Bug fixes for checking active screen for max windows

This commit is contained in:
Digital Artifex
2025-08-10 20:59:48 -04:00
parent 49ae3bb429
commit 70e9cc0b5a
6 changed files with 62 additions and 11 deletions

View File

@@ -1,3 +1,29 @@
/*
* Komplex Wallpaper Engine
* Copyright (C) 2025 @DigitalArtifex | github.com/DigitalArtifex
*
* This file is responsible for loading the 2 different engine models
*
* --------------------------------------------------------------------------------------------------------
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software uses some of the QML code from JaredTao/jared2020@163.com's ToyShader for Android.
* See: https://github.com/jaredtao/TaoShaderToy/
*/
pragma ComponentBehavior: Bound
import QtCore
import QtQuick
import QtQml
@@ -9,6 +35,7 @@ import org.kde.plasma.plasmoid
WallpaperItem
{
id: wallpaperItem
Item
{
anchors.fill: parent
@@ -46,6 +73,7 @@ WallpaperItem
ShaderToyModel
{
screenGeometry: wallpaperItem.parent.screenGeometry
anchors.fill: parent
}
}
@@ -56,6 +84,7 @@ WallpaperItem
KomplexModel
{
screenGeometry: wallpaperItem.parent.screenGeometry
anchors.fill: parent
}
}