKEY"
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#endif // PEXELSAPI_H
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```
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Now that we have the API keys setup, we can finally build from source
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```
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mkdir build
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cmake -S ./ -B ./build
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cmake --build ./build
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cmake --install ./build
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sudo cmake --install ./build
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```
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The contents of data/* should be copied to the system
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```
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sudo mkdir /usr/share/komplex/
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cp -r data/* /usr/share/komplex/
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```
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After installation, it is likely that you may experience scan lines and other artifacts when using the `Video Channel Buffer`. This is due to the default backend being FFMPEG, which is known to have such issues with Qt. You can correct this issue by using the `gstreamer` backend provided by qt6-multimedia-gstreamer.
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