Bug fixes for checking active screen for max windows
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@@ -208,15 +208,23 @@ Item
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// break;
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case ShaderChannel.Type.CubeMapChannel:
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window.currentFolder = window.cubemapFolder
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window.tmp_source = ""
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break;
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case ShaderChannel.Type.ImageChannel:
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window.currentFolder = window.imageFolder
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window.tmp_source = ""
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break;
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case ShaderChannel.Type.ShaderChannel:
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window.currentFolder = window.shaderFolder
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window.tmp_source = ""
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break;
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case ShaderChannel.Type.VideoChannel:
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window.currentFolder = window.videoFolder
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window.tmp_source = ""
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break;
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case ShaderChannel.Type.AudioChannel:
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window.currentFolder = window.videoFolder
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window.tmp_source = "Audio Channel"
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break;
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}
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}
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@@ -599,17 +607,22 @@ Item
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{
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case ShaderChannel.Type.CubeMapChannel:
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window.currentFolder = window.cubemapFolder
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window.tmp_source = ""
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break;
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case ShaderChannel.Type.ImageChannel:
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window.currentFolder = window.imageFolder
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window.tmp_source = ""
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break;
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case ShaderChannel.Type.ShaderChannel:
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window.currentFolder = window.shaderFolder
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window.tmp_source = ""
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break;
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case ShaderChannel.Type.VideoChannel:
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window.currentFolder = window.videoFolder
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window.tmp_source = ""
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break;
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case ShaderChannel.Type.AudioChannel:
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window.tmp_source = "Audio Channel"
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break;
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}
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