Added setting to invert channel buffer data
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@@ -71,6 +71,10 @@ Kirigami.FormLayout
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property alias cfg_iChannel2_resolution_y: shaderChannelConfig2.resolution_y
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property alias cfg_iChannel3_resolution_x: shaderChannelConfig3.resolution_x
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property alias cfg_iChannel3_resolution_y: shaderChannelConfig3.resolution_y
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property alias cfg_iChannel0_inverted: shaderChannelConfig0.invert
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property alias cfg_iChannel1_inverted: shaderChannelConfig1.invert
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property alias cfg_iChannel2_inverted: shaderChannelConfig2.invert
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property alias cfg_iChannel3_inverted: shaderChannelConfig3.invert
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property alias cfg_shaderSpeed: speedSlider.value
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property alias cfg_mouseSpeedBias: mouseBiasSlider.value
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property alias cfg_mouseAllowed: mouseEnableButton.checked
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@@ -773,7 +777,7 @@ Kirigami.FormLayout
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}
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textRole: "fileBaseName"
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currentIndex: root.cfg_shader_package
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currentIndex: root.cfg_shader_package_index
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displayText: currentIndex === -1 ? "Custom File" : currentText.replace("_", " ").charAt(0).toUpperCase() + currentText.replace("_", " ").slice(1)
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onCurrentTextChanged:
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