Added new manipulative shaders

This commit is contained in:
Digital Artifex
2025-10-18 08:44:35 -04:00
parent 54a8d7c58c
commit 5aa83c67e7
90 changed files with 3074 additions and 5 deletions

View File

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/*
Blurring by scattering pixels
Based on https://github.com/FlexMonkey/Filterpedia/blob/7a0d4a7070894eb77b9d1831f689f9d8765c12ca/Filterpedia/customFilters/Scatter.swift
Simon Gladman | November 2017 | http://flexmonkey.blogspot.co.uk
*/
float noise(vec2 co) {
vec2 seed = vec2(sin(co.x), cos(co.y));
return fract(sin(dot(seed ,vec2(12.9898,78.233))) * 43758.5453);
}
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
float radius = abs(25.0 * sin(12.0));
vec2 offset = -radius + vec2(noise(fragCoord), noise(fragCoord.yx)) * radius * 2.0;
vec2 uv = (fragCoord + offset ) / iResolution.xy;
fragColor = texture(iChannel0, uv);
}