Properly fixed audio texture bug
This commit is contained in:
@@ -146,13 +146,13 @@ Rectangle
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{
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anchors.fill: parent
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sourceItem: channelRect
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sourceRect: Qt.rect(0,0, mainItem.iResolution.x, mainItem.iResolution.y)
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textureSize: Qt.size(mainItem.iResolution.x, mainItem.iResolution.y)
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sourceRect: Qt.rect(0,0, channelRect.width, channelRect.height)
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textureSize: Qt.size(channelRect.width, channelRect.height)
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hideSource: true
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visible: true
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smooth: true
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antialiasing: true
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live: true
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live: false
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id: finalSource
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@@ -161,6 +161,15 @@ Rectangle
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live = false;
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live = true;
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}
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Connections
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{
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target: mainItem
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function onIFrameChanged()
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{
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finalSource.scheduleUpdate()
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}
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}
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}
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// Load the default shader pack configuration on component completion
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@@ -210,14 +219,19 @@ Rectangle
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onWheel: (mouse) => {
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mouse.accepted = false
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}
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}`, parent.parent, "mouseTrackerArea");
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}`,
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parent.parent,
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"mouseTrackerArea"
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);
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ready = true
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}
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// Recursive helper function to parse channels
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function parseChannel(channel, json, typeDefault = 2, autodestroy = true)
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function parseChannel(channel, json)
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{
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var typeDefault = 2
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var autodestroy = true
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var component = Qt.createComponent("./ShaderChannel.qml")
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if (json.channel0)
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@@ -341,20 +355,6 @@ Rectangle
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}
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}
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channel.frameBufferChannel = typeof json.frame_buffer_channel === "number" ? json.frame_buffer_channel : -1
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channel.iTimeScale = typeof json.time_scale === "number" ? json.time_scale : 1.0
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channel.iResolutionScale = typeof json.resolution_scale === "number" ? json.resolution_scale : 1.0
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channel.iResolution = Qt.binding(() => { return json.resolution_x ? Qt.vector3d(json.resolution_x, json.resolution_y, 1.0) : Qt.vector3d(mainItem.iResolution.x,mainItem.iResolution.y,1.0); })
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channel.mouseBias = json.mouse_scale ? json.mouse_scale : 1.0
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channel.width = Qt.binding(() => channel.iResolution.x)
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channel.height = Qt.binding(() => channel.iResolution.y)
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channel.materialTexture = typeof json.materialTexture === "string" ? getFilePath(json.materialTexture) : ""
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channel.materialShader = typeof json.materialShader === "string" ? getFilePath(json.materialShader) : ""
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channel.mipmap = typeof json.mipmap === "boolean" ? json.mipmap : true
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channel.blending = typeof json.blending === "boolean" ? json.blending : true
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channel.samples = typeof json.samples === "number" ? json.samples : 1
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channel.invert = typeof json.invert === "boolean" ? json.invert : false
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if(typeof json.source === "string")
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{
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channel.source = getFilePath(json.source)
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@@ -364,26 +364,51 @@ Rectangle
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channel.source = ""
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}
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if(channel.type === ShaderChannel.AudioChannel)
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{
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channel.visible = true
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channel.width = 512
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channel.height = 2
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}
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else
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{
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channel.width = Qt.binding(() => channel.iResolution.x)
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channel.height = Qt.binding(() => channel.iResolution.y)
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}
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channel.frameBufferChannel = typeof json.frame_buffer_channel === "number" ? json.frame_buffer_channel : -1
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channel.iTimeScale = typeof json.time_scale === "number" ? json.time_scale : 1.0
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channel.iResolutionScale = typeof json.resolution_scale === "number" ? json.resolution_scale : 1.0
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channel.iResolution = Qt.binding(() => { return json.resolution_x ? Qt.vector3d(json.resolution_x, json.resolution_y, 1.0) : Qt.vector3d(mainItem.iResolution.x,mainItem.iResolution.y,1.0); })
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channel.mouseBias = json.mouse_scale ? json.mouse_scale : 1.0
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channel.materialTexture = typeof json.materialTexture === "string" ? getFilePath(json.materialTexture) : ""
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channel.materialShader = typeof json.materialShader === "string" ? getFilePath(json.materialShader) : ""
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channel.mipmap = typeof json.mipmap === "boolean" ? json.mipmap : true
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channel.blending = typeof json.blending === "boolean" ? json.blending : false
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channel.samples = typeof json.samples === "number" ? json.samples : 1
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channel.invert = typeof json.invert === "boolean" ? json.invert : false
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channel.visible = false
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/*
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Source Format
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*/
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var format = ShaderEffectSource.RGB8A
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var format = ShaderEffectSource.RGBA8
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if(typeof json.format === "string")
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{
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switch(json.format.toLowerCase())
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{
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case "rgb8a":
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format = ShaderEffectSource.RGB8A
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case "RGBA8":
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format = ShaderEffectSource.RGBA8
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break;
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case "rgb16f":
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format = ShaderEffectSource.RGB16F
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format = ShaderEffectSource.RGBA16F
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break;
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case "rgb32f":
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format = ShaderEffectSource.RGB32F
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format = ShaderEffectSource.RGBA32F
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break;
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default:
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format = ShaderEffectSource.RGB8A
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format = ShaderEffectSource.RGBA8
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break;
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}
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@@ -70,14 +70,14 @@ Item
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property var iDate
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property real iTimeScale: 1 // This is used to scale the time for the shader, allowing for slow motion or fast forward effects per channel
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property int frameBufferChannel: -1
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property bool blending: true
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property bool blending: false
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property string materialTexture:""
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property string materialShader:""
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property bool mipmap: false
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property int samples: 1
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property bool mipmap: true
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property int samples: 2
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property var textureMirroring: ShaderEffectSource.NoMirroring
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property var wrapMode: ShaderEffectSource.ClampToEdge
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property var format: ShaderEffectSource.RGB8A
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property var wrapMode: ShaderEffectSource.Repeat
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property var format: ShaderEffectSource.RGBA8
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property var windowModel
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property bool invert: false
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@@ -107,8 +107,10 @@ Item
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id: channel
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visible: false // Set to false by default, main shader needs be set to true in MainWindow.qml
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width: iResolution.x
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height: iResolution.y
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width: channel.type === ShaderChannel.AudioChannel ? 512 : iResolution.x
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height: channel.type === ShaderChannel.AudioChannel ? 2 : iResolution.y
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anchors.left: parent.left
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anchors.top: parent.top
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// This is used to dynamically load the appropriate channel type based on the `type` property of the channel
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Loader
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@@ -168,23 +170,6 @@ Item
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}
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}
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]
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transform: Rotation
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{
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id: channelRotation
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origin.x: channel.width / 2
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origin.y: channel.height / 2
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// For vertical flipping, we need to transform the x axis
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axis
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{
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x: 1
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y: 0
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z: 0
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}
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angle: data.angle
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}
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}
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//The image channel will be the default channel type for backwards compatability
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@@ -263,56 +248,8 @@ Item
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return;
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autoStart()
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//delayedStartTimer.start()
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}
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// onMediaStatusChanged:
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// {
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// switch(mediaStatus)
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// {
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// case MediaPlayer.NoMedia:
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// console.log("No media loaded")
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// break;
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// case MediaPlayer.LoadingMedia:
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// console.log("Video loading")
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// break;
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// case MediaPlayer.LoadedMedia:
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// console.log("Video Loaded")
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// break;
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// case MediaPlayer.BufferingMedia:
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// console.log("Video buffering")
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// break;
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// case MediaPlayer.StalledMedia:
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// console.log("Video stalled")
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// break;
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// case MediaPlayer.BufferedMedia:
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// console.log("Video buffered")
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// break;
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// case MediaPlayer.EndOfMedia:
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// console.log("Video EOF")
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// break;
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// case MediaPlayer.InvalidMedia:
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// console.log("Video invalid")
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// break;
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// }
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// }
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// onPlaybackStateChanged:
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// {
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// switch(playbackState)
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// {
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// case MediaPlayer.PlayingState:
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// console.log("Video playback started")
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// break;
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// case MediaPlayer.PausedState:
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// console.log("Video playback paused")
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// break;
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// case MediaPlayer.StoppedState:
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// console.log("Video playback stopped")
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// break;
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// }
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// }
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Component.onCompleted:
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{
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videoComponent.loaded = true
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@@ -351,199 +288,6 @@ Item
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id: channelShaderContent
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anchors.fill: parent
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// Setup the shader effect sources for each channel
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// These are needed to provide the uniform data to the shader channel buffers
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ShaderEffectSource
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{
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id: channelSource0
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live: false
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smooth: true
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recursive: false
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hideSource: true
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width: channel.iResolution.x
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height: channel.iResolution.y
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visible: false
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format: channel.iChannel0 ? channel.iChannel0.format : ShaderEffectSource.RGB8A
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sourceItem: channel.iChannel0 ? channel.iChannel0 : null
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textureMirroring: channel.iChannel0 ? channel.iChannel0.textureMirroring : ShaderEffectSource.NoMirroring
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wrapMode: channel.iChannel0 ? channel.iChannel0.wrapMode : ShaderEffectSource.Repeat
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mipmap: channel.iChannel0 ? channel.iChannel0.mipmap : true
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samples: channel.iChannel0 ? channel.iChannel0.samples : 1
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sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
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textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
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Connections
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{
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target: channel.iChannel0
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function onTypeChanged()
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{
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if(channel.iChannel0.type === ShaderChannel.AudioChannel)
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{
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//channelSource0.wrapMode = ShaderEffectSource.ClampToEdge
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channelSource0.live = true
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}
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else
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{
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//channelSource0.wrapMode = ShaderEffectSource.Repeat
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channelSource0.live = false
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}
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// if(!channelSource0.live)
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// channelSource0.scheduleUpdate()
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}
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}
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}
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ShaderEffectSource
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{
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id: channelSource1
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live: false
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smooth: false
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recursive: false
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hideSource: true
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width: channel.iResolution.x
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height: channel.iResolution.y
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visible: false
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format: channel.iChannel1 ? channel.iChannel1.format : ShaderEffectSource.RGB8A
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sourceItem: channel.iChannel1 ? channel.iChannel1 : null
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textureMirroring: channel.iChannel1 ? channel.iChannel1.textureMirroring : ShaderEffectSource.NoMirroring
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wrapMode: channel.iChannel1 ? channel.iChannel1.wrapMode : ShaderEffectSource.Repeat
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mipmap: channel.iChannel1 ? channel.iChannel1.mipmap : true
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samples: channel.iChannel1 ? channel.iChannel1.samples : 1
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sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
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textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
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Connections
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{
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target: channel.iChannel1
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function onTypeChanged()
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{
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if(channel.iChannel1.type === ShaderChannel.AudioChannel)
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{
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//channelSource1.wrapMode = ShaderEffectSource.ClampToEdge
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channelSource1.live = true
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}
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else
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{
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//channelSource1.wrapMode = ShaderEffectSource.Repeat
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channelSource1.live = false
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}
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// if(!channelSource1.live)
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// channelSource1.scheduleUpdate()
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}
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}
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}
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ShaderEffectSource
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{
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id: channelSource2
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live: false
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smooth: false
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recursive: true
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hideSource: true
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width: channel.iResolution.x
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height: channel.iResolution.y
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visible: false
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format: channel.iChannel2 ? channel.iChannel2.format : ShaderEffectSource.RGB8A
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sourceItem: channel.iChannel2 ? channel.iChannel2 : null
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textureMirroring: channel.iChannel2 ? channel.iChannel2.textureMirroring : ShaderEffectSource.NoMirroring
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wrapMode: channel.iChannel2 ? channel.iChannel2.wrapMode : ShaderEffectSource.Repeat
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mipmap: channel.iChannel2 ? channel.iChannel2.mipmap : true
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samples: channel.iChannel2 ? channel.iChannel2.samples : 1
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sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
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textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
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Connections
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{
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target: channel.iChannel2
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function onTypeChanged()
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{
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if(channel.iChannel2.type === ShaderChannel.AudioChannel)
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{
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//channelSource2.wrapMode = ShaderEffectSource.ClampToEdge
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channelSource2.live = true
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}
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else
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{
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//channelSource2.wrapMode = ShaderEffectSource.Repeat
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channelSource2.live = false
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}
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// if(!channelSource2.live)
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// channelSource2.scheduleUpdate()
|
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}
|
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}
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}
|
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|
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ShaderEffectSource
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{
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id: channelSource3
|
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live: false
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smooth: false
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recursive: true
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hideSource: true
|
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width: channel.iResolution.x
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height: channel.iResolution.y
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visible: false
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format: channel.iChannel3 ? channel.iChannel1.format : ShaderEffectSource.RGB8A
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sourceItem: channel.iChannel3 ? channel.iChannel3 : null
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textureMirroring: channel.iChannel3 ? channel.iChannel3.textureMirroring : ShaderEffectSource.NoMirroring
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wrapMode: channel.iChannel3 ? channel.iChannel3.wrapMode : ShaderEffectSource.Repeat
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mipmap: channel.iChannel3 ? channel.iChannel3.mipmap : true
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samples: channel.iChannel3 ? channel.iChannel3.samples : 1
|
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|
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sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
|
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textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
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|
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Connections
|
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{
|
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target: channel.iChannel3
|
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function onTypeChanged()
|
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{
|
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if(channel.iChannel3.type === ShaderChannel.AudioChannel)
|
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{
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//channelSource3.wrapMode = ShaderEffectSource.ClampToEdge
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channelSource3.live = true
|
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}
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else
|
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{
|
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//channelSource3.wrapMode = ShaderEffectSource.Repeat
|
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channelSource3.live = false
|
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}
|
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|
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if(!channelSource3.live)
|
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channelSource3.scheduleUpdate()
|
||||
}
|
||||
}
|
||||
}
|
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|
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// recursive frame buffer
|
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ShaderEffectSource
|
||||
{
|
||||
id: frameBufferSource
|
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sourceItem: channel.frameBufferChannel === -1 ? null : channelShaderOutput
|
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sourceRect: Qt.rect(0,0, channelShaderOutput.width, channelShaderOutput.height)
|
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wrapMode: ShaderEffectSource.ClampToEdge
|
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live: false
|
||||
mipmap: true
|
||||
recursive: true
|
||||
textureSize: Qt.size(channelShaderOutput.width, channelShaderOutput.height)
|
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visible: false
|
||||
textureMirroring: ShaderEffectSource.NoMirroring
|
||||
width: channel.iResolution.x
|
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height: channel.iResolution.y
|
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format: ShaderEffectSource.RGB8A
|
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samples: 2
|
||||
}
|
||||
|
||||
// The shader effect that will be used to render the shader
|
||||
ShaderEffect
|
||||
{
|
||||
@@ -570,7 +314,180 @@ Item
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||||
|
||||
id: channelShaderOutput
|
||||
|
||||
blending: true
|
||||
blending: false
|
||||
}
|
||||
|
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// Setup the shader effect sources for each channel
|
||||
// These are needed to provide the uniform data to the shader channel buffers
|
||||
ShaderEffectSource
|
||||
{
|
||||
id: channelSource0
|
||||
live: true
|
||||
smooth: true
|
||||
recursive: true
|
||||
hideSource: true
|
||||
visible: false
|
||||
|
||||
format: channel.iChannel0 ? channel.iChannel0.format : ShaderEffectSource.RGBA8
|
||||
sourceItem: channel.iChannel0
|
||||
textureMirroring: channel.iChannel0 ? channel.iChannel0.textureMirroring : ShaderEffectSource.NoMirroring
|
||||
wrapMode: channel.iChannel0 ? channel.iChannel0.wrapMode : ShaderEffectSource.ClampToEdge
|
||||
mipmap: channel.iChannel0 ? channel.iChannel0.mipmap : true
|
||||
samples: channel.iChannel0 ? channel.iChannel0.samples : 1
|
||||
|
||||
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
|
||||
textureSize: Qt.size(sourceItem.width, sourceItem.height)
|
||||
|
||||
Connections
|
||||
{
|
||||
target: channel.iChannel0
|
||||
function onTypeChanged()
|
||||
{
|
||||
if(channel.iChannel0.type === ShaderChannel.AudioChannel)
|
||||
{
|
||||
channelSource0.wrapMode = ShaderEffectSource.ClampToEdge
|
||||
channelSource0.live = true
|
||||
}
|
||||
else
|
||||
{
|
||||
channelSource0.wrapMode = ShaderEffectSource.Repeat
|
||||
channelSource0.live = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ShaderEffectSource
|
||||
{
|
||||
id: channelSource1
|
||||
live: false
|
||||
smooth: true
|
||||
recursive: true
|
||||
hideSource: true
|
||||
visible: false
|
||||
|
||||
format: channel.iChannel1 ? channel.iChannel1.format : ShaderEffectSource.RGBA8
|
||||
sourceItem: channel.iChannel1 ? channel.iChannel1 : null
|
||||
textureMirroring: channel.iChannel1 ? channel.iChannel1.textureMirroring : ShaderEffectSource.NoMirroring
|
||||
wrapMode: channel.iChannel1 ? channel.iChannel1.wrapMode : ShaderEffectSource.Repeat
|
||||
mipmap: channel.iChannel1 ? channel.iChannel1.mipmap : true
|
||||
samples: channel.iChannel1 ? channel.iChannel1.samples : 4
|
||||
|
||||
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
|
||||
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
||||
|
||||
Connections
|
||||
{
|
||||
target: channel.iChannel1
|
||||
function onTypeChanged()
|
||||
{
|
||||
if(channel.iChannel1.type === ShaderChannel.AudioChannel)
|
||||
{
|
||||
channelSource1.wrapMode = ShaderEffectSource.ClampToEdge
|
||||
channelSource1.live = true
|
||||
}
|
||||
else
|
||||
{
|
||||
channelSource1.wrapMode = ShaderEffectSource.Repeat
|
||||
channelSource1.live = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ShaderEffectSource
|
||||
{
|
||||
id: channelSource2
|
||||
live: false
|
||||
smooth: true
|
||||
recursive: true
|
||||
hideSource: true
|
||||
visible: false
|
||||
|
||||
format: channel.iChannel2 ? channel.iChannel2.format : ShaderEffectSource.RGBA8
|
||||
sourceItem: channel.iChannel2 ? channel.iChannel2 : null
|
||||
textureMirroring: channel.iChannel2 ? channel.iChannel2.textureMirroring : ShaderEffectSource.NoMirroring
|
||||
wrapMode: channel.iChannel2 ? channel.iChannel2.wrapMode : ShaderEffectSource.Repeat
|
||||
mipmap: channel.iChannel2 ? channel.iChannel2.mipmap : true
|
||||
samples: channel.iChannel2 ? channel.iChannel2.samples : 1
|
||||
|
||||
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
|
||||
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
||||
|
||||
Connections
|
||||
{
|
||||
target: channel.iChannel2
|
||||
function onTypeChanged()
|
||||
{
|
||||
if(channel.iChannel2.type === ShaderChannel.AudioChannel)
|
||||
{
|
||||
channelSource2.wrapMode = ShaderEffectSource.ClampToEdge
|
||||
channelSource2.live = true
|
||||
}
|
||||
else
|
||||
{
|
||||
channelSource2.wrapMode = ShaderEffectSource.Repeat
|
||||
channelSource2.live = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ShaderEffectSource
|
||||
{
|
||||
id: channelSource3
|
||||
live: false
|
||||
smooth: false
|
||||
recursive: true
|
||||
hideSource: true
|
||||
visible: false
|
||||
|
||||
format: channel.iChannel3 ? channel.iChannel1.format : ShaderEffectSource.RGBA8
|
||||
sourceItem: channel.iChannel3 ? channel.iChannel3 : null
|
||||
textureMirroring: channel.iChannel3 ? channel.iChannel3.textureMirroring : ShaderEffectSource.NoMirroring
|
||||
wrapMode: channel.iChannel3 ? channel.iChannel3.wrapMode : ShaderEffectSource.Repeat
|
||||
mipmap: channel.iChannel3 ? channel.iChannel3.mipmap : true
|
||||
samples: channel.iChannel3 ? channel.iChannel3.samples : 1
|
||||
|
||||
sourceRect: sourceItem ? Qt.rect(0,0, sourceItem.width, sourceItem.height) : Qt.rect(0,0,0,0)
|
||||
textureSize: Qt.size(channel.iResolution.x, channel.iResolution.y)
|
||||
|
||||
Connections
|
||||
{
|
||||
target: channel.iChannel3
|
||||
function onTypeChanged()
|
||||
{
|
||||
if(channel.iChannel3.type === ShaderChannel.AudioChannel)
|
||||
{
|
||||
channelSource3.wrapMode = ShaderEffectSource.ClampToEdge
|
||||
channelSource3.live = true
|
||||
}
|
||||
else
|
||||
{
|
||||
channelSource3.wrapMode = ShaderEffectSource.Repeat
|
||||
channelSource3.live = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// recursive frame buffer
|
||||
ShaderEffectSource
|
||||
{
|
||||
id: frameBufferSource
|
||||
sourceItem: channel.channelShaderOutput === -1 ? null : channelShaderOutput
|
||||
sourceRect: Qt.rect(0,0, channelShaderOutput.width, channelShaderOutput.height)
|
||||
wrapMode: ShaderEffectSource.Repeat
|
||||
live: false
|
||||
mipmap: true
|
||||
recursive: true
|
||||
textureSize: Qt.size(channelShaderOutput.width, channelShaderOutput.height)
|
||||
visible: false
|
||||
textureMirroring: ShaderEffectSource.NoMirroring
|
||||
width: channelShaderOutput.width
|
||||
height: channelShaderOutput.height
|
||||
format: ShaderEffectSource.RGBA8
|
||||
samples: 2
|
||||
}
|
||||
|
||||
Connections
|
||||
@@ -578,9 +495,6 @@ Item
|
||||
target: channel
|
||||
function onIFrameChanged()
|
||||
{
|
||||
// skip first frame. frame 0 is a blank screen
|
||||
if(channel.frameBufferChannel > -1 )//&& channel.iFrame > 1)
|
||||
frameBufferSource.scheduleUpdate()
|
||||
|
||||
if(channel.iChannel0 !== undefined && !channelSource0.live)
|
||||
channelSource0.scheduleUpdate()
|
||||
@@ -593,6 +507,10 @@ Item
|
||||
|
||||
if(channel.iChannel3 !== undefined && !channelSource3.live)
|
||||
channelSource3.scheduleUpdate()
|
||||
|
||||
// skip first frame. frame 0 is a blank screen
|
||||
if(channel.frameBufferChannel > -1 )//&& channel.iFrame > 1)
|
||||
frameBufferSource.scheduleUpdate()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -664,36 +582,18 @@ Item
|
||||
id: channelAudio
|
||||
|
||||
Rectangle
|
||||
{
|
||||
anchors.fill: parent
|
||||
color: "black"
|
||||
Image
|
||||
{
|
||||
width: 512
|
||||
height: 2
|
||||
anchors.top: !channel.invert ? undefined : parent.top
|
||||
anchors.bottom: !channel.invert ? parent.bottom : undefined
|
||||
color: "black"
|
||||
anchors.top: parent.top
|
||||
Image
|
||||
{
|
||||
anchors.fill: parent
|
||||
id: textureImage
|
||||
source: "image://audiotexture/frame"
|
||||
fillMode: Image.Pad
|
||||
|
||||
// we need to flip the texture when the channel itself is flipped
|
||||
// so the orientation of the audio data is preserved
|
||||
transform: Rotation
|
||||
{
|
||||
origin.x: textureImage.width / 2
|
||||
origin.y: textureImage.height / 2
|
||||
|
||||
// For vertical flipping, we need to transform the x axis
|
||||
axis
|
||||
{
|
||||
x: 1
|
||||
y: 0
|
||||
z: 0
|
||||
}
|
||||
|
||||
angle: data.angle + 180
|
||||
}
|
||||
cache: false
|
||||
}
|
||||
|
||||
Timer
|
||||
@@ -701,23 +601,27 @@ Item
|
||||
property int frame: 0
|
||||
interval: 16
|
||||
repeat: true
|
||||
triggeredOnStart: true
|
||||
running: true
|
||||
triggeredOnStart: false
|
||||
running: false
|
||||
id: audioFrameTimer
|
||||
|
||||
onTriggered:
|
||||
onTriggered: () =>
|
||||
{
|
||||
frame++
|
||||
//lets hope there's no auto caching and we can prevent overflow like this
|
||||
frame = frame === 0 ? 1 : 0
|
||||
textureImage.source = "image://audiotexture/frame" + frame
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted:
|
||||
Component.onCompleted: () =>
|
||||
{
|
||||
Komplex.AudioModel.startCapture()
|
||||
audioFrameTimer.start()
|
||||
}
|
||||
|
||||
Component.onDestruction:
|
||||
Component.onDestruction: () =>
|
||||
{
|
||||
audioFrameTimer.stop()
|
||||
Komplex.AudioModel.stopCapture()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,15 +79,16 @@ Item
|
||||
ShaderChannel
|
||||
{
|
||||
//Fallback to a channel if the output channel is not set or there was an error loading the shader
|
||||
visible: wallpaper.configuration.iChannel0_flag && (channelOutput.source === "" || channelOutput.source === undefined)
|
||||
//visible: wallpaper.configuration.iChannel0_flag && (channelOutput.source === "" || channelOutput.source === undefined)
|
||||
visible: true
|
||||
iTime: mainItem.iTime
|
||||
iMouse: mainItem.iMouse
|
||||
iResolution: mainItem.iResolution
|
||||
iFrame: mainItem.iFrame
|
||||
|
||||
id: channel0
|
||||
width: mainItem.iResolution.x
|
||||
height: mainItem.iResolution.y
|
||||
// width: mainItem.iResolution.x
|
||||
// height: mainItem.iResolution.y
|
||||
type: wallpaper.configuration.iChannel0_flag ? wallpaper.configuration.iChannel0_type : 0
|
||||
|
||||
source: wallpaper.configuration.iChannel0_flag ? Qt.resolvedUrl(wallpaper.configuration.iChannel0) : ""
|
||||
@@ -175,22 +176,22 @@ Item
|
||||
iChannel3: channel3
|
||||
|
||||
visible: true // Set to true to display the output
|
||||
blending: true
|
||||
blending: false
|
||||
}
|
||||
|
||||
ShaderEffectSource
|
||||
{
|
||||
anchors.fill: parent
|
||||
sourceItem: channelOutput
|
||||
sourceRect: Qt.rect(0,0, mainItem.iResolution.x, mainItem.iResolution.y)
|
||||
textureSize: Qt.size(mainItem.iResolution.x, mainItem.iResolution.y)
|
||||
hideSource: true
|
||||
visible: true
|
||||
smooth: true
|
||||
live: true
|
||||
// ShaderEffectSource
|
||||
// {
|
||||
// anchors.fill: parent
|
||||
// sourceItem: channelOutput
|
||||
// sourceRect: Qt.rect(0,0, mainItem.iResolution.x, mainItem.iResolution.y)
|
||||
// textureSize: Qt.size(mainItem.iResolution.x, mainItem.iResolution.y)
|
||||
// hideSource: true
|
||||
// visible: true
|
||||
// smooth: true
|
||||
// live: true
|
||||
|
||||
id: finalSource
|
||||
}
|
||||
// id: finalSource
|
||||
// }
|
||||
|
||||
// To save on performance, just use one timer for all channels
|
||||
Timer
|
||||
|
||||
Reference in New Issue
Block a user