Added setting to invert channel buffer data
This commit is contained in:
@@ -61,6 +61,10 @@
|
||||
<label>iChannel0 on/off flag</label>
|
||||
<default>true</default>
|
||||
</entry>
|
||||
<entry name="iChannel0_inverted" type="Bool">
|
||||
<label>Invert iChannel0's data for the shader</label>
|
||||
<default>true</default>
|
||||
</entry>
|
||||
<entry name="iChannel0_timeScale" type="Double">
|
||||
<label>iChannel0 time scale</label>
|
||||
<default>1.0</default>
|
||||
@@ -89,6 +93,10 @@
|
||||
<label>iChannel1 on/off flag</label>
|
||||
<default>true</default>
|
||||
</entry>
|
||||
<entry name="iChannel1_inverted" type="Bool">
|
||||
<label>Invert iChannel1's data for the shader</label>
|
||||
<default>true</default>
|
||||
</entry>
|
||||
<entry name="iChannel1_timeScale" type="Double">
|
||||
<label>iChannel1 time scale</label>
|
||||
<default>1.0</default>
|
||||
@@ -117,6 +125,10 @@
|
||||
<label>iChannel2 on/off flag</label>
|
||||
<default>true</default>
|
||||
</entry>
|
||||
<entry name="iChannel2_inverted" type="Bool">
|
||||
<label>Invert iChannel2's data for the shader</label>
|
||||
<default>true</default>
|
||||
</entry>
|
||||
<entry name="iChannel2_timeScale" type="Double">
|
||||
<label>iChannel2 time scale</label>
|
||||
<default>1.0</default>
|
||||
@@ -145,6 +157,10 @@
|
||||
<label>iChannel3 on/off flag</label>
|
||||
<default>false</default>
|
||||
</entry>
|
||||
<entry name="iChannel3_inverted" type="Bool">
|
||||
<label>Invert iChannel3's data for the shader</label>
|
||||
<default>true</default>
|
||||
</entry>
|
||||
<entry name="iChannel3_timeScale" type="Double">
|
||||
<label>iChannel3 time scale</label>
|
||||
<default>1.0</default>
|
||||
|
||||
@@ -119,18 +119,6 @@ Item
|
||||
}
|
||||
}
|
||||
|
||||
// Setup the connection to shader pack model for updates
|
||||
Connections
|
||||
{
|
||||
target: shaderPackModel
|
||||
|
||||
function onJsonChanged()
|
||||
{
|
||||
// Parse the JSON configuration and set the properties of the ShaderChannel
|
||||
// mainItem.parsePack(shaderPackModel.json);
|
||||
}
|
||||
}
|
||||
|
||||
// Load the default shader pack configuration on component completion
|
||||
Component.onCompleted:
|
||||
{
|
||||
@@ -175,6 +163,7 @@ Item
|
||||
var result = Qt.createQmlObject(`ShaderChannel
|
||||
{
|
||||
z: 0
|
||||
invert: ${channel.invert || true}
|
||||
iTimeScale: ${channel.time_scale || 1.0}
|
||||
iResolutionScale: ${channel.resolution_scale || 1.0}
|
||||
visible: false
|
||||
|
||||
@@ -69,6 +69,8 @@ Item
|
||||
property var iDate
|
||||
property real iTimeScale: 1 // This is used to scale the time for the shader, allowing for slow motion or fast forward effects per channel
|
||||
|
||||
property bool invert
|
||||
|
||||
property var iChannelResolution: [Qt.vector3d(channel.width * iResolutionScale, channel.height * iResolutionScale, 1), Qt.vector3d(channel.width * iResolutionScale, channel.height * iResolutionScale, 1), Qt.vector3d(channel.width * iResolutionScale, channel.height * iResolutionScale, 1)]
|
||||
|
||||
QtObject
|
||||
@@ -78,6 +80,7 @@ Item
|
||||
property vector4d iMouse: Qt.vector4d(channel.iMouse.x * channel.mouseBias, channel.iMouse.y * channel.mouseBias, channel.iMouse.z, channel.iMouse.w)
|
||||
property real iTime: 0
|
||||
property real lastITime: 0
|
||||
property real angle: channel.invert ? 180 : 0
|
||||
}
|
||||
|
||||
onITimeChanged:
|
||||
@@ -140,6 +143,23 @@ Item
|
||||
// }
|
||||
// }
|
||||
]
|
||||
|
||||
transform: Rotation
|
||||
{
|
||||
id: channelRotation
|
||||
origin.x: channel.width / 2
|
||||
origin.y: channel.height / 2
|
||||
|
||||
// For vertical flipping, we need to transform the x axis
|
||||
axis
|
||||
{
|
||||
x: 1
|
||||
y: 0
|
||||
z: 0
|
||||
}
|
||||
|
||||
angle: data.angle
|
||||
}
|
||||
}
|
||||
|
||||
//The image channel will be the default channel type for backwards compatability
|
||||
@@ -149,6 +169,7 @@ Item
|
||||
|
||||
Image
|
||||
{
|
||||
id: image
|
||||
anchors.fill: parent
|
||||
source: Qt.resolvedUrl(channel.source)
|
||||
fillMode: channel.fillMode
|
||||
|
||||
@@ -62,6 +62,7 @@ Item
|
||||
property alias tmp_resolution_scale: resolutionScaleSlider.value
|
||||
property alias tmp_resolution_x: resolutionXEdit.value
|
||||
property alias tmp_resolution_y: resolutionYEdit.value
|
||||
property alias tmp_invert: channelInvertedCheckBox.checked
|
||||
property bool tmp_enabled: tmp_source !== ""
|
||||
property Palette palette
|
||||
|
||||
@@ -72,6 +73,7 @@ Item
|
||||
property int resolution_x
|
||||
property int resolution_y
|
||||
property bool enabled
|
||||
property bool invert
|
||||
|
||||
id: window
|
||||
|
||||
@@ -304,6 +306,12 @@ Item
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox
|
||||
{
|
||||
id: channelInvertedCheckBox
|
||||
text: i18n("Invert Channel Data")
|
||||
}
|
||||
|
||||
RowLayout
|
||||
{
|
||||
Layout.alignment: Qt.AlignTop
|
||||
@@ -567,6 +575,7 @@ Item
|
||||
resolution_x = tmp_resolution_x
|
||||
resolution_y = tmp_resolution_y
|
||||
enabled = tmp_enabled
|
||||
invert = tmp_invert
|
||||
|
||||
// Emit the accepted signal and reset the selection
|
||||
window.accepted()
|
||||
@@ -616,6 +625,7 @@ Item
|
||||
tmp_resolution_scale = resolution_scale
|
||||
tmp_resolution_x = resolution_x
|
||||
tmp_resolution_y = resolution_y
|
||||
tmp_invert = invert
|
||||
|
||||
tmp_type = type
|
||||
updateCurrentSelection()
|
||||
|
||||
@@ -89,6 +89,9 @@ Item
|
||||
type: wallpaper.configuration.iChannel0_flag ? wallpaper.configuration.iChannel0_type : 0
|
||||
|
||||
source: wallpaper.configuration.iChannel0_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel0) : ""
|
||||
|
||||
// ShaderToy seems to start at bottom left for 0,0
|
||||
invert: wallpaper.configuration.iChannel0_inverted
|
||||
}
|
||||
|
||||
ShaderChannel
|
||||
@@ -103,6 +106,9 @@ Item
|
||||
type: wallpaper.configuration.iChannel1_flag ? wallpaper.configuration.iChannel1_type : 0
|
||||
|
||||
source: wallpaper.configuration.iChannel1_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel1) : ""
|
||||
|
||||
// ShaderToy seems to start at bottom left for 0,0
|
||||
invert: wallpaper.configuration.iChannel1_inverted ? wallpaper.configuration.iChannel1_inverted : true
|
||||
}
|
||||
|
||||
ShaderChannel
|
||||
@@ -117,6 +123,9 @@ Item
|
||||
type: wallpaper.configuration.iChannel2_flag ? wallpaper.configuration.iChannel2_type : 0
|
||||
|
||||
source: wallpaper.configuration.iChannel2_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel2) : ""
|
||||
|
||||
// ShaderToy seems to start at bottom left for 0,0
|
||||
invert: wallpaper.configuration.iChannel2_inverted ? wallpaper.configuration.iChannel2_inverted : true
|
||||
}
|
||||
|
||||
ShaderChannel
|
||||
@@ -133,6 +142,9 @@ Item
|
||||
type: wallpaper.configuration.iChannel3_flag ? wallpaper.configuration.iChannel3_type : 0
|
||||
|
||||
source: wallpaper.configuration.iChannel3_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel3) : ""
|
||||
|
||||
// ShaderToy seems to start at bottom left for 0,0
|
||||
invert: wallpaper.configuration.iChannel3_inverted ? wallpaper.configuration.iChannel3_inverted : true
|
||||
}
|
||||
|
||||
// The output channel that combines all the input channels and displays the final shader output
|
||||
|
||||
@@ -71,6 +71,10 @@ Kirigami.FormLayout
|
||||
property alias cfg_iChannel2_resolution_y: shaderChannelConfig2.resolution_y
|
||||
property alias cfg_iChannel3_resolution_x: shaderChannelConfig3.resolution_x
|
||||
property alias cfg_iChannel3_resolution_y: shaderChannelConfig3.resolution_y
|
||||
property alias cfg_iChannel0_inverted: shaderChannelConfig0.invert
|
||||
property alias cfg_iChannel1_inverted: shaderChannelConfig1.invert
|
||||
property alias cfg_iChannel2_inverted: shaderChannelConfig2.invert
|
||||
property alias cfg_iChannel3_inverted: shaderChannelConfig3.invert
|
||||
property alias cfg_shaderSpeed: speedSlider.value
|
||||
property alias cfg_mouseSpeedBias: mouseBiasSlider.value
|
||||
property alias cfg_mouseAllowed: mouseEnableButton.checked
|
||||
@@ -773,7 +777,7 @@ Kirigami.FormLayout
|
||||
}
|
||||
|
||||
textRole: "fileBaseName"
|
||||
currentIndex: root.cfg_shader_package
|
||||
currentIndex: root.cfg_shader_package_index
|
||||
displayText: currentIndex === -1 ? "Custom File" : currentText.replace("_", " ").charAt(0).toUpperCase() + currentText.replace("_", " ").slice(1)
|
||||
|
||||
onCurrentTextChanged:
|
||||
|
||||
Reference in New Issue
Block a user