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# Komplex Wallpaper Engine
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Komplex Wallpaper Engine is an advanced wallpaper engine for the KDE Plasma 6 Desktop Environment that allows the use of complex shader arrangements as a Wallpaper. Shader arrangements are a collection of shaders and various channel buffers that the shader is intended to manipulate, resulting in visually stunning live motion and reactive wallpapers.
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## Supported Engine Modes
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- ShaderToy
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- Komplex
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### Supported Channel Buffers
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- Shaders*
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- Images
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- Videos
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- Cubemaps**
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*Shaders must be compiled with the `qsb` tool supplied with Qt. It may be available through your distribution's package manager. Follow the instructions in /tools/README.md to compile shaders for use with Qt.
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### Engine Mode: ShaderToy
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The [ShaderToy](http://www.shadertoy.com) Engine mode is designed to work with most* of the pages on [ShaderToy.com](http://www.shadertoy.com) and is the easiest to use and configure as it can be setup via the settings panel. Simply select a manipulative shader as the main output and setup the iChannels the shader supports. Try feeding it a generative shader!
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*Volumetric and audio channels are not currently supported, but are in development.
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ShaderToy import functionality is currently in development
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### Engine Mode: Komplex
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The **Komplex** engine mode allows for a much more complex wallpaper experience. Instead of a simple configuration scheme, the Komplex engine mode uses a shader pack file that can contain it's own images, cubemaps, videos and shaders. This shader pack must contain a pack.json file that describes the output shader, resolution, speed and channel buffers 0-3. Each channel buffer can have channel buffers 0-3, which can in-turn have channel buffers 0-3 and so on. This allows near infinite arrangement complexity, only limited by hardware and reasoning.
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Example `pack.json` file:
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```json
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{
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"author": "DigitalArtifex",
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"name": "Test",
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"version": "1.0.0",
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"description": "Test",
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"license": "GPLv3+",
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"engine": "shadertoys",
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"id": "sdE3sx",
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"type": 2,
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"source": "./shaders/video-glitch-extra.frag.qsb",
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"speed": 0.14,
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"channel0":
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{
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"type": 2,
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"source": "./shaders/edge-detect-greyscale.frag.qsb",
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"resolution_x": 1920,
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"resolution_y": 1080,
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"resolution_scale": 1.0,
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"time_scale": 1.0,
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"mouse_scale": 1.0,
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"channel0":
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{
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"type": 2,
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"source": "./shaders/Glow-City.frag.qsb",
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"resolution_x": 1920,
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"resolution_y": 1080,
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"resolution_scale": 1.0,
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"time_scale": 1.0,
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"mouse_scale": 1.0
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}
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}
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}
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```
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## Installation (manual)
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Contents of the `data` directory should be placed in `~/.local/komplex/`
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Compiling requires setting up the `kde-builder` package, setting the required env variables and selecting the proper CMake kit for building.
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## Installation (Release Packages)
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No release packages are available at this time. We are working on getting them setup for multiple package managers.
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## Credits
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This project was inspired by `KDE Shader Wallpaper`, `Wallpaper Engine` and others. It uses code that was originally part of `KDE Shader Wallpaper`.
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This project uses icons donated by [Icons8](http://www.icons8.com)
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