Added new manipulative shaders
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data/shaders/manipulative/ACII.frag.qsb
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data/shaders/manipulative/ACII.frag.qsb
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data/shaders/manipulative/Aberrating Aberrations.frag.qsb
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data/shaders/manipulative/Aberrating Aberrations.frag.qsb
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data/shaders/manipulative/Brannan Filter.frag.qsb
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data/shaders/manipulative/Brannan Filter.frag.qsb
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data/shaders/manipulative/Chroma Blur.frag.qsb
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data/shaders/manipulative/Chroma Blur.frag.qsb
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data/shaders/manipulative/Circular Pixels.frag.qsb
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data/shaders/manipulative/Circular Pixels.frag.qsb
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data/shaders/manipulative/Color Invert.frag.qsb
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data/shaders/manipulative/Color Invert.frag.qsb
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data/shaders/manipulative/Color Reduction.frag.qsb
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data/shaders/manipulative/Color Reduction.frag.qsb
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data/shaders/manipulative/Desaturate.frag.qsb
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data/shaders/manipulative/Desaturate.frag.qsb
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data/shaders/manipulative/EGA.frag.qsb
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data/shaders/manipulative/EGA.frag.qsb
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data/shaders/manipulative/Fake Thermal.frag.qsb
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data/shaders/manipulative/Fake Thermal.frag.qsb
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data/shaders/manipulative/Gameboy.frag.qsb
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data/shaders/manipulative/Gameboy.frag.qsb
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data/shaders/manipulative/Gaussian Blur.frag.qsb
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data/shaders/manipulative/Gaussian Blur.frag.qsb
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data/shaders/manipulative/Italic.frag.qsb
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data/shaders/manipulative/Italic.frag.qsb
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data/shaders/manipulative/Median (Fast).frag.qsb
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data/shaders/manipulative/Median (Fast).frag.qsb
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data/shaders/manipulative/Melting Snow.frag.qsb
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data/shaders/manipulative/Melting Snow.frag.qsb
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data/shaders/manipulative/Mirror (Bottom).frag.qsb
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data/shaders/manipulative/Mirror (Bottom).frag.qsb
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data/shaders/manipulative/Mirror (Left).frag.qsb
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data/shaders/manipulative/Mirror (Left).frag.qsb
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data/shaders/manipulative/Mirror (Quad).frag.qsb
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data/shaders/manipulative/Mirror (Quad).frag.qsb
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data/shaders/manipulative/Mirror (Right).frag.qsb
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data/shaders/manipulative/Mirror (Right).frag.qsb
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data/shaders/manipulative/Mirror (Top).frag.qsb
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data/shaders/manipulative/Mirror (Top).frag.qsb
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data/shaders/manipulative/Nearest Neighbor.frag.qsb
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data/shaders/manipulative/Nearest Neighbor.frag.qsb
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data/shaders/manipulative/Night Vision.frag.qsb
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data/shaders/manipulative/Night Vision.frag.qsb
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data/shaders/manipulative/Oil Painting.frag.qsb
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data/shaders/manipulative/Oil Painting.frag.qsb
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data/shaders/manipulative/Old Memory.frag.qsb
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data/shaders/manipulative/Old Memory.frag.qsb
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data/shaders/manipulative/Perlin Noise.frag.qsb
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data/shaders/manipulative/Perlin Noise.frag.qsb
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data/shaders/manipulative/Pixelation.frag.qsb
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data/shaders/manipulative/Pixelation.frag.qsb
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data/shaders/manipulative/Posterize.frag.qsb
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data/shaders/manipulative/Posterize.frag.qsb
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data/shaders/manipulative/Quadtree.frag.qsb
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data/shaders/manipulative/Quadtree.frag.qsb
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data/shaders/manipulative/Radial Blur.frag.qsb
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data/shaders/manipulative/Radial Blur.frag.qsb
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data/shaders/manipulative/Rain Drops.frag.qsb
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data/shaders/manipulative/Rain Drops.frag.qsb
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data/shaders/manipulative/Rainbow Filter.frag.qsb
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data/shaders/manipulative/Rainbow Filter.frag.qsb
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data/shaders/manipulative/Randomized Transitions (x2).frag.qsb
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data/shaders/manipulative/Randomized Transitions (x2).frag.qsb
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data/shaders/manipulative/Ripple Distortion.frag.qsb
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data/shaders/manipulative/Ripple Distortion.frag.qsb
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data/shaders/manipulative/Scatter Blur.frag.qsb
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data/shaders/manipulative/Scatter Blur.frag.qsb
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data/shaders/manipulative/Sepia.frag.qsb
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data/shaders/manipulative/Sepia.frag.qsb
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data/shaders/manipulative/Soft Blur.frag.qsb
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data/shaders/manipulative/Soft Blur.frag.qsb
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data/shaders/manipulative/Solarize.frag.qsb
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data/shaders/manipulative/Solarize.frag.qsb
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data/shaders/manipulative/Stone Man.frag.qsb
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data/shaders/manipulative/Stone Man.frag.qsb
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data/shaders/manipulative/Video Artifacts.frag.qsb
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data/shaders/manipulative/Video Artifacts.frag.qsb
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data/shaders/manipulative/Video Bubble.frag.qsb
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data/shaders/manipulative/Video Bubble.frag.qsb
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data/shaders/manipulative/Video Glitch 02.frag.qsb
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data/shaders/manipulative/Video Glitch 02.frag.qsb
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data/shaders/manipulative/Video Wall.frag.qsb
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data/shaders/manipulative/Video Wall.frag.qsb
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data/shaders/manipulative/Water Ripples.frag.qsb
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data/shaders/manipulative/Water Ripples.frag.qsb
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