Fixed channel resolution of Simple Mode
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@@ -82,7 +82,7 @@ Item
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visible: wallpaper.configuration.iChannel0_flag && (channelOutput.source === "" || channelOutput.source === undefined)
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visible: wallpaper.configuration.iChannel0_flag && (channelOutput.source === "" || channelOutput.source === undefined)
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iTime: mainItem.iTime
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iTime: mainItem.iTime
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iMouse: mainItem.iMouse
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iMouse: mainItem.iMouse
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iResolution: mainItem.iChannelResolution[0]
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iResolution: mainItem.iResolution
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iFrame: mainItem.iFrame
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iFrame: mainItem.iFrame
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id: channel0
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id: channel0
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@@ -101,7 +101,7 @@ Item
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//Fallback to a channel if the output channel is not set or there was an error loading the shader
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//Fallback to a channel if the output channel is not set or there was an error loading the shader
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visible: wallpaper.configuration.iChannel1_flag && (channelOutput.source === "" || channelOutput.source === undefined)
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visible: wallpaper.configuration.iChannel1_flag && (channelOutput.source === "" || channelOutput.source === undefined)
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iTime: mainItem.iTime
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iTime: mainItem.iTime
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iResolution: mainItem.iChannelResolution[1]
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iResolution: mainItem.iResolution
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iFrame: mainItem.iFrame
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iFrame: mainItem.iFrame
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id: channel1
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id: channel1
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@@ -120,7 +120,7 @@ Item
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//Fallback to a channel if the output channel is not set or there was an error loading the shader
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//Fallback to a channel if the output channel is not set or there was an error loading the shader
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visible: wallpaper.configuration.iChannel2_flag && (channelOutput.source === "" || channelOutput.source === undefined)
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visible: wallpaper.configuration.iChannel2_flag && (channelOutput.source === "" || channelOutput.source === undefined)
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iTime: mainItem.iTime
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iTime: mainItem.iTime
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iResolution: mainItem.iChannelResolution[2]
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iResolution: mainItem.iResolution
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iFrame: mainItem.iFrame
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iFrame: mainItem.iFrame
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id: channel2
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id: channel2
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@@ -139,8 +139,7 @@ Item
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//Fallback to a channel if the output channel is not set or there was an error loading the shader
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//Fallback to a channel if the output channel is not set or there was an error loading the shader
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visible: wallpaper.configuration.iChannel3_flag && (channelOutput.source === "" || channelOutput.source === undefined)
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visible: wallpaper.configuration.iChannel3_flag && (channelOutput.source === "" || channelOutput.source === undefined)
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iTime: mainItem.iTime
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iTime: mainItem.iTime
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iChannelTime: [mainItem.iTime, mainItem.iTime, mainItem.iTime, mainItem.iTime]
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iResolution: mainItem.iResolution
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iResolution: mainItem.iChannelResolution[3]
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iDate: mainItem.iDate
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iDate: mainItem.iDate
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iFrame: mainItem.iFrame
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iFrame: mainItem.iFrame
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