Removed binding loop in a couple of settings
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@@ -825,7 +825,7 @@ Kirigami.FormLayout
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text: i18n("Play/Pause the shader")
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text: i18n("Play/Pause the shader")
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onCheckedChanged: () =>
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onCheckedChanged: () =>
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{
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{
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wallpaper.configuration.running = checked;
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// wallpaper.configuration.running = checked;
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root.cfg_running = checked;
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root.cfg_running = checked;
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}
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}
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}
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}
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@@ -866,7 +866,7 @@ Kirigami.FormLayout
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onValueChanged: () =>
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onValueChanged: () =>
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{
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{
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mouseBiasField.text = String(value.toFixed(2));
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mouseBiasField.text = String(value.toFixed(2));
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wallpaper.configuration.mouseBias = mouseBiasField.text;
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// wallpaper.configuration.mouseBias = mouseBiasField.text;
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root.cfg_mouseSpeedBias = mouseBiasField.text;
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root.cfg_mouseSpeedBias = mouseBiasField.text;
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}
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}
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}
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}
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@@ -890,7 +890,7 @@ Kirigami.FormLayout
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text = inputValue.toFixed(2);
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text = inputValue.toFixed(2);
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mouseBiasSlider.value = inputValue;
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mouseBiasSlider.value = inputValue;
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wallpaper.configuration.mouseBias = inputValue;
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// wallpaper.configuration.mouseBias = inputValue;
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root.cfg_mouseSpeedBias = inputValue;
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root.cfg_mouseSpeedBias = inputValue;
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}
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}
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Keys.onPressed: (event) =>
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Keys.onPressed: (event) =>
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